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See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Layer.js * @requires OpenLayers/Renderer.js * @requires OpenLayers/StyleMap.js * @requires OpenLayers/Feature/Vector.js * @requires OpenLayers/Console.js */ /** * Class: OpenLayers.Layer.Vector * Instances of OpenLayers.Layer.Vector are used to render vector data from * a variety of sources. Create a new vector layer with the * <OpenLayers.Layer.Vector> constructor. * * Inherits from: * - <OpenLayers.Layer> */ OpenLayers.Layer.Vector = OpenLayers.Class(OpenLayers.Layer, { /** * Constant: EVENT_TYPES * {Array(String)} Supported application event types. Register a listener * for a particular event with the following syntax: * (code) * layer.events.register(type, obj, listener); * (end) * * Listeners will be called with a reference to an event object. The * properties of this event depends on exactly what happened. * * All event objects have at least the following properties: * object - {Object} A reference to layer.events.object. * element - {DOMElement} A reference to layer.events.element. * * Supported map event types (in addition to those from <OpenLayers.Layer>): * beforefeatureadded - Triggered before a feature is added. Listeners * will receive an object with a *feature* property referencing the * feature to be added. To stop the feature from being added, a * listener should return false. * beforefeaturesadded - Triggered before an array of features is added. * Listeners will receive an object with a *features* property * referencing the feature to be added. To stop the features from * being added, a listener should return false. * featureadded - Triggered after a feature is added. The event * object passed to listeners will have a *feature* property with a * reference to the added feature. * featuresadded - Triggered after features are added. The event * object passed to listeners will have a *features* property with a * reference to an array of added features. * beforefeatureremoved - Triggered before a feature is removed. Listeners * will receive an object with a *feature* property referencing the * feature to be removed. * featureremoved - Triggerd after a feature is removed. The event * object passed to listeners will have a *feature* property with a * reference to the removed feature. * featuresremoved - Triggered after features are removed. The event * object passed to listeners will have a *features* property with a * reference to an array of removed features. * featureselected - Triggered after a feature is selected. Listeners * will receive an object with a *feature* property referencing the * selected feature. * featureunselected - Triggered after a feature is unselected. * Listeners will receive an object with a *feature* property * referencing the unselected feature. * beforefeaturemodified - Triggered when a feature is selected to * be modified. Listeners will receive an object with a *feature* * property referencing the selected feature. * featuremodified - Triggered when a feature has been modified. * Listeners will receive an object with a *feature* property referencing * the modified feature. * afterfeaturemodified - Triggered when a feature is finished being modified. * Listeners will receive an object with a *feature* property referencing * the modified feature. * vertexmodified - Triggered when a vertex within any feature geometry * has been modified. Listeners will receive an object with a * *feature* property referencing the modified feature, a *vertex* * property referencing the vertex modified (always a point geometry), * and a *pixel* property referencing the pixel location of the * modification. * sketchstarted - Triggered when a feature sketch bound for this layer * is started. Listeners will receive an object with a *feature* * property referencing the new sketch feature and a *vertex* property * referencing the creation point. * sketchmodified - Triggered when a feature sketch bound for this layer * is modified. Listeners will receive an object with a *vertex* * property referencing the modified vertex and a *feature* property * referencing the sketch feature. * sketchcomplete - Triggered when a feature sketch bound for this