--- a/labs/openlayers/lib/OpenLayers/Control/Snapping.js +++ b/labs/openlayers/lib/OpenLayers/Control/Snapping.js @@ -1,1 +1,548 @@ - +/* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for + * full list of contributors). Published under the Clear BSD license. + * See http://svn.openlayers.org/trunk/openlayers/license.txt for the + * full text of the license. */ + +/** + * @requires OpenLayers/Control.js + * @requires OpenLayers/Layer/Vector.js + */ + +/** + * Class: OpenLayers.Control.Snapping + * Acts as a snapping agent while editing vector features. + * + * Inherits from: + * - + */ +OpenLayers.Control.Snapping = OpenLayers.Class(OpenLayers.Control, { + + /** + * Constant: EVENT_TYPES + * {Array(String)} Supported application event types. Register a listener + * for a particular event with the following syntax: + * (code) + * control.events.register(type, obj, listener); + * (end) + * + * Listeners will be called with a reference to an event object. The + * properties of this event depends on exactly what happened. + * + * Supported control event types (in addition to those from ): + * beforesnap - Triggered before a snap occurs. Listeners receive an + * event object with *point*, *x*, *y*, *distance*, *layer*, and + * *snapType* properties. The point property will be original point + * geometry considered for snapping. The x and y properties represent + * coordinates the point will receive. The distance is the distance + * of the snap. The layer is the target layer. The snapType property + * will be one of "node", "vertex", or "edge". Return false to stop + * snapping from occurring. + * snap - Triggered when a snap occurs. Listeners receive an event with + * *point*, *snapType*, *layer*, and *distance* properties. The point + * will be the location snapped to. The snapType will be one of "node", + * "vertex", or "edge". The layer will be the target layer. The + * distance will be the distance of the snap in map units. + * unsnap - Triggered when a vertex is unsnapped. Listeners receive an + * event with a *point* property. + */ + EVENT_TYPES: ["beforesnap", "snap", "unsnap"], + + /** + * CONSTANT: DEFAULTS + * Default target properties. + */ + DEFAULTS: { + tolerance: 10, + node: true, + edge: true, + vertex: true + }, + + /** + * Property: greedy + * {Boolean} Snap to closest feature in first layer with an eligible + * feature. Default is true. + */ + greedy: true, + + /** + * Property: precedence + * {Array} List representing precedence of different snapping types. + * Default is "node", "vertex", "edge". + */ + precedence: ["node", "vertex", "edge"], + + /** + * Property: resolution + * {Float} The map resolution for the previously considered snap. + */ + resolution: null, + + /** + * Property: geoToleranceCache + * {Object} A cache of geo-tolerances. Tolerance values (in map units) are + * calculated when the map resolution changes. + */ + geoToleranceCache: null, + + /** + * Property: layer + * {} The current editable layer. Set at + * construction or after construction with . + */ + layer: null, + + /** + * Property: feature + * {} The current editable feature. + */ + feature: null, + + /** + * Property: point + * {} The currently snapped vertex. + */ + point: null, + + /** + * Constructor: OpenLayers.Control.Snapping + * Creates a new snapping control. A control is constructed with an editable + * layer and a set of configuration objects for target layers. While the + * control is active, dragging vertices while drawing new features or + * modifying existing features on the editable layer will engage + * snapping to features on the target layers. Whether a vertex snaps to + * a feature on a target layer depends on the target layer configuration. + * + * Parameters: + * options - {Object} An object containing all configuration properties for + * the control. + * + * Valid options: + * layer - {OpenLayers.Layer.Vector} The editable layer. Features from this + * layer that are digitized or modified may have vertices snapped to + * features from any of the target layers. + * targets - {Array(Object | OpenLayers.Layer.Vector)} A list of objects for + * configuring target layers. See valid properties of the target + * objects below. If the items in the targets list are vector layers + * (instead of configuration objects), the defaults from the + * property will apply. The editable layer itself may be a target + * layer - allowing newly created or edited features to be snapped to + * existing features from the same layer. If no targets are provided + * the layer given in the constructor (as ) will become the + * initial target. + * defaults - {Object} An object with default properties to be applied + * to all target objects. + * greedy - {Boolean} Snap to closest feature in first target layer that + * applies. Default is true. If false, all features in all target + * layers will be checked and the closest feature in all target layers + * will be chosen. The greedy property determines if the order of the + * target layers is significant. By default, the order of the target + * layers is significant where layers earlier in the target layer list + * have precedence over layers later in the list. Within a single + * layer, the closest feature is always chosen for snapping. This + * property only determines whether the search for a closer feature + * continues after an eligible feature is found in a target layer. + * + * Valid target properties: + * layer - {OpenLayers.Layer.Vector} A target layer. Features from this + * layer will be eligible to act as snapping target for the editable + * layer. + * tolerance - {Float} The distance (in pixels) at which snapping may occur. + * Default is 10. + * node - {Boolean} Snap to nodes (first or last point in a geometry) in + * target layer. Default is true. + * nodeTolerance - {Float} Optional distance at which snapping may occur + * for nodes specifically. If none is provided, will be + * used. + * vertex - {Boolean} Snap to vertices in target layer. Default is true. + * vertexTolerance - {Float} Optional distance at which snapping may occur + * for vertices specifically. If none is provided, will be + * used. + * edge - {Boolean} Snap to edges in target layer. Default is true. + * edgeTolerance - {Float} Optional distance at which snapping may occur + * for edges specifically. If none is provided, will be + * used. + * filter - {OpenLayers.Filter} Optional filter to evaluate to determine if + * feature is eligible for snapping. If filter evaluates to true for a + * target feature a vertex may be snapped to the feature. + */ + initialize: function(options) { + // concatenate events specific to measure with those from the base + Array.prototype.push.apply( + this.EVENT_TYPES, OpenLayers.Control.prototype.EVENT_TYPES + ); + OpenLayers.Control.prototype.initialize.apply(this, [options]); + this.options = options || {}; // TODO: this could be done by the super + + // set the editable layer if provided + if(this.options.layer) { + this.setLayer(this.options.layer); + } + // configure target layers + var defaults = OpenLayers.Util.extend({}, this.options.defaults); + this.defaults = OpenLayers.Util.applyDefaults(defaults, this.DEFAULTS); + this.setTargets(this.options.targets); + if(this.targets.length === 0 && this.layer) { + this.addTargetLayer(this.layer); + } + + this.geoToleranceCache = {}; + }, + + /** + * APIMethod: setLayer + * Set the editable layer. Call the setLayer method if the editable layer + * changes and the same control should be used on a new editable layer. + * If the control is already active, it will be active after the new + * layer is set. + * + * Parameters: + * layer - {OpenLayers.Layer.Vector} The new editable layer. + */ + setLayer: function(layer) { + if(this.active) { + this.deactivate(); + this.layer = layer; + this.activate(); + } else { + this.layer = layer; + } + }, + + /** + * Method: setTargets + * Set the targets for the snapping agent. + * + * Parameters: + * targets - {Array} An array of target configs or target layers. + */ + setTargets: function(targets) { + this.targets = []; + if(targets && targets.length) { + var target; + for(var i=0, len=targets.length; i} A target layer. + */ + addTargetLayer: function(layer) { + this.addTarget({layer: layer}); + }, + + /** + * Method: addTarget + * Add a configured target layer. + * + * Parameters: + * target - {Object} A target config. + */ + addTarget: function(target) { + target = OpenLayers.Util.applyDefaults(target, this.defaults); + target.nodeTolerance = target.nodeTolerance || target.tolerance; + target.vertexTolerance = target.vertexTolerance || target.tolerance; + target.edgeTolerance = target.edgeTolerance || target.tolerance; + this.targets.push(target); + }, + + /** + * Method: removeTargetLayer + * Remove a target layer. + * + * Parameters: + * layer - {} The target layer to remove. + */ + removeTargetLayer: function(layer) { + var target; + for(var i=this.targets.length-1; i>=0; --i) { + target = this.targets[i]; + if(target.layer === layer) { + this.removeTarget(target); + } + } + }, + + /** + * Method: removeTarget + * Remove a target. + * + * Parameters: + * target - {Object} A target config. + * + * Returns: + * {Array} The targets array. + */ + removeTarget: function(target) { + return OpenLayers.Util.removeItem(this.targets, target); + }, + + /** + * APIMethod: activate + * Activate the control. Activating the control registers listeners for + * editing related events so that during feature creation and + * modification, moving vertices will trigger snapping. + */ + activate: function() { + var activated = OpenLayers.Control.prototype.activate.call(this); + if(activated) { + if(this.layer && this.layer.events) { + this.layer.events.on({ + sketchstarted: this.onSketchModified, + sketchmodified: this.onSketchModified, + vertexmodified: this.onVertexModified, + scope: this + }); + } + } + return activated; + }, + + /** + * APIMethod: deactivate + * Deactivate the control. Deactivating the control unregisters listeners + * so feature editing may proceed without engaging the snapping agent. + */ + deactivate: function() { + var deactivated = OpenLayers.Control.prototype.deactivate.call(this); + if(deactivated) { + if(this.layer && this.layer.events) { + this.layer.events.un({ + sketchstarted: this.onSketchModified, + sketchmodified: this.onSketchModified, + vertexmodified: this.onVertexModified, + scope: this + }); + } + } + this.feature = null; + this.point = null; + return deactivated; + }, + + /** + * Method: onSketchModified + * Registered as a listener for the sketchmodified event on the editable + * layer. + * + * Parameters: + * event - {Object} The sketch modified event. + */ + onSketchModified: function(event) { + this.feature = event.feature; + this.considerSnapping(event.vertex, event.vertex); + }, + + /** + * Method: onVertexModified + * Registered as a listener for the vertexmodified event on the editable + * layer. + * + * Parameters: + * event - {Object} The vertex modified event. + */ + onVertexModified: function(event) { + this.feature = event.feature; + var loc = this.layer.map.getLonLatFromViewPortPx(event.pixel); + this.considerSnapping( + event.vertex, new OpenLayers.Geometry.Point(loc.lon, loc.lat) + ); + }, + + /** + * Method: considerSnapping + * + * Parameters: + * point - {} The location of the mouse in map + * coords. + */ + considerSnapping: function(point, loc) { + var best = { + rank: Number.POSITIVE_INFINITY, + dist: Number.POSITIVE_INFINITY, + x: null, y: null + }; + var snapped = false; + var result, target; + for(var i=0, len=this.targets.length; i} The location of the mouse in map + * coords. + * + * Returns: + * {Object} A result object with rank, dist, x, and y properties. + * Returns null if candidate is not eligible for snapping. + */ + testTarget: function(target, loc) { + var tolerance = { + node: this.getGeoTolerance(target.nodeTolerance), + vertex: this.getGeoTolerance(target.vertexTolerance), + edge: this.getGeoTolerance(target.edgeTolerance) + }; + // this could be cached if we don't support setting tolerance values directly + var maxTolerance = Math.max( + tolerance.node, tolerance.vertex, tolerance.edge + ); + var result = { + rank: Number.POSITIVE_INFINITY, dist: Number.POSITIVE_INFINITY + }; + var eligible = false; + var features = target.layer.features; + var feature, type, vertices, vertex, closest, dist, found; + var numTypes = this.precedence.length; + var ll = new OpenLayers.LonLat(loc.x, loc.y); + for(var i=0, len=features.length; i when the map resolution + * has not changed. + * + * Parameters: + * tolerance - {Number} A tolerance value in pixels. + * + * Returns: + * {Number} A tolerance value in map units. + */ + getGeoTolerance: function(tolerance) { + var resolution = this.layer.map.getResolution(); + if(resolution !== this.resolution) { + this.resolution = resolution; + this.geoToleranceCache = {}; + } + var geoTolerance = this.geoToleranceCache[tolerance]; + if(geoTolerance === undefined) { + geoTolerance = tolerance * resolution; + this.geoToleranceCache[tolerance] = geoTolerance; + } + return geoTolerance; + }, + + /** + * Method: destroy + * Clean up the control. + */ + destroy: function() { + if(this.active) { + this.deactivate(); // TODO: this should be handled by the super + } + delete this.layer; + delete this.targets; + OpenLayers.Control.prototype.destroy.call(this); + }, + + CLASS_NAME: "OpenLayers.Control.Snapping" +}); +