More between points work + mobile UI work:
[bus.git] / openlayers / lib / OpenLayers / Tile / Image.js
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/* Copyright (c) 2006-2008 MetaCarta, Inc., published under the Clear BSD
 * license.  See http://svn.openlayers.org/trunk/openlayers/license.txt for the
 * full text of the license. */
 
 
/**
 * @requires OpenLayers/Tile.js
 */
 
/**
 * Class: OpenLayers.Tile.Image
 * Instances of OpenLayers.Tile.Image are used to manage the image tiles
 * used by various layers.  Create a new image tile with the
 * <OpenLayers.Tile.Image> constructor.
 *
 * Inherits from:
 *  - <OpenLayers.Tile>
 */
OpenLayers.Tile.Image = OpenLayers.Class(OpenLayers.Tile, {
 
    /** 
     * Property: url
     * {String} The URL of the image being requested. No default. Filled in by
     * layer.getURL() function. 
     */
    url: null,
    
    /** 
     * Property: imgDiv
     * {DOMElement} The div element which wraps the image.
     */
    imgDiv: null,
 
    /**
     * Property: frame
     * {DOMElement} The image element is appended to the frame.  Any gutter on
     * the image will be hidden behind the frame. 
     */ 
    frame: null, 
    
    /**
     * Property: layerAlphaHack
     * {Boolean} True if the png alpha hack needs to be applied on the layer's div.
     */
    layerAlphaHack: null,
    
    /**
     * Property: isBackBuffer
     * {Boolean} Is this tile a back buffer tile?
     */
    isBackBuffer: false,
    
    /**
     * Property: lastRatio
     * {Float} Used in transition code only.  This is the previous ratio
     *     of the back buffer tile resolution to the map resolution.  Compared
     *     with the current ratio to determine if zooming occurred.
     */
    lastRatio: 1,
 
    /**
     * Property: isFirstDraw
     * {Boolean} Is this the first time the tile is being drawn?
     *     This is used to force resetBackBuffer to synchronize
     *     the backBufferTile with the foreground tile the first time
     *     the foreground tile loads so that if the user zooms
     *     before the layer has fully loaded, the backBufferTile for
     *     tiles that have been loaded can be used.
     */
    isFirstDraw: true,
        
    /**
     * Property: backBufferTile
     * {<OpenLayers.Tile>} A clone of the tile used to create transition
     *     effects when the tile is moved or changes resolution.
     */
    backBufferTile: null,
 
    /** TBD 3.0 - reorder the parameters to the init function to remove 
     *             URL. the getUrl() function on the layer gets called on 
     *             each draw(), so no need to specify it here.
     * 
     * Constructor: OpenLayers.Tile.Image
     * Constructor for a new <OpenLayers.Tile.Image> instance.
     * 
     * Parameters:
     * layer - {<OpenLayers.Layer>} layer that the tile will go in.
     * position - {<OpenLayers.Pixel>}
     * bounds - {<OpenLayers.Bounds>}
     * url - {<String>} Deprecated. Remove me in 3.0.
     * size - {<OpenLayers.Size>}
     */   
    initialize: function(layer, position, bounds, url, size) {
        OpenLayers.Tile.prototype.initialize.apply(this, arguments);
 
        this.url = url; //deprecated remove me
        
        this.frame = document.createElement('div'); 
        this.frame.style.overflow = 'hidden'; 
        this.frame.style.position = 'absolute'; 
 
        this.layerAlphaHack = this.layer.alpha && OpenLayers.Util.alphaHack();
    },
 
    /** 
     * APIMethod: destroy
     * nullify references to prevent circular references and memory leaks
     */
    destroy: function() {
        if (this.imgDiv != null)  {
            if (this.layerAlphaHack) {
                // unregister the "load" handler
                OpenLayers.Event.stopObservingElement(this.imgDiv.childNodes[0].id);                
            }
 
            // unregister the "load" and "error" handlers. Only the "error" handler if
            // this.layerAlphaHack is true.
            OpenLayers.Event.stopObservingElement(this.imgDiv.id);
            
            if (this.imgDiv.parentNode == this.frame) {
                this.frame.removeChild(this.imgDiv);
                this.imgDiv.map = null;
            }
            this.imgDiv.urls = null;
            // abort any currently loading image
            this.imgDiv.src = OpenLayers.Util.getImagesLocation() + "blank.gif";
        }
        this.imgDiv = null;
        if ((this.frame != null) && (this.frame.parentNode == this.layer.div)) { 
            this.layer.div.removeChild(this.frame); 
        }
        this.frame = null; 
        
