1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 | /* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Handler/Drag.js */ /** * Class: OpenLayers.Handler.RegularPolygon * Handler to draw a regular polygon on the map. Polygon is displayed on mouse * down, moves or is modified on mouse move, and is finished on mouse up. * The handler triggers callbacks for 'done' and 'cancel'. Create a new * instance with the <OpenLayers.Handler.RegularPolygon> constructor. * * Inherits from: * - <OpenLayers.Handler> */ OpenLayers.Handler.RegularPolygon = OpenLayers.Class(OpenLayers.Handler.Drag, { /** * APIProperty: sides * {Integer} Number of sides for the regular polygon. Needs to be greater * than 2. Defaults to 4. */ sides: 4, /** * APIProperty: radius * {Float} Optional radius in map units of the regular polygon. If this is * set to some non-zero value, a polygon with a fixed radius will be * drawn and dragged with mose movements. If this property is not * set, dragging changes the radius of the polygon. Set to null by * default. */ radius: null, /** * APIProperty: snapAngle * {Float} If set to a non-zero value, the handler will snap the polygon * rotation to multiples of the snapAngle. Value is an angle measured * in degrees counterclockwise from the positive x-axis. */ snapAngle: null, /** * APIProperty: snapToggle * {String} If set, snapToggle is checked on mouse events and will set * the snap mode to the opposite of what it currently is. To disallow * toggling between snap and non-snap mode, set freehandToggle to * null. Acceptable toggle values are 'shiftKey', 'ctrlKey', and * 'altKey'. Snap mode is only possible if this.snapAngle is set to a * non-zero value. */ snapToggle: 'shiftKey', /** * Property: layerOptions * {Object} Any optional properties to be set on the sketch layer. */ layerOptions: null, /** * APIProperty: persist * {Boolean} Leave the feature rendered until clear is called. Default * is false. If set to true, the feature remains rendered until * clear is called, typically by deactivating the handler or starting * another drawing. */ persist: false, /** * APIProperty: irregular * {Boolean} Draw an irregular polygon instead of a regular polygon. * Default is false. If true, the initial mouse down will represent * one corner of the polygon bounds and with each mouse movement, the * polygon will be stretched so the opposite corner of its bounds * follows the mouse position. This property takes precedence over * the radius property. If set to true, the radius property will * be ignored. */ irregular: false, /** * Property: angle * {Float} The angle from the origin (mouse down) to the current mouse * position, in radians. This is measured counterclockwise from the * positive x-axis. */ angle: null, /** * Property: fixedRadius * {Boolean} The polygon has a fixed radius. True if a radius is set before * drawing begins. False otherwise. */ fixedRadius: false, /** * Property: feature * {<OpenLayers.Feature.Vector>} The currently drawn polygon feature */ feature: null, /** * Property: layer * {<OpenLayers.Layer.Vector>} The temporary drawing layer */ layer: null, /** * Property: origin * {<OpenLayers.Geometry.Point>} Location of the first mouse down */ origin: null, /** * Constructor: OpenLayers.Handler.RegularPolygon * Create a new regular polygon handler. * * Parameters: * control - {<OpenLayers.Control>} The control that owns this handler * callbacks - {Object} An object with a properties whose values are * functions. Various callbacks described below. * options - {Object} An object with properties to be set on the handler. * If the options.sides property is not specified, the number of sides * will default to 4. * * Named callbacks: * create - Called when a sketch is first created. Callback called with * the creation point geometry and sketch feature. * done - Called when the sketch drawing is finished. The callback will * recieve a single argument, the sketch geometry. * cancel - Called when the handler is deactivated while drawing. The * cancel callback will receive a geometry. */ initialize: function(control, callbacks, options) { if(!(options && options.layerOptions && options.layerOptions.styleMap)) { this.style = OpenLayers.Util.extend(OpenLayers.Feature.Vector.style['default'], {}); } OpenLayers.Handler.prototype.initialize.apply(this, [control, callbacks, options]); this.options = (options) ? options : {}; }, /** * APIMethod: setOptions * * Parameters: * newOptions - {Object} */ setOptions: function (newOptions) { OpenLayers.Util.extend(this.options, newOptions); OpenLayers.Util.extend(this, newOptions); }, /** * APIMethod: activate * Turn on the handler. * * Return: * {Boolean} The handler was successfully activated */ activate: function() { var activated = false; if(OpenLayers.Handler.prototype.activate.apply(this, arguments)) { // create temporary vector layer for rendering geometry sketch var options = OpenLayers.Util.extend({ displayInLayerSwitcher: false, // indicate that the temp vector layer will never be out of range // without this, resolution properties must be specified at the // map-level for this temporary layer to init its resolutions // correctly calculateInRange: OpenLayers.Function.True }, this.layerOptions); this.layer = new OpenLayers.Layer.Vector(this.CLASS_NAME, options); this.map.addLayer(this.layer); activated = true; } return activated; }, /** * APIMethod: deactivate * Turn off the handler. * * Return: * {Boolean} The handler was successfully deactivated */ deactivate: function() { var deactivated = false; if(OpenLayers.Handler.Drag.prototype.deactivate.apply(this, arguments)) { // call the cancel callback if mid-drawing if(this.dragging) { this.cancel(); } // If a layer's map property is set to null, it means that that // layer isn't added to the map. Since we ourself added the layer // to the map in activate(), we can assume that if this.layer.map // is null it means that the layer has been destroyed (as a result // of map.destroy() for example. if (this.layer.map != null) { this.layer.destroy(false); if (this.feature) { this.feature.destroy(); } } this.layer = null; this.feature = null; deactivated = true; } return deactivated; }, /** * Method: down * Start drawing a new feature * * Parameters: * evt - {Event} The drag start event */ down: function(evt) { this.fixedRadius = !!