More trip planner testing with colors
[busui.git] / labs / openlayers / lib / OpenLayers / Control / Snapping.js
blob:a/labs/openlayers/lib/OpenLayers/Control/Snapping.js -> blob:b/labs/openlayers/lib/OpenLayers/Control/Snapping.js
--- a/labs/openlayers/lib/OpenLayers/Control/Snapping.js
+++ b/labs/openlayers/lib/OpenLayers/Control/Snapping.js
@@ -1,1 +1,548 @@
-
+/* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for 
+ * full list of contributors). Published under the Clear BSD license.  
+ * See http://svn.openlayers.org/trunk/openlayers/license.txt for the
+ * full text of the license. */
+
+/**
+ * @requires OpenLayers/Control.js
+ * @requires OpenLayers/Layer/Vector.js
+ */
+
+/**
+ * Class: OpenLayers.Control.Snapping
+ * Acts as a snapping agent while editing vector features.
+ *
+ * Inherits from:
+ *  - <OpenLayers.Control>
+ */
+OpenLayers.Control.Snapping = OpenLayers.Class(OpenLayers.Control, {
+
+    /**
+     * Constant: EVENT_TYPES
+     * {Array(String)} Supported application event types.  Register a listener
+     *     for a particular event with the following syntax:
+     * (code)
+     * control.events.register(type, obj, listener);
+     * (end)
+     *
+     * Listeners will be called with a reference to an event object.  The
+     *     properties of this event depends on exactly what happened.
+     *
+     * Supported control event types (in addition to those from <OpenLayers.Control>):
+     * beforesnap - Triggered before a snap occurs.  Listeners receive an
+     *     event object with *point*, *x*, *y*, *distance*, *layer*, and
+     *     *snapType* properties.  The point property will be original point
+     *     geometry considered for snapping. The x and y properties represent
+     *     coordinates the point will receive. The distance is the distance
+     *     of the snap.  The layer is the target layer.  The snapType property
+     *     will be one of "node", "vertex", or "edge". Return false to stop
+     *     snapping from occurring.
+     * snap - Triggered when a snap occurs.  Listeners receive an event with
+     *     *point*, *snapType*, *layer*, and *distance* properties.  The point
+     *     will be the location snapped to.  The snapType will be one of "node",
+     *     "vertex", or "edge".  The layer will be the target layer.  The
+     *     distance will be the distance of the snap in map units.
+     * unsnap - Triggered when a vertex is unsnapped.  Listeners receive an
+     *     event with a *point* property.
+     */
+    EVENT_TYPES: ["beforesnap", "snap", "unsnap"],
+    
+    /**
+     * CONSTANT: DEFAULTS
+     * Default target properties.
+     */
+    DEFAULTS: {
+        tolerance: 10,
+        node: true,
+        edge: true,
+        vertex: true
+    },
+    
+    /**
+     * Property: greedy
+     * {Boolean} Snap to closest feature in first layer with an eligible
+     *     feature.  Default is true.
+     */
+    greedy: true,
+    
+    /**
+     * Property: precedence
+     * {Array} List representing precedence of different snapping types.
+     *     Default is "node", "vertex", "edge".
+     */
+    precedence: ["node", "vertex", "edge"],
+    
+    /**
+     * Property: resolution
+     * {Float} The map resolution for the previously considered snap.
+     */
+    resolution: null,
+    
+    /**
+     * Property: geoToleranceCache
+     * {Object} A cache of geo-tolerances.  Tolerance values (in map units) are
+     *     calculated when the map resolution changes.
+     */
+    geoToleranceCache: null,
+    
+    /**
+     * Property: layer
+     * {<OpenLayers.Layer.Vector>} The current editable layer.  Set at
+     *     construction or after construction with <setLayer>.
+     */
+    layer: null,
+    
+    /**
+     * Property: feature
+     * {<OpenLayers.Feature.Vector>} The current editable feature.