layer * is complete. Listeners will receive an object with a *feature* * property referencing the sketch feature. By returning false, a * listener can stop the sketch feature from being added to the layer. * refresh - Triggered when something wants a strategy to ask the protocol * for a new set of features. */ EVENT_TYPES: ["beforefeatureadded", "beforefeaturesadded", "featureadded", "featuresadded", "beforefeatureremoved", "featureremoved", "featuresremoved", "beforefeatureselected", "featureselected", "featureunselected", "beforefeaturemodified", "featuremodified", "afterfeaturemodified", "vertexmodified", "sketchstarted", "sketchmodified", "sketchcomplete", "refresh"], /** * APIProperty: isBaseLayer * {Boolean} The layer is a base layer. Default is true. Set this property * in the layer options */ isBaseLayer: false, /** * APIProperty: isFixed * {Boolean} Whether the layer remains in one place while dragging the * map. */ isFixed: false, /** * APIProperty: isVector * {Boolean} Whether the layer is a vector layer. */ isVector: true, /** * APIProperty: features * {Array(<OpenLayers.Feature.Vector>)} */ features: null, /** * Property: selectedFeatures * {Array(<OpenLayers.Feature.Vector>)} */ selectedFeatures: null, /** * Property: unrenderedFeatures * {Object} hash of features, keyed by feature.id, that the renderer * failed to draw */ unrenderedFeatures: null, /** * APIProperty: reportError * {Boolean} report friendly error message when loading of renderer * fails. */ reportError: true, /** * APIProperty: style * {Object} Default style for the layer */ style: null, /** * Property: styleMap * {<OpenLayers.StyleMap>} */ styleMap: null, /** * Property: strategies * {Array(<OpenLayers.Strategy>})} Optional list of strategies for the layer. */ strategies: null, /** * Property: protocol * {<OpenLayers.Protocol>} Optional protocol for the layer. */ protocol: null, /** * Property: renderers * {Array(String)} List of supported Renderer classes. Add to this list to * add support for additional renderers. This list is ordered: * the first renderer which returns true for the 'supported()' * method will be used, if not defined in the 'renderer' option. */ renderers: ['SVG', 'VML', 'Canvas'], /** * Property: renderer * {<OpenLayers.Renderer>} */ renderer: null, /** * APIProperty: rendererOptions * {Object} Options for the renderer. See {<OpenLayers.Renderer>} for * supported options. */ rendererOptions: null, /** * APIProperty: geometryType * {String} geometryType allows you to limit the types of geometries this * layer supports. This should be set to something like * "OpenLayers.Geometry.Point" to limit types. */ geometryType: null, /** * Property: drawn * {Boolean} Whether the Vector Layer features have been drawn yet. */ drawn: false, /** * Constructor: OpenLayers.Layer.Vector * Create a new vector layer * * Parameters: * name - {String} A name for the layer * options - {Object} Optional object with non-default properties to set on * the layer. * * Returns: * {<OpenLayers.Layer.Vector>} A new vector layer */ initialize: function(name, options) { // concatenate events specific to vector with those from the base this.EVENT_TYPES = OpenLayers.Layer.Vector.prototype.EVENT_TYPES.concat( OpenLayers.Layer.prototype.EVENT_TYPES ); OpenLayers.Layer.prototype.initialize.apply(this, arguments); // allow user-set renderer, otherwise assign one if (!this.renderer || !this.renderer.supported()) { this.assignRenderer(); } // if no valid renderer found, display error if (!this.renderer || !this.renderer.supported()) { this.renderer = null; this.displayError(); } if (!this.styleMap) { this.styleMap = new OpenLayers.StyleMap(); } this.features = []; this.selectedFeatures = []; this.unrenderedFeatures = {}; // Allow for custom layer behavior if(this.strategies){ for(var i=0, len=this.strategies.length; i<len; i++) { this.strategies[i].setLayer(this); } } }, /** * APIMethod: destroy * Destroy this layer */ destroy: function() { if (this.strategies) { var strategy, i, len; for(i=0, len=this.strategies.length; i<len; i++) { strategy = this.strategies[i]; if(strategy.autoDestroy) { strategy.destroy(); } } this.strategies = null; } if (this.protocol) { if(this.protocol.autoDestroy) { this.protocol.destroy(); } this.protocol = null; } this.destroyFeatures(); this.features = null; this.selectedFeatures = null; this.unrenderedFeatures = null; if (this.renderer) { this.renderer.destroy(); } this.renderer = null; this.geometryType = null; this.drawn = null; OpenLayers.Layer.prototype.destroy.apply(this, arguments); }, /** * Method: refresh * Ask the layer to request features again and redraw them. Triggers * the refresh event if the layer is in range and visible. * * Parameters: * obj - {Object} Optional object with properties for any listener of * the refresh event. */ refresh: function(obj) { if(this.calculateInRange() && this.visibility) { this.events.triggerEvent("refresh", obj); } }, /** * Method: assignRenderer * Iterates through the available renderer implementations and selects * and assigns the first one whose "supported()" function returns true. */ assignRenderer: function() { for (var i=0, len=this.renderers.length; i<len; i++) { var rendererClass = OpenLayers.Renderer[this.renderers[i]]; if (rendererClass && rendererClass.prototype.supported()) { this.renderer = new rendererClass(this.div, this.rendererOptions); break; } } }, /** * Method: displayError * Let the user know their browser isn't supported. */ displayError: function() { if (this.reportError) { OpenLayers.Console.userError(OpenLayers.i18n("browserNotSupported", {'renderers':this.renderers.join("\n")})); } }, /** * Method: setMap * The layer has been added to the map. * * If there is no renderer set, the layer can't be used. Remove it. * Otherwise, give the renderer a reference to the map and set its size. * * Parameters: * map - {<OpenLayers.Map>} */ setMap: function(map) { OpenLayers.Layer.prototype.setMap.apply(this, arguments); if (!this.renderer) { this.map.removeLayer(this); } else { this.renderer.map = this.map; this.renderer.setSize(this.map.getSize()); } }, /** * Method: afterAdd * Called at the end of the map.addLayer sequence. At this point, the map * will have a base layer. Any autoActivate strategies will be * activated here. */ afterAdd: function() { if(this.strategies) { var strategy, i, len; for(i=0, len=this.strategies.length; i<len; i++) { strategy = this.strategies[i]; if(strategy.autoActivate) { strategy.activate(); } } } }, /** * Method: removeMap * The layer has been removed from the map. * * Parameters: * map - {<OpenLayers.Map>} */ removeMap: function(map) { if(this.strategies) { var strategy, i, len; for(i=0, len=this.strategies.length; i<len; i++) { strategy = this.strategies[i]; if(strategy.autoActivate) { strategy.deactivate(); } } } }, /** * Method: onMapResize * Notify the renderer of the change in size. * */ onMapResize: function() { OpenLayers.Layer.prototype.onMapResize.apply(this, arguments); this.renderer.setSize(this.map.getSize()); }, /** * Method: moveTo * Reset the vector layer's div so that it once again is lined up with * the map. Notify the renderer of the change of extent, and in the * case of a change of zoom level (resolution), have the * renderer redraw features. * * If the layer has not yet been drawn, cycle through the layer's * features and draw each one. * * Parameters: * bounds - {<OpenLayers.Bounds>} * zoomChanged - {Boolean} * dragging - {Boolean} */ moveTo: function(bounds, zoomChanged, dragging) { OpenLayers.Layer.prototype.moveTo.apply(this, arguments); var coordSysUnchanged = true; if (!dragging) { this.renderer.root.style.visibility = "hidden"; this.div.style.left = -parseInt(this.map.layerContainerDiv.style.left) + "px"; this.div.style.top = -parseInt(this.map.layerContainerDiv.style.top) + "px"; var extent = this.map.getExtent(); coordSysUnchanged = this.renderer.setExtent(extent, zoomChanged); this.renderer.root.style.visibility = "visible"; // Force a reflow on gecko based browsers to prevent jump/flicker. // This seems to happen on only certain configurations; it was originally // noticed in FF 2.0 and Linux. if (navigator.userAgent.toLowerCase().indexOf("gecko") != -1) { this.div.scrollLeft = this.div.scrollLeft; } if(!zoomChanged && coordSysUnchanged) { for(var i in this.unrenderedFeatures) { var feature = this.unrenderedFeatures[i]; this.drawFeature(feature); } } } if (!this.drawn || zoomChanged || !coordSysUnchanged) { &nb |