1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 | /* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Handler.js */ /** * Class: OpenLayers.Handler.MouseWheel * Handler for wheel up/down events. * * Inherits from: * - <OpenLayers.Handler> */ OpenLayers.Handler.MouseWheel = OpenLayers.Class(OpenLayers.Handler, { /** * Property: wheelListener * {function} */ wheelListener: null, /** * Property: mousePosition * {<OpenLayers.Pixel>} mousePosition is necessary because * evt.clientX/Y is buggy in Moz on wheel events, so we cache and use the * value from the last mousemove. */ mousePosition: null, /** * Property: interval * {Integer} In order to increase server performance, an interval (in * milliseconds) can be set to reduce the number of up/down events * called. If set, a new up/down event will not be set until the * interval has passed. * Defaults to 0, meaning no interval. */ interval: 0, /** * Property: delta * {Integer} When interval is set, delta collects the mousewheel z-deltas * of the events that occur within the interval. * See also the cumulative option */ delta: 0, /** * Property: cumulative * {Boolean} When interval is set: true to collect all the mousewheel * z-deltas, false to only record the delta direction (positive or * negative) */ cumulative: true, /** * Constructor: OpenLayers.Handler.MouseWheel * * Parameters: * control - {<OpenLayers.Control>} * callbacks - {Object} An object containing a single function to be * called when the drag operation is finished. * The callback should expect to recieve a single * argument, the point geometry. * options - {Object} */ initialize: function(control, callbacks, options) { OpenLayers.Handler.prototype.initialize.apply(this, arguments); this.wheelListener = OpenLayers.Function.bindAsEventListener( this.onWheelEvent, this ); }, /** * Method: destroy */ destroy: function() { OpenLayers.Handler.prototype.destroy.apply(this, arguments); this.wheelListener = null; }, /** * Mouse ScrollWheel code thanks to http://adomas.org/javascript-mouse-wheel/ */ /** * Method: onWheelEvent * Catch the wheel event and handle it xbrowserly * * Parameters: * e - {Event} */ onWheelEvent: function(e){ // make sure we have a map and check keyboard modifiers if (!this.map || !this.checkModifiers(e)) { return; } // Ride up the element's DOM hierarchy to determine if it or any of // its ancestors was: // * specifically marked as scrollable // * one of our layer divs // * the map div // var overScrollableDiv = false; var overLayerDiv = false; var overMapDiv = false; var elem = OpenLayers.Event.element(e); while((elem != null) && !overMapDiv && !overScrollableDiv) { if (!overScrollableDiv) { try { if (elem.currentStyle) { overflow = elem.currentStyle["overflow"]; } else { var style = document.defaultView.getComputedStyle(elem, null); var overflow = style.getPropertyValue("overflow"); } overScrollableDiv = ( overflow && (overflow == "auto") || (overflow == "scroll") ); } catch(err) { //sometimes when scrolling in a popup, this causes // obscure browser error } } if (!overLayerDiv) { for(var i=0, len=this.map.layers.length; i<len; i++) { // Are we in the layer div? Note that we have two cases // here: one is to catch EventPane layers, which have a // pane above the layer (layer.pane) if (elem == this.map.layers[i].div || elem == this.map.layers[i].pane) { overLayerDiv = true; break; } } } overMapDiv = (elem == this.map.div); elem = elem.parentNode; } // Logic below is the following: // // If we are over a scrollable div or not over the map div: // * do nothing (let the browser handle scrolling) // // otherwise // // If we are over the layer div: // * zoom/in out // then // * kill event (so as not to also scroll the page after zooming) // // otherwise // // Kill the event (dont scroll the page if we wheel over the // layerswitcher or the pan/zoom control) // if (!overScrollableDiv && overMapDiv) { if (overLayerDiv) { var delta = 0; if (!e) { e = window.event; } if (e.wheelDelta) { delta = e.wheelDelta/120; if (window.opera && window.opera.version() < 9.2) { delta = -delta; } } else if (e.detail) { delta = -e.detail / 3; } this.delta = this.delta + delta; if(this.interval) { window.clearTimeout(this._timeoutId); this._timeoutId = window.setTimeout( OpenLayers.Function.bind(function(){ this.wheelZoom(e); }, this), this.interval ); } else { this.wheelZoom(e); } } OpenLayers.Event.stop(e); } }, /** * Method: wheelZoom * Given the wheel event, we carry out the appropriate zooming in or out, * based on the 'wheelDelta' or 'detail' property of the event. * * Parameters: * e - {Event} */ wheelZoom: function(e) { var delta = this.delta; this.delta = 0; if (delta) { // add the mouse position to the event because mozilla has // a bug with clientX and clientY (see // https://bugzilla.mozilla.org/show_bug.cgi?id=352179) // getLonLatFromViewPortPx(e) returns wrong values if (this.mousePosition) { e.xy = this.mousePosition; } if (!e.xy) { // If the mouse hasn't moved over the map yet, then // we don't have a mouse position (in FF), so we just // act as if the mouse was at the center of the map. // Note that we can tell we are in the map -- and // this.map is ensured to be true above. e.xy = this.map.getPixelFromLonLat( this.map.getCenter() ); } if (delta < 0) { this.callback("down", [e, this.cumulative ? delta : -1]); } else { this.callback("up", [e, this.cumulative ? delta : 1]); } } }, /** * Method: mousemove * Update the stored mousePosition on every move. * * Parameters: * evt - {Event} The browser event * * Returns: * {Boolean} Allow event propagation */ mousemove: function (evt) { this.mousePosition = evt.xy; }, /** * Method: activate */ activate: function (evt) { if (OpenLayers.Handler.prototype.activate.apply(this, arguments)) { //register mousewheel events specifically on the window and document var wheelListener = this.wheelListener; OpenLayers.Event.observe(window, "DOMMouseScroll", wheelListener); OpenLayers.Event.observe(window, "mousewheel", wheelListener); OpenLayers.Event.observe(document, "mousewheel", wheelListener); return true; } else { return false; } }, /** * Method: deactivate */ deactivate: function (evt) { if (OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) { // unregister mousewheel events specifically on the window and document var wheelListener = this.wheelListener; OpenLayers.Event.stopObserving(window, "DOMMouseScroll", wheelListener); OpenLayers.Event.stopObserving(window, "mousewheel", wheelListener); OpenLayers.Event.stopObserving(document, "mousewheel", wheelListener); return true; } else { return false; } }, CLASS_NAME: "OpenLayers.Handler.MouseWheel" }); |