More trip planner testing with colors
[busui.git] / labs / openlayers / lib / OpenLayers / Control.js
blob:a/labs/openlayers/lib/OpenLayers/Control.js -> blob:b/labs/openlayers/lib/OpenLayers/Control.js
--- a/labs/openlayers/lib/OpenLayers/Control.js
+++ b/labs/openlayers/lib/OpenLayers/Control.js
@@ -1,1 +1,369 @@
-
+/* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for 
+ * full list of contributors). Published under the Clear BSD license.  
+ * See http://svn.openlayers.org/trunk/openlayers/license.txt for the
+ * full text of the license. */
+
+/**
+ * @requires OpenLayers/Console.js
+ */
+
+/**
+ * Class: OpenLayers.Control
+ * Controls affect the display or behavior of the map. They allow everything
+ * from panning and zooming to displaying a scale indicator. Controls by 
+ * default are added to the map they are contained within however it is
+ * possible to add a control to an external div by passing the div in the
+ * options parameter.
+ * 
+ * Example:
+ * The following example shows how to add many of the common controls
+ * to a map.
+ * 
+ * > var map = new OpenLayers.Map('map', { controls: [] });
+ * >
+ * > map.addControl(new OpenLayers.Control.PanZoomBar());
+ * > map.addControl(new OpenLayers.Control.MouseToolbar());
+ * > map.addControl(new OpenLayers.Control.LayerSwitcher({'ascending':false}));
+ * > map.addControl(new OpenLayers.Control.Permalink());
+ * > map.addControl(new OpenLayers.Control.Permalink('permalink'));
+ * > map.addControl(new OpenLayers.Control.MousePosition());
+ * > map.addControl(new OpenLayers.Control.OverviewMap());
+ * > map.addControl(new OpenLayers.Control.KeyboardDefaults());
+ *
+ * The next code fragment is a quick example of how to intercept 
+ * shift-mouse click to display the extent of the bounding box
+ * dragged out by the user.  Usually controls are not created
+ * in exactly this manner.  See the source for a more complete 
+ * example:
+ *
+ * > var control = new OpenLayers.Control();
+ * > OpenLayers.Util.extend(control, {
+ * >     draw: function () {
+ * >         // this Handler.Box will intercept the shift-mousedown
+ * >         // before Control.MouseDefault gets to see it
+ * >         this.box = new OpenLayers.Handler.Box( control, 
+ * >             {"done": this.notice},
+ * >             {keyMask: OpenLayers.Handler.MOD_SHIFT});
+ * >         this.box.activate();
+ * >     },
+ * >
+ * >     notice: function (bounds) {
+ * >         OpenLayers.Console.userError(bounds);
+ * >     }
+ * > }); 
+ * > map.addControl(control);
+ * 
+ */
+OpenLayers.Control = OpenLayers.Class({
+
+    /** 
+     * Property: id 
+     * {String} 
+     */
+    id: null,
+    
+    /** 
+     * Property: map 
+     * {<OpenLayers.Map>} this gets set in the addControl() function in
+     * OpenLayers.Map 
+     */
+    map: null,
+
+    /** 
+     * Property: div 
+     * {DOMElement} 
+     */
+    div: null,
+
+    /** 
+     * Property: type 
+     * {Number} Controls can have a 'type'. The type determines the type of
+     * interactions which are possible with them when they are placed in an
+     * <OpenLayers.Control.Panel>. 
+     */
+    type: null, 
+
+    /** 
+     * Property: allowSelection
+     * {Boolean} By deafault, controls do not allow selection, because
+     * it may interfere with map dragging. If this is true, OpenLayers
+     * will not prevent selection of the control.
+     * Default is false.
+     */
+    allowSelection: false,  
+
+    /** 
+     * Property: displayClass 
+     * {string}  This property is used for CSS related to the drawing of the
+     * Control. 
+     */
+    displayClass: "",
+    
+    /**
+    * Property: title  
+    * {string}  This property is used for showing a tooltip over the  
+    * Control.  
+    */ 
+    title: "",
+
+    /**
+     * APIProperty: autoActivate
+     * {Boolean} Activate the control when it is added to a map.  Default is
+     *     false.
+     */
+    autoActivate: false,
+
+    /** 
+     * Property: active 
+     * {Boolean} The control is active.
+     */
+    active: null,
+
+    /** 
+     * Property: handler 
+     * {<OpenLayers.Handler>} null
+     */
+    handler: null,
+
+    /**
+     * APIProperty: eventListeners
+     * {Object} If set as an option at construction, the eventListeners
+     *     object will be registered with <OpenLayers.Events.on>.  Object
+     *     structure must be a listeners object as shown in the example for
+     *     the events.on method.
+     */
+    eventListeners: null,
+
+    /** 
+     * Property: events
+     * {<OpenLayers.Events>} Events instance for triggering control specific
+     *     events.
+     */
+    events: null,
+
+    /**
+     * Constant: EVENT_TYPES
+     * {Array(String)} Supported application event types.  Register a listener
+     *     for a particular event with the following syntax:
+     * (code)
+     * control.events.register(type, obj, listener);
+     * (end)
+     *
+     * Listeners will be called with a reference to an event object.  The
+     *     properties of this event depends on exactly what happened.
+     *
+     * All event objects have at least the following properties:
+     * object - {Object} A reference to control.events.object (a reference
+     *      to the control).
+     * element - {DOMElement} A reference to control.events.element (which
+     *      will be null unless documented otherwise).
+     *
+     * Supported map event types:
+     * activate - Triggered when activated.
+     * deactivate - Triggered when deactivated.
+     */
+    EVENT_TYPES: ["activate", "deactivate"],
+
+    /**
+     * Constructor: OpenLayers.Control
+     * Create an OpenLayers Control.  The options passed as a parameter
+     * directly extend the control.  For example passing the following:
+     * 
+     * > var control = new OpenLayers.Control({div: myDiv});
+     *
+     * Overrides the default div attribute value of null.
+     * 
+     * Parameters:
+     * options - {Object} 
+     */
+    initialize: function (options) {
+        // We do this before the extend so that instances can override
+        // className in options.
+        this.displayClass = 
+            this.CLASS_NAME.replace("OpenLayers.", "ol").replace(/\./g, "");
+        
+        OpenLayers.Util.extend(this, options);
+        
+        this.events = new OpenLayers.Events(this, null, this.EVENT_TYPES);
+        if(this.eventListeners instanceof Object) {
+            this.events.on(this.eventListeners);
+        }
+        if (this.id == null) {
+            this.id = OpenLayers.Util.createUniqueID(this.CLASS_NAME + "_");
+        }
+    },
+
+    /**
+     * Method: destroy
+     * The destroy method is used to perform any clean up before the control
+     * is dereferenced.  Typically this is where event listeners are removed
+     * to prevent memory leaks.
+     */
+    destroy: function () {
+        if(this.events) {
+            if(this.eventListeners) {
+                this.events.un(this.eventListeners);
+            