1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 | /* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Control.js * @requires OpenLayers/Layer/Vector.js */ /** * Class: OpenLayers.Control.Snapping * Acts as a snapping agent while editing vector features. * * Inherits from: * - <OpenLayers.Control> */ OpenLayers.Control.Snapping = OpenLayers.Class(OpenLayers.Control, { /** * Constant: EVENT_TYPES * {Array(String)} Supported application event types. Register a listener * for a particular event with the following syntax: * (code) * control.events.register(type, obj, listener); * (end) * * Listeners will be called with a reference to an event object. The * properties of this event depends on exactly what happened. * * Supported control event types (in addition to those from <OpenLayers.Control>): * beforesnap - Triggered before a snap occurs. Listeners receive an * event object with *point*, *x*, *y*, *distance*, *layer*, and * *snapType* properties. The point property will be original point * geometry considered for snapping. The x and y properties represent * coordinates the point will receive. The distance is the distance * of the snap. The layer is the target layer. The snapType property * will be one of "node", "vertex", or "edge". Return false to stop * snapping from occurring. * snap - Triggered when a snap occurs. Listeners receive an event with * *point*, *snapType*, *layer*, and *distance* properties. The point * will be the location snapped to. The snapType will be one of "node", * "vertex", or "edge". The layer will be the target layer. The * distance will be the distance of the snap in map units. * unsnap - Triggered when a vertex is unsnapped. Listeners receive an * event with a *point* property. */ EVENT_TYPES: ["beforesnap", "snap", "unsnap"], /** * CONSTANT: DEFAULTS * Default target properties. */ DEFAULTS: { tolerance: 10, node: true, edge: true, vertex: true }, /** * Property: greedy * {Boolean} Snap to closest feature in first layer with an eligible * feature. Default is true. */ greedy: true, /** * Property: precedence * {Array} List representing precedence of different snapping types. * Default is "node", "vertex", "edge". */ precedence: ["node", "vertex", "edge"], /** * Property: resolution * {Float} The map resolution for the previously considered snap. */ resolution: null, /** * Property: geoToleranceCache * {Object} A cache of geo-tolerances. Tolerance values (in map units) are * calculated when the map resolution changes. */ geoToleranceCache: null, /** * Property: layer * {<OpenLayers.Layer.Vector>} The current editable layer. Set at * construction or after construction with <setLayer>. */ layer: null, /** * Property: feature * {<OpenLayers.Feature.Vector>} The current editable feature. */ feature: null, /** * Property: point * {<OpenLayers.Geometry.Point>} The currently snapped vertex. */ point: null, /** * Constructor: OpenLayers.Control.Snapping * Creates a new snapping control. A control is constructed with an editable * layer and a set of configuration objects for target layers. While the * control is active, dragging vertices while drawing new features or * modifying existing features on the editable layer will engage * snapping to features on the target layers. Whether a vertex snaps to * a feature on a target layer depends on the target layer configuration. * * Parameters: * options - {Object} An object containing all configuration properties for * the control. * * Valid options: * layer - {OpenLayers.Layer.Vector} The editable layer. Features from this * layer that are digitized or modified may have vertices snapped to * features from any of the target layers. * targets - {Array(Object | OpenLayers.Layer.Vector)} A list of objects for * configuring target layers. See valid properties of the target * objects below. If the items in the targets list are vector layers * (instead of configuration objects), the defaults from the <defaults> * property will apply. The editable layer itself may be a target * layer - allowing newly created or edited features to be snapped to * existing features from the same layer. If no targets are provided * the layer given in the constructor (as <layer>) will become the * initial target. * defaults - {Object} An object with default