        /* clean up the backBufferTile if it exists */
        if (this.backBufferTile) {
            this.backBufferTile.destroy();
            this.backBufferTile = null;
        }
        
        this.layer.events.unregister("loadend", this, this.resetBackBuffer);
        
        OpenLayers.Tile.prototype.destroy.apply(this, arguments);
    },
 
    /**
     * Method: clone
     *
     * Parameters:
     * obj - {<OpenLayers.Tile.Image>} The tile to be cloned
     *
     * Returns:
     * {<OpenLayers.Tile.Image>} An exact clone of this <OpenLayers.Tile.Image>
     */
    clone: function (obj) {
        if (obj == null) {
            obj = new OpenLayers.Tile.Image(this.layer, 
                                            this.position, 
                                            this.bounds, 
                                            this.url, 
                                            this.size);        
        } 
        
        //pick up properties from superclass
        obj = OpenLayers.Tile.prototype.clone.apply(this, [obj]);
        
        //dont want to directly copy the image div
        obj.imgDiv = null;
            
        
        return obj;
    },
    
    /**
     * Method: draw
     * Check that a tile should be drawn, and draw it.
     * 
     * Returns:
     * {Boolean} Always returns true.
     */
    draw: function() {
        if (this.layer != this.layer.map.baseLayer && this.layer.reproject) {
            this.bounds = this.getBoundsFromBaseLayer(this.position);
        }
        var drawTile = OpenLayers.Tile.prototype.draw.apply(this, arguments);
        
        if (OpenLayers.Util.indexOf(this.layer.SUPPORTED_TRANSITIONS, this.layer.transitionEffect) != -1) {
            if (drawTile) {
                //we use a clone of this tile to create a double buffer for visual
                //continuity.  The backBufferTile is used to create transition
                //effects while the tile in the grid is repositioned and redrawn
                if (!this.backBufferTile) {
                    this.backBufferTile = this.clone();
                    this.backBufferTile.hide();
                    // this is important.  It allows the backBuffer to place itself
                    // appropriately in the DOM.  The Image subclass needs to put
                    // the backBufferTile behind the main tile so the tiles can
                    // load over top and display as soon as they are loaded.
                    this.backBufferTile.isBackBuffer = true;
                    
                    // potentially end any transition effects when the tile loads
                    this.events.register('loadend', this, this.resetBackBuffer);
                    
                    // clear transition back buffer tile only after all tiles in
                    // this layer have loaded to avoid visual glitches
                    this.layer.events.register("loadend", this, this.resetBackBuffer);
                }
                // run any transition effects
                this.startTransition();
            } else {
                // if we aren't going to draw the tile, then the backBuffer should
                // be hidden too!
                if (this.backBufferTile) {
                    this.backBufferTile.clear();
                }
            }
        } else {
            if (drawTile && this.isFirstDraw) {
                this.events.register('loadend', this, this.showTile);
                this.isFirstDraw = false;
            }   
        }    
        
        if (!drawTile) {
            return false;
        }
        
        if (this.isLoading) {
            //if we're already loading, send 'reload' instead of 'loadstart'.
            this.events.triggerEvent("reload"); 
        } else {
            this.isLoading = true;
            this.events.triggerEvent("loadstart");
        }
        
        return this.renderTile();
    },
    
    /** 
     * Method: resetBackBuffer
     * Triggered by two different events, layer loadend, and tile loadend.
     *     In any of these cases, we check to see if we can hide the 
     *     backBufferTile yet and update its parameters to match the 
     *     foreground tile.
     *
     * Basic logic:
     *  - If the backBufferTile hasn't been drawn yet, reset it
     *  - If layer is still loading, show foreground tile but don't hide
     *    the backBufferTile yet
     *  - If layer is done loading, reset backBuffer tile and show 
     *    foreground tile
     */
    resetBackBuffer: function() {
        this.showTile();
        if (this.backBufferTile && 
            (this.isFirstDraw || !this.layer.numLoadingTiles)) {
            this.isFirstDraw = false;
            // check to see if the backBufferTile is within the max extents
            // before rendering it 
            var maxExtent = this.layer.maxExtent;
            var withinMaxExtent = (maxExtent &&
                                   this.bounds.intersectsBounds(maxExtent, false));
            if (withinMaxExtent) {
                this.backBufferTile.position = this.position;
                this.backBufferTile.bounds = this.bounds;
                this.backBufferTile.size = this.size;
                this.backBufferTile.imageSize = this.layer.imageSize || this.size;
                this.backBufferTile.imageOffset = this.layer.imageOffset;
                this.backBufferTile.resolution = this.layer.getResolution();
                this.backBufferTile.renderTile();
            }
 
