1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 | /* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /* * @requires OpenLayers/Util.js * @requires OpenLayers/Console.js */ /* * Class: OpenLayers.Tile * This is a class designed to designate a single tile, however * it is explicitly designed to do relatively little. Tiles store * information about themselves -- such as the URL that they are related * to, and their size - but do not add themselves to the layer div * automatically, for example. Create a new tile with the * <OpenLayers.Tile> constructor, or a subclass. * * TBD 3.0 - remove reference to url in above paragraph * */ OpenLayers.Tile = OpenLayers.Class({ /** * Constant: EVENT_TYPES * {Array(String)} Supported application event types */ EVENT_TYPES: [ "loadstart", "loadend", "reload", "unload"], /** * APIProperty: events * {<OpenLayers.Events>} An events object that handles all * events on the tile. */ events: null, /** * Property: id * {String} null */ id: null, /** * Property: layer * {<OpenLayers.Layer>} layer the tile is attached to */ layer: null, /** * Property: url * {String} url of the request. * * TBD 3.0 * Deprecated. The base tile class does not need an url. This should be * handled in subclasses. Does not belong here. */ url: null, /** * APIProperty: bounds * {<OpenLayers.Bounds>} null */ bounds: null, /** * Property: size * {<OpenLayers.Size>} null */ size: null, /** * Property: position * {<OpenLayers.Pixel>} Top Left pixel of the tile */ position: null, /** * Property: isLoading * {Boolean} Is the tile loading? */ isLoading: false, /** TBD 3.0 -- remove 'url' from the list of parameters to the constructor. * there is no need for the base tile class to have a url. * * Constructor: OpenLayers.Tile * Constructor for a new <OpenLayers.Tile> instance. * * Parameters: * layer - {<OpenLayers.Layer>} layer that the tile will go in. * position - {<OpenLayers.Pixel>} * bounds - {<OpenLayers.Bounds>} * url - {<String>} * size - {<OpenLayers.Size>} */ initialize: function(layer, position, bounds, url, size) { this.layer = layer; this.position = position.clone(); this.bounds = bounds.clone(); this.url = url; this.size = size.clone(); //give the tile a unique id based on its BBOX. this.id = OpenLayers.Util.createUniqueID("Tile_"); this.events = new OpenLayers.Events(this, null, this.EVENT_TYPES); }, /** * Method: unload * Call immediately before destroying if you are listening to tile * events, so that counters are properly handled if tile is still * loading at destroy-time. Will only fire an event if the tile is * still loading. */ unload: function() { if (this.isLoading) { this.isLoading = false; this.events.triggerEvent("unload"); } }, /** * APIMethod: destroy * Nullify references to prevent circular references and memory leaks. */ destroy:function() { this.layer = null; this.bounds = null; this.size = null; this.position = null; this.events.destroy(); this.events = null; }, /** * Method: clone * * Parameters: * obj - {<OpenLayers.Tile>} The tile to be cloned * * Returns: * {<OpenLayers.Tile>} An exact clone of this <OpenLayers.Tile> */ clone: function (obj) { if (obj == null) { obj = new OpenLayers.Tile(this.layer, this.position, this.bounds, this.url, this.size); } // catch any randomly tagged-on properties OpenLayers.Util.applyDefaults(obj, this); return obj; }, /** * Method: draw * Clear whatever is currently in the tile, then return whether or not * it should actually be re-drawn. * * Returns: * {Boolean} Whether or not the tile should actually be drawn. Note that * this is not really the best way of doing things, but such is * the way the code has been developed. Subclasses call this and * depend on the return to know if they should draw or not. */ draw: function() { var maxExtent = this.layer.maxExtent; var withinMaxExtent = (maxExtent && this.bounds.intersectsBounds(maxExtent, false)); // The only case where we *wouldn't* want to draw the tile is if the // tile is outside its layer's maxExtent. this.shouldDraw = (withinMaxExtent || this.layer.displayOutsideMaxExtent); //clear tile's contents and mark as not drawn this.clear(); return this.shouldDraw; }, /** * Method: moveTo * Reposition the tile. * * Parameters: * bounds - {<OpenLayers.Bounds>} * position - {<OpenLayers.Pixel>} * redraw - {Boolean} Call draw method on tile after moving. * Default is true */ moveTo: function (bounds, position, redraw) { if (redraw == null) { redraw = true; } this.bounds = bounds.clone(); this.position = position.clone(); if (redraw) { this.draw(); } }, /** * Method: clear * Clear the tile of any bounds/position-related data so that it can * be reused in a new location. To be implemented by subclasses. */ clear: function() { // to be implemented by subclasses }, /** * Method: getBoundsFromBaseLayer * Take the pixel locations of the corner of the tile, and pass them to * the base layer and ask for the location of those pixels, so that * displaying tiles over Google works fine. * * Parameters: * position - {<OpenLayers.Pixel>} * * Returns: * bounds - {<OpenLayers.Bounds>} */ getBoundsFromBaseLayer: function(position) { var msg = OpenLayers.i18n('reprojectDeprecated', {'layerName':this.layer.name}); OpenLayers.Console.warn(msg); var topLeft = this.layer.map.getLonLatFromLayerPx(position); var bottomRightPx = position.clone(); bottomRightPx.x += this.size.w; bottomRightPx.y += this.size.h; var bottomRight = this.layer.map.getLonLatFromLayerPx(bottomRightPx); // Handle the case where the base layer wraps around the date line. // Google does this, and it breaks WMS servers to request bounds in // that fashion. if (topLeft.lon > bottomRight.lon) { if (topLeft.lon < 0) { topLeft.lon = -180 - (topLeft.lon+180); } else { bottomRight.lon = 180+bottomRight.lon+180; } } var bounds = new OpenLayers.Bounds(topLeft.lon, bottomRight.lat, bottomRight.lon, topLeft.lat); return bounds; }, /** * Method: showTile * Show the tile only if it should be drawn. */ showTile: function() { if (this.shouldDraw) { this.show(); } }, /** * Method: show * Show the tile. To be implemented by subclasses. */ show: function() { }, /** * Method: hide * Hide the tile. To be implemented by subclasses. */ hide: function() { }, CLASS_NAME: "OpenLayers.Tile" }); |