+     */
+    feature: null,
+    
+    /**
+     * Property: point
+     * {<OpenLayers.Geometry.Point>} The currently snapped vertex.
+     */
+    point: null,
+
+    /**
+     * Constructor: OpenLayers.Control.Snapping
+     * Creates a new snapping control. A control is constructed with an editable
+     *     layer and a set of configuration objects for target layers. While the
+     *     control is active, dragging vertices while drawing new features or
+     *     modifying existing features on the editable layer will engage
+     *     snapping to features on the target layers. Whether a vertex snaps to
+     *     a feature on a target layer depends on the target layer configuration.
+     *
+     * Parameters:
+     * options - {Object} An object containing all configuration properties for
+     *     the control.
+     *
+     * Valid options:
+     * layer - {OpenLayers.Layer.Vector} The editable layer.  Features from this
+     *     layer that are digitized or modified may have vertices snapped to
+     *     features from any of the target layers.
+     * targets - {Array(Object | OpenLayers.Layer.Vector)} A list of objects for
+     *     configuring target layers.  See valid properties of the target
+     *     objects below.  If the items in the targets list are vector layers
+     *     (instead of configuration objects), the defaults from the <defaults>
+     *     property will apply.  The editable layer itself may be a target
+     *     layer - allowing newly created or edited features to be snapped to
+     *     existing features from the same layer.  If no targets are provided
+     *     the layer given in the constructor (as <layer>) will become the
+     *     initial target.
+     * defaults - {Object} An object with default properties to be applied
+     *     to all target objects.
+     * greedy - {Boolean} Snap to closest feature in first target layer that
+     *     applies.  Default is true.  If false, all features in all target
+     *     layers will be checked and the closest feature in all target layers
+     *     will be chosen.  The greedy property determines if the order of the
+     *     target layers is significant.  By default, the order of the target
+     *     layers is significant where layers earlier in the target layer list
+     *     have precedence over layers later in the list.  Within a single
+     *     layer, the closest feature is always chosen for snapping.  This
+     *     property only determines whether the search for a closer feature
+     *     continues after an eligible feature is found in a target layer.
+     *
+     * Valid target properties:
+     * layer - {OpenLayers.Layer.Vector} A target layer.  Features from this
+     *     layer will be eligible to act as snapping target for the editable
+     *     layer.
+     * tolerance - {Float} The distance (in pixels) at which snapping may occur.
+     *     Default is 10.
+     * node - {Boolean} Snap to nodes (first or last point in a geometry) in
+     *     target layer.  Default is true.
+     * nodeTolerance - {Float} Optional distance at which snapping may occur
+     *     for nodes specifically.  If none is provided, <tolerance> will be
+     *     used.
+     * vertex - {Boolean} Snap to vertices in target layer.  Default is true.
+     * vertexTolerance - {Float} Optional distance at which snapping may occur
+     *     for vertices specifically.  If none is provided, <tolerance> will be
+     *     used.
+     * edge - {Boolean} Snap to edges in target layer.  Default is true.
+     * edgeTolerance - {Float} Optional distance at which snapping may occur
+     *     for edges specifically.  If none is provided, <tolerance> will be
+     *     used.
+     * filter - {OpenLayers.Filter} Optional filter to evaluate to determine if
+     *     feature is eligible for snapping.  If filter evaluates to true for a
+     *     target feature a vertex may be snapped to the feature. 