properties to be applied * to all target objects. * greedy - {Boolean} Snap to closest feature in first target layer that * applies. Default is true. If false, all features in all target * layers will be checked and the closest feature in all target layers * will be chosen. The greedy property determines if the order of the * target layers is significant. By default, the order of the target * layers is significant where layers earlier in the target layer list * have precedence over layers later in the list. Within a single * layer, the closest feature is always chosen for snapping. This * property only determines whether the search for a closer feature * continues after an eligible feature is found in a target layer. * * Valid target properties: * layer - {OpenLayers.Layer.Vector} A target layer. Features from this * layer will be eligible to act as snapping target for the editable * layer. * tolerance - {Float} The distance (in pixels) at which snapping may occur. * Default is 10. * node - {Boolean} Snap to nodes (first or last point in a geometry) in * target layer. Default is true. * nodeTolerance - {Float} Optional distance at which snapping may occur * for nodes specifically. If none is provided, <tolerance> will be * used. * vertex - {Boolean} Snap to vertices in target layer. Default is true. * vertexTolerance - {Float} Optional distance at which snapping may occur * for vertices specifically. If none is provided, <tolerance> will be * used. * edge - {Boolean} Snap to edges in target layer. Default is true. * edgeTolerance - {Float} Optional distance at which snapping may occur * for edges specifically. If none is provided, <tolerance> will be * used. * filter - {OpenLayers.Filter} Optional filter to evaluate to determine if * feature is eligible for snapping. If filter evaluates to true for a * target feature a vertex may be snapped to the feature. */ initialize: function(options) { // concatenate events specific to measure with those from the base Array.prototype.push.apply( this.EVENT_TYPES, OpenLayers.Control.prototype.EVENT_TYPES ); OpenLayers.Control.prototype.initialize.apply(this, [options]); this.options = options || {}; // TODO: this could be done by the super // set the editable layer if provided if(this.options.layer) { this.setLayer(this.options.layer); } // configure target layers var defaults = OpenLayers.Util.extend({}, this.options.defaults); this.defaults = OpenLayers.Util.applyDefaults(defaults, this.DEFAULTS); this.setTargets(this.options.targets); if(this.targets.length === 0 && this.layer) { this.addTargetLayer(this.layer); } this.geoToleranceCache = {}; }, /** * APIMethod: setLayer * Set the editable layer. Call the setLayer method if the editable layer * changes and the same control should be used on a new editable layer. * If the control is already active, it will be active after the new * layer is set. * * Parameters: * layer - {OpenLayers.Layer.Vector} The new editable layer. */ setLayer: function(layer) { if(this.active) { this.deactivate(); this.layer = layer; this.activate(); } else { this.layer = layer; } }, /** * Method: setTargets * Set the targets for the snapping agent. * * Parameters: * targets - {Array} An array of target configs or target layers. */ setTargets: function(targets) { this.targets = []; if(targets && targets.length) { var target; for(var i=0, len=targets.length; i<len; ++i) { target = targets[i]; if(target instanceof OpenLayers.Layer.Vector) { this.addTargetLayer(target); } else { this.addTarget(target); } } } }, /** * Method: addTargetLayer * Add a target layer with the default target config. * * Parameters: * layer - {<OpenLayers.Layer.Vector>} A target layer. */ addTargetLayer: function(layer) { this.addTarget({layer: layer}); }, /** * Method: addTarget * Add a configured target layer. * * Parameters: * target - {Object} A target config. */ addTarget: function(target) { target = OpenLayers.Util.applyDefaults(target, this.defaults); target.nodeTolerance = target.nodeTolerance || target.tolerance; target.vertexTolerance = target.vertexTolerance || target.tolerance; target.edgeTolerance = target.edgeTolerance || target.tolerance; this.targets.push(target); }, /** * Method: removeTargetLayer * Remove a target layer. * * Parameters: * layer - {<OpenLayers.Layer.Vector>} The target layer to remove. */ removeTargetLayer: function(layer) { var target; for(var i=this.targets.length-1; i>=0; --i) { target = this.targets[i]; if(target.layer === layer) { this.removeTarget(target); } } }, /** * Method: removeTarget * Remove a target. * * Parameters: * target - {Object} A target config. * * Returns: * {Array} The targets array. */ removeTarget: function(target) { return OpenLayers.Util.removeItem(this.targets, target); }, /** * APIMethod: activate * Activate the control. Activating the control registers listeners for * editing related events so that during feature creation and * modification, moving vertices will trigger snapping. */ activate: function() { var activated = OpenLayers.Control.prototype.activate.call(this); if(activated) { if(this.layer && this.layer.events) { this.layer.events.on({ sketchstarted: this.onSketchModified, sketchmodified: this.onSketchModified, vertexmodified: this.onVertexModified, scope: this }); } } return activated; }, /** * APIMethod: deactivate * Deactivate the control. Deactivating the control unregisters listeners * so feature editing may proceed without engaging the snapping agent. */ deactivate: function() { var deactivated = OpenLayers.Control.prototype.deactivate.call(this); if(deactivated) { if(this.layer && this.layer.events) { this.layer.events.un({ sketchstarted: this.onSketchModified, sketchmodified: this.onSketchModified, vertexmodified: this.onVertexModified, scope: this }); } } this.feature = null; this.point = null; return deactivated; }, /** * Method: onSketchModified * Registered as a listener for the sketchmodified event on the editable * layer. * * Parameters: * event - {Object} The sketch modified event. */ onSketchModified: function(event) { this.feature = event.feature; this.considerSnapping(event.vertex, event.vertex); }, /** * Method: onVertexModified * Registered as a listener for the vertexmodified event on the editable * layer. * * Parameters: * event - {Object} The vertex modified event. */ onVertexModified: function(event) { this.feature = event.feature; var loc = this.layer.map.getLonLatFromViewPortPx(event.pixel); this.considerSnapping( event.vertex, new OpenLayers.Geometry.Point(loc.lon, loc.lat) ); }, /** * Method: considerSnapping * * Parameters: * point - {<OpenLayers.Geometry.Point}} The vertex to be snapped (or * unsnapped). * loc - {<OpenLayers.Geometry.Point>} The location of the mouse in map * coords. */ considerSnapping: function(point, loc) { var best = { rank: Number.POSITIVE_INFINITY, dist: Number.POSITIVE_INFINITY, x: null, y: null }; var snapped = false; var result, target; for(var i=0, len=this.targets.length; i<len; ++i) { target = this.targets[i]; result = this.testTarget(target, loc); if(result) { if(this.greedy) { best = result; best.target = target; snapped = true; break; } else { if((result.rank < best.rank) || (result.rank === best.rank && result.dist < best.dist)) { best = result; best.target = target; snapped = true; } } } } if(snapped) { var proceed = this.events.triggerEvent("beforesnap", { point: point, x: best.x, y: best.y, distance: best.dist, layer: best.target.layer, snapType: this.precedence[best.rank] }); if(proceed !== false) { point.x = best.x; point.y = best.y; this.point = point; this.events.triggerEvent("snap", { point: point, snapType: this.precedence[best.rank], layer: best.target.layer, distance: best.dist }); } else { snapped = false; } } if(this.point && !snapped) { point.x = loc.x; point.y = loc.y; this.point = null; this.events.triggerEvent("unsnap", {point: point}); } }, /** * Method: testTarget * * Parameters: * target - {Object} Object with target layer configuration. * loc - {<OpenLayers.Geometry.Point>} The location of the mouse in map * coords. * * Returns: * {Object} A result object with rank, dist, x, and y properties. * Returns null if candidate is not eligible for snapping. */ testTarget: function(target, loc) { var tolerance = { node: this.getGeoTolerance(target.nodeTolerance), vertex: this.getGeoTolerance(target.vertexTolerance), edge: this.getGeoTolerance(target.edgeTolerance) }; // this could be cached if we don't support setting tolerance values directly var maxTolerance = Math.max( tolerance.node, tolerance.vertex, tolerance.edge ) |