            this.backBufferTile.hide();
        }
    },
    
    /**
     * Method: renderTile
     * Internal function to actually initialize the image tile,
     *     position it correctly, and set its url.
     */
    renderTile: function() {
        if (this.imgDiv == null) {
            this.initImgDiv();
        }
 
        this.imgDiv.viewRequestID = this.layer.map.viewRequestID;
        
        if (this.layer.async) {
            // Asyncronous image requests call the asynchronous getURL method
            // on the layer to fetch an image that covers 'this.bounds', in the scope of
            // 'this', setting the 'url' property of the layer itself, and running
            // the callback 'positionFrame' when the image request returns.
            this.layer.getURLasync(this.bounds, this, "url", this.positionImage);
        } else {
            // syncronous image requests get the url and position the frame immediately,
            // and don't wait for an image request to come back.
          
            // needed for changing to a different server for onload error
            if (this.layer.url instanceof Array) {
                this.imgDiv.urls = this.layer.url.slice();
            }
          
            this.url = this.layer.getURL(this.bounds);
          
            // position the frame immediately
            this.positionImage(); 
        }
        return true;
    },
 
    /**
     * Method: positionImage
     * Using the properties currenty set on the layer, position the tile correctly.
     * This method is used both by the async and non-async versions of the Tile.Image
     * code.
     */
     positionImage: function() {
        // if the this layer doesn't exist at the point the image is
        // returned, do not attempt to use it for size computation
        if ( this.layer == null )
            return;
        
        // position the frame 
        OpenLayers.Util.modifyDOMElement(this.frame, 
                                          null, this.position, this.size);   
 
        var imageSize = this.layer.getImageSize(); 
        if (this.layerAlphaHack) {
            OpenLayers.Util.modifyAlphaImageDiv(this.imgDiv,
                    null, null, imageSize, this.url);
        } else {
            OpenLayers.Util.modifyDOMElement(this.imgDiv,
                    null, null, imageSize) ;
            this.imgDiv.src = this.url;
        }
    },
 
    /** 
     * Method: clear
     *  Clear the tile of any bounds/position-related data so that it can 
     *   be reused in a new location.
     */
    clear: function() {
        if(this.imgDiv) {
            this.hide();
            if (OpenLayers.Tile.Image.useBlankTile) { 
                this.imgDiv.src = OpenLayers.Util.getImagesLocation() + "blank.gif";
            }    
        }
    },
 
    /**
     * Method: initImgDiv
     * Creates the imgDiv property on the tile.
     */
    initImgDiv: function() {
        
        var offset = this.layer.imageOffset; 
        var size = this.layer.getImageSize(); 
     
        if (this.layerAlphaHack) {
            this.imgDiv = OpenLayers.Util.createAlphaImageDiv(null,
                                                           offset,
                                                           size,
                                                           null,
                                                           "relative",
                                                           null,
                                                           null,
                                                           null,
                                                           true);
        } else {
            this.imgDiv = OpenLayers.Util.createImage(null,
                                                      offset,
                                                      size,
                                                      null,
                                                      "relative",
                                                      null,
                                                      null,
                                                      true);
        }
        
        this.imgDiv.className = 'olTileImage';
 
        /* checkImgURL used to be used to called as a work around, but it
           ended up hiding problems instead of solving them and broke things
           like relative URLs. See discussion on the dev list:
           http://openlayers.org/pipermail/dev/2007-January/000205.html
 
        OpenLayers.Event.observe( this.imgDiv, "load",
            OpenLayers.Function.bind(this.checkImgURL, this) );
        */
        this.frame.style.zIndex = this.isBackBuffer ? 0 : 1;
        this.frame.appendChild(this