+     */
+    initialize: function(options) {
+        // concatenate events specific to measure with those from the base
+        Array.prototype.push.apply(
+            this.EVENT_TYPES, OpenLayers.Control.prototype.EVENT_TYPES
+        );
+        OpenLayers.Control.prototype.initialize.apply(this, [options]);
+        this.options = options || {}; // TODO: this could be done by the super
+        
+        // set the editable layer if provided
+        if(this.options.layer) {
+            this.setLayer(this.options.layer);
+        }
+        // configure target layers
+        var defaults = OpenLayers.Util.extend({}, this.options.defaults);
+        this.defaults = OpenLayers.Util.applyDefaults(defaults, this.DEFAULTS);
+        this.setTargets(this.options.targets);
+        if(this.targets.length === 0 && this.layer) {
+            this.addTargetLayer(this.layer);
+        }
+
+        this.geoToleranceCache = {};
+    },
+    
+    /**
+     * APIMethod: setLayer
+     * Set the editable layer.  Call the setLayer method if the editable layer
+     *     changes and the same control should be used on a new editable layer.
+     *     If the control is already active, it will be active after the new
+     *     layer is set.
+     *
+     * Parameters:
+     * layer - {OpenLayers.Layer.Vector}  The new editable layer.
+     */
+    setLayer: function(layer) {
+        if(this.active) {
+            this.deactivate();
+            this.layer = layer;
+            this.activate();
+        } else {
+            this.layer = layer;
+        }
+    },
+    
+    /**
+     * Method: setTargets
+     * Set the targets for the snapping agent.
+     *
+     * Parameters:
+     * targets - {Array} An array of target configs or target layers.
+     */
+    setTargets: function(targets) {
+        this.targets = [];
+        if(targets && targets.length) {
+            var target;
+            for(var i=0, len=targets.length; i<len; ++i) {
+                target = targets[i];
+                if(target instanceof OpenLayers.Layer.Vector) {
+                    this.addTargetLayer(target);
+                } else {
+                    this.addTarget(target);
+                }
+            }
+        }
+    },
+    
+    /**
+     * Method: addTargetLayer
+     * Add a target layer with the default target config.
+     *
+     * Parameters:
+     * layer - {<OpenLayers.Layer.Vector>} A target layer.
+     */
+    addTargetLayer: function(layer) {
+        this.addTarget({layer: layer});
+    },
+    
+    /**
+     * Method: addTarget
+     * Add a configured target layer.
+     *
+     * Parameters:
+     * target - {Object} A target config.
+     */
+    addTarget: function(target) {
+        target = OpenLayers.Util.applyDefaults(target, this.defaults);
+        target.nodeTolerance = target.nodeTolerance || target.tolerance;
+        target.vertexTolerance = target.vertexTolerance || target.tolerance;
+        target.edgeTolerance = target.edgeTolerance || target.tolerance;
+        this.targets.push(target);
+    },
+    
+    /**
+     * Method: removeTargetLayer
+     * Remove a target layer.
+     *
+     * Parameters:
+     * layer - {<OpenLayers.Layer.Vector>} The target layer to remove.
+     */
+    removeTargetLayer: function(layer) {
+        var target;
+        for(var i=this.targets.length-1; i>=0; --i) {
+            target = this.targets[i];
+            if(target.layer === layer) {
+                this.removeTarget(target);
+            }
+        }
+    },
+    
+    /**
+     * Method: removeTarget
+     * Remove a target.
+     *
+     * Parameters:
+     * target - {Object} A target config.
+     *
+     * Returns:
+     * {Array} The targets array.
+     */
+    removeTarget: function(target) {
+        return OpenLayers.Util.removeItem(this.targets, target);
+    },
+    
+    /**
+     * APIMethod: activate
+     * Activate the control.  Activating the control registers listeners for
+     *     editing related events so that during feature creation and
+     *     modification, moving vertices will trigger snapping.
+     */
+    activate: function() {
+        var activated = OpenLayers.Control.prototype.activate.call(this);
+        if(activated) {
+            if(this.layer && this.layer.events) {
+                this.layer.events.on({
+                    sketchstarted: this.onSketchModified,
+                    sketchmodified: this.onSketchModified,
+                    vertexmodified: this.onVertexModified,
+                    scope: this
+                });
+            }
+        }
+        return activated;
+    },
+    
+    /**
+     * APIMethod: deactivate
+     * Deactivate the control.  Deactivating the control unregisters listeners
+     *     so feature editing may proceed without engaging the snapping agent.