(this.radius); var maploc = this.map.getLonLatFromPixel(evt.xy); this.origin = new OpenLayers.Geometry.Point(maploc.lon, maploc.lat); // create the new polygon if(!this.fixedRadius || this.irregular) { // smallest radius should not be less one pixel in map units // VML doesn't behave well with smaller this.radius = this.map.getResolution(); } if(this.persist) { this.clear(); } this.feature = new OpenLayers.Feature.Vector(); this.createGeometry(); this.callback("create", [this.origin, this.feature]); this.layer.addFeatures([this.feature], {silent: true}); this.layer.drawFeature(this.feature, this.style); }, /** * Method: move * Respond to drag move events * * Parameters: * evt - {Evt} The move event */ move: function(evt) { var maploc = this.map.getLonLatFromPixel(evt.xy); var point = new OpenLayers.Geometry.Point(maploc.lon, maploc.lat); if(this.irregular) { var ry = Math.sqrt(2) * Math.abs(point.y - this.origin.y) / 2; this.radius = Math.max(this.map.getResolution() / 2, ry); } else if(this.fixedRadius) { this.origin = point; } else { this.calculateAngle(point, evt); this.radius = Math.max(this.map.getResolution() / 2, point.distanceTo(this.origin)); } this.modifyGeometry(); if(this.irregular) { var dx = point.x - this.origin.x; var dy = point.y - this.origin.y; var ratio; if(dy == 0) { ratio = dx / (this.radius * Math.sqrt(2)); } else { ratio = dx / dy; } this.feature.geometry.resize(1, this.origin, ratio); this.feature.geometry.move(dx / 2, dy / 2); } this.layer.drawFeature(this.feature, this.style); }, /** * Method: up * Finish drawing the feature * * Parameters: * evt - {Event} The mouse up event */ up: function(evt) { this.finalize(); // the mouseup method of superclass doesn't call the // "done" callback if there's been no move between // down and up if (this.start == this.last) { this.callback("done", [evt.xy]); } }, /** * Method: out * Finish drawing the feature. * * Parameters: * evt - {Event} The mouse out event */ out: function(evt) { this.finalize(); }, /** * Method: createGeometry * Create the new polygon geometry. This is called at the start of the * drag and at any point during the drag if the number of sides * changes. */ createGeometry: function() { this.angle = Math.PI * ((1/this.sides) - (1/2)); if(this.snapAngle) { this.angle += this.snapAngle * (Math.PI / 180); } this.feature.geometry = OpenLayers.Geometry.Polygon.createRegularPolygon( this.origin, this.radius, this.sides, this.snapAngle ); }, /** * Method: modifyGeometry * Modify the polygon geometry in place. */ modifyGeometry: function() { var angle, point; var ring = this.feature.geometry.components[0]; // if the number of sides ever changes, create a new geometry if(ring.components.length != (this.sides + 1)) { this.createGeometry(); ring = this.feature.geometry.components[0]; } for(var i=0; i<this.sides; ++i) { point = ring.components[i]; angle = this.angle + (i * 2 * Math.PI / this.sides); point.x = this.origin.x + (this.radius * Math.cos(angle)); point.y = this.origin.y + (this.radius * Math.sin(angle)); point.clearBounds(); } }, /** * Method: calculateAngle * Calculate the angle based on settings. * * Parameters: * point - {<OpenLayers.Geometry.Point>} * evt - {Event} */ calculateAngle: function(point, evt) { var alpha = Math.atan2(point.y - this.origin.y, point.x - this.origin.x); if(this.snapAngle && (this.snapToggle && !evt[this.snapToggle])) { var snapAngleRad = (Math.PI / 180) * this.snapAngle; this.angle = Math.round(alpha / snapAngleRad) * snapAngleRad; } else { this.angle = alpha; } }, /** * APIMethod: cancel * Finish the geometry and call the "cancel" callback. */ cancel: function() { // the polygon geometry gets cloned in the callback method this.callback("cancel", null); this.finalize(); }, /** * Method: finalize * Finish the geometry and call the "done" callback. */ finalize: function() { this.origin = null; this.radius = this.options.radius; }, /** * APIMethod: clear * Clear any rendered features on the temporary layer. This is called * when the handler is deactivated, canceled, or done (unless persist * is true). */ clear: function() { if (this.layer) { this.layer.renderer.clear(); this.layer.destroyFeatures(); } }, /** * Method: callback * Trigger the control's named callback with the given arguments * * Parameters: * name - {String} The key for the callback that is one of the properties * of the handler's callbacks object. * args - {Array} An array of arguments with which to call the callback * (defined by the control). */ callback: function (name, args) { // override the callback method to always send the polygon geometry if (this.callbacks[name]) { this.callbacks[name].apply(this.control, [this.feature.geometry.clone()]); } // since sketch features are added to the temporary layer // they must be cleared here if done or cancel if(!this.persist && (name == "done" || name == "cancel")) { this.clear(); } }, CLASS_ |