1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 | /* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Control.js * @requires OpenLayers/Handler/Drag.js * @requires OpenLayers/Handler/Feature.js */ /** * Class: OpenLayers.Control.DragFeature * The DragFeature control moves a feature with a drag of the mouse. Create a * new control with the <OpenLayers.Control.DragFeature> constructor. * * Inherits From: * - <OpenLayers.Control> */ OpenLayers.Control.DragFeature = OpenLayers.Class(OpenLayers.Control, { /** * APIProperty: geometryTypes * {Array(String)} To restrict dragging to a limited set of geometry types, * send a list of strings corresponding to the geometry class names. */ geometryTypes: null, /** * APIProperty: onStart * {Function} Define this function if you want to know when a drag starts. * The function should expect to receive two arguments: the feature * that is about to be dragged and the pixel location of the mouse. * * Parameters: * feature - {<OpenLayers.Feature.Vector>} The feature that is about to be * dragged. * pixel - {<OpenLayers.Pixel>} The pixel location of the mouse. */ onStart: function(feature, pixel) {}, /** * APIProperty: onDrag * {Function} Define this function if you want to know about each move of a * feature. The function should expect to receive two arguments: the * feature that is being dragged and the pixel location of the mouse. * * Parameters: * feature - {<OpenLayers.Feature.Vector>} The feature that was dragged. * pixel - {<OpenLayers.Pixel>} The pixel location of the mouse. */ onDrag: function(feature, pixel) {}, /** * APIProperty: onComplete * {Function} Define this function if you want to know when a feature is * done dragging. The function should expect to receive two arguments: * the feature that is being dragged and the pixel location of the * mouse. * * Parameters: * feature - {<OpenLayers.Feature.Vector>} The feature that was dragged. * pixel - {<OpenLayers.Pixel>} The pixel location of the mouse. */ onComplete: function(feature, pixel) {}, /** * APIProperty: documentDrag * {Boolean} If set to true, mouse dragging will continue even if the * mouse cursor leaves the map viewport. Default is false. */ documentDrag: false, /** * Property: layer * {<OpenLayers.Layer.Vector>} */ layer: null, /** * Property: feature * {<OpenLayers.Feature.Vector>} */ feature: null, /** * Property: dragCallbacks * {Object} The functions that are sent to the drag handler for callback. */ dragCallbacks: {}, /** * Property: featureCallbacks * {Object} The functions that are sent to the feature handler for callback. */ featureCallbacks: {}, /** * Property: lastPixel * {<OpenLayers.Pixel>} */ lastPixel: null, /** * Constructor: OpenLayers.Control.DragFeature * Create a new control to drag features. * * Parameters: * layer - {<OpenLayers.Layer.Vector>} The layer containing features to be * dragged. * options - {Object} Optional object whose properties will be set on the * control. */ initialize: function(layer, options) { OpenLayers.Control.prototype.initialize.apply(this, [options]); this.layer = layer; this.handlers = { drag: new OpenLayers.Handler.Drag( this, OpenLayers.Util.extend({ down: this.downFeature, move: this.moveFeature, up: this.upFeature, out: this.cancel, done: this.doneDragging }, this.dragCallbacks), { documentDrag: this.documentDrag } ), feature: new OpenLayers.Handler.Feature( this, this.layer, OpenLayers.Util.extend({ over: this.overFeature, out: this.outFeature }, this.featureCallbacks), {geometryTypes: this.geometryTypes} ) }; }, /** * APIMethod: destroy * Take care of things that are not handled in superclass */ destroy: function() { this.layer = null; OpenLayers.Control.prototype.destroy.apply(this, []); }, /** * APIMethod: activate * Activate the control and the feature handler. * * Returns: * {Boolean} Successfully activated the control and feature handler. */ activate: function() { return (this.handlers.feature.activate() && OpenLayers.Control.prototype.activate.apply(this, arguments)); }, /** * APIMethod: deactivate * Deactivate the control and all handlers. * * Returns: * {Boolean} Successfully deactivated the control. */ deactivate: function() { // the return from the handlers is unimportant in this case this.handlers.drag.deactivate(); this.handlers.feature.deactivate(); this.feature = null; this.dragging = false; this.lastPixel = null; OpenLayers.Element.removeClass( this.map.viewPortDiv, this.displayClass + "Over" ); return OpenLayers.Control.prototype.deactivate.apply(this, arguments); }, /** * Method: overFeature * Called when the feature handler detects a mouse-over on a feature. * This activates the drag handler. * * Parameters: * feature - {<OpenLayers.Feature.Vector>} The selected feature. */ overFeature: function(feature) { if(!this.handlers.drag.dragging) { this.feature = feature; this.handlers.drag.activate(); this.over = true; OpenLayers.Element.addClass(this.map.viewPortDiv, this.displayClass + "Over"); } else { if(this.feature.id == feature.id) { this.over = true; } else { this.over = false; } } }, /** * Method: downFeature * Called when the drag handler detects a mouse-down. * * Parameters: * pixel - {<OpenLayers.Pixel>} Location of the mouse event. */ downFeature: function(pixel) { this.lastPixel = pixel; this.onStart(this.feature, pixel); }, /** * Method: moveFeature * Called when the drag handler detects a mouse-move. Also calls the * optional onDrag method. * * Parameters: * pixel - {<OpenLayers.Pixel>} Location of the mouse event. */ moveFeature: function(pixel) { var res = this.map.getResolution(); this.feature.geometry.move(res * (pixel.x - this.lastPixel.x), res * (this.lastPixel.y - pixel.y)); this.layer.drawFeature(this.feature); this.lastPixel = pixel; this.onDrag(this.feature, pixel); }, /** * Method: upFeature * Called when the drag handler detects a mouse-up. * * Parameters: * pixel - {<OpenLayers.Pixel>} Location of the mouse event. */ upFeature: function(pixel) { if(!this.over) { this.handlers.drag.deactivate(); } }, /** * Method: doneDragging * Called when the drag handler is done dragging. * * Parameters: * pixel - {<OpenLayers.Pixel>} The last event pixel location. If this event * came from a mouseout, this may not be in the map viewport. */ doneDragging: function(pixel) { this.onComplete(this.feature, pixel); }, /** * Method: outFeature * Called when the feature handler detects a mouse-out on a feature. * * Parameters: * feature - {<OpenLayers.Feature.Vector>} The feature that the mouse left. */ outFeature: function(feature) { if(!this.handlers.drag.dragging) { this.over = false; this.handlers.drag.deactivate(); OpenLayers.Element.removeClass( this.map.viewPortDiv, this.displayClass + "Over" ); this.feature = null; } else { if(this.feature.id == feature.id) { this.over = false; } } }, /** * Method: cancel * Called when the drag handler detects a mouse-out (from the map viewport). */ cancel: function() { this.handlers.drag.deactivate(); this.over = false; }, /** * Method: setMap * Set the map property for the control and all handlers. * * Parameters: * map - {<OpenLayers.Map>} The control's map. */ setMap: function(map) { this.handlers.drag.setMap(map); this.handlers.feature.setMap(map); OpenLayers.Control.prototype.setMap.apply(this, arguments); }, CLASS_NAME: "OpenLayers.Control.DragFeature" }); |