+     */
+    deactivate: function() {
+        var deactivated = OpenLayers.Control.prototype.deactivate.call(this);
+        if(deactivated) {
+            if(this.layer && this.layer.events) {
+                this.layer.events.un({
+                    sketchstarted: this.onSketchModified,
+                    sketchmodified: this.onSketchModified,
+                    vertexmodified: this.onVertexModified,
+                    scope: this
+                });
+            }
+        }
+        this.feature = null;
+        this.point = null;
+        return deactivated;
+    },
+    
+    /**
+     * Method: onSketchModified
+     * Registered as a listener for the sketchmodified event on the editable
+     *     layer.
+     *
+     * Parameters:
+     * event - {Object} The sketch modified event.
+     */
+    onSketchModified: function(event) {
+        this.feature = event.feature;
+        this.considerSnapping(event.vertex, event.vertex);
+    },
+    
+    /**
+     * Method: onVertexModified
+     * Registered as a listener for the vertexmodified event on the editable
+     *     layer.
+     *
+     * Parameters:
+     * event - {Object} The vertex modified event.
+     */
+    onVertexModified: function(event) {
+        this.feature = event.feature;
+        var loc = this.layer.map.getLonLatFromViewPortPx(event.pixel);
+        this.considerSnapping(
+            event.vertex, new OpenLayers.Geometry.Point(loc.lon, loc.lat)
+        );
+    },
+
+    /**
+     * Method: considerSnapping
+     *
+     * Parameters:
+     * point - {<OpenLayers.Geometry.Point}} The vertex to be snapped (or
+     *     unsnapped).
+     * loc - {<OpenLayers.Geometry.Point>} The location of the mouse in map
+     *     coords.
+     */
+    considerSnapping: function(point, loc) {
+        var best = {
+            rank: Number.POSITIVE_INFINITY,
+            dist: Number.POSITIVE_INFINITY,
+            x: null, y: null
+        };
+        var snapped = false;
+        var result, target;
+        for(var i=0, len=this.targets.length; i<len; ++i) {
+            target = this.targets[i];
+            result = this.testTarget(target, loc);
+            if(result) {
+                if(this.greedy) {
+                    best = result;
+                    best.target = target; 
+                    snapped = true;
+                    break;
+                } else {
+                    if((result.rank < best.rank) ||
+                       (result.rank === best.rank && result.dist < best.dist)) {
+                        best = result;
+                        best.target = target;
+                        snapped = true;
+                    }
+                }
+            }
+        }
+        if(snapped) {
+            var proceed = this.events.triggerEvent("beforesnap", {
+                point: point, x: best.x, y: best.y, distance: best.dist,
+                layer: best.target.layer, snapType: this.precedence[best.rank]
+            });
+            if(proceed !== false) {
+                point.x = best.x;
+                point.y = best.y;
+                this.point = point;
+                this.events.triggerEvent("snap", {
+                    point: point,
+                    snapType: this.precedence[best.rank],
+                    layer: best.target.layer,
+                    distance: best.dist
+                });
+            } else {
+                snapped = false;
+            }
+        }
+        if(this.point && !snapped) {
+            point.x = loc.x;
+            point.y = loc.y;
+            this.point = null;
+            this.events.triggerEvent("unsnap", {point: point});
+        }
+    },
+    
+    /**
+     * Method: testTarget
+     *
+     * Parameters:
+     * target - {Object} Object with target layer configuration.
+     * loc - {<OpenLayers.Geometry.Point>} The location of the mouse in map
+     *     coords.
+     *
+     * Returns:
+     * {Object} A result object with rank, dist, x, and y properties.
+     *     Returns null if candidate is not eligible for snapping.
+     */
+    testTarget: function(target, loc) {
+        var tolerance = {
+            node: this.getGeoTolerance(target.nodeTolerance),
+            vertex: this.getGeoTolerance(target.vertexTolerance),
+            edge: this.getGeoTolerance(target.edgeTolerance)
+        };
+        // this could be cached if we don't support setting tolerance values directly
+        var maxTolerance = Math.max(
+            tolerance.node, tolerance.vertex, tolerance.edge
+        );
+        var result = {
+            rank: Number.POSITIVE_INFINITY, dist: Number.POSITIVE_INFINITY
+        };
+        var eligible = false;
+        var features = target.layer.features;
+        var feature, type, vertices, vertex, closest, dist, found;
+        var numTypes = this.precedence.length;
+        var ll = new OpenLayers.LonLat(loc.x, loc.y);
+        for(var i=0, len=features.length; i<len; ++i) {
+            feature = features[i];
+            if(feature !== this.feature && !feature._sketch &&
+               feature.state !== OpenLayers.State.DELETE &&
+               (!target.filter || target.filter.evaluate(feature.attributes))) {
+                if(feature.atPoint(ll, maxTolerance, maxTolerance)) {
+                    for(var j=0, stop=Math.min(result.rank+1, numTypes); j<stop; ++j) {
+                        type = this.precedence[j];
+                        if(target[type]) {
+                            if(type === "edge") {
+                                closest = feature.geometry.distanceTo(loc, {details: true});
+                                dist = closest.distance;
+                                if(dist <= tolerance[type] && dist < result.dist) {
+                                    result = {
+                                        rank: j, dist: dist,
+                                        x: closest.x0, y: closest.y0 // closest coords on feature
+                                    };
+                                    eligible = true;
+                                    // don't look for lower precedence types for this feature
+                                    break;
+                                }
+                            } else {
+                                // look for nodes or vertices
+                                vertices = feature.geometry.getVertices(type === "node");
+                                found = false;
+                                for(var k=0, klen=vertices.length; k<klen; ++k) {
+                                    vertex = vertices[k];
+                                    dist = vertex.distanceTo(loc);
+                                    if(dist <= tolerance[type] &&
+                                       (j < result.rank || (j === result.rank && dist < result.dist))) {
+                                        result = {
+                                            rank: j, dist: dist,
+                                            x: vertex.x, y: vertex.y
+                                        };
+                                        eligible = true;
+                                        found = true;
+                                    }
+                                }
+                                if(found) {
+                                    // don't look for lower precedence types for this feature
+                                    break;
+                                }
+                            }
+                        }
+                    }
+                }
+            }
+        }
+        return eligible ? result : null;
+    },
+    
+    /**
+     * Method: getGeoTolerance
+     * Calculate a tolerance in map units given a tolerance in pixels.  This
+     *     takes advantage of the <geoToleranceCache> when the map resolution
+     *     has not changed.
+     *     
+     * Parameters:
+     * tolerance - {Number} A tolerance value in pixels.
+     *
+     * Returns:
+     * {Number} A tolerance value in map units.
+     */
+    getGeoTolerance: function(tolerance) {
+        var resolution = this.layer.map.getResolution();
+        if(resolution !== this.resolution) {
+            this.resolution = resolution;
+            this.geoToleranceCache = {};
+        }
+        var geoTolerance = this.geoToleranceCache[tolerance];
+        if(geoTolerance === undefined) {
+            geoTolerance = tolerance * resolution;
+            this.geoToleranceCache[tolerance] = geoTolerance;
+        }
+        return geoTolerance;
+    },
+    
+    /**
+     * Method: destroy
+     * Clean up the control.
+     */
+    destroy: function() {
+        if(this.active) {
+            this.deactivate(); // TODO: this should be handled by the super
+        }
+        delete this.layer;
+        delete this.targets;
+        OpenLayers.Control.prototype.destroy.call(this);
+    },
+
+    CLASS_NAME: "OpenLayers.Control.Snapping"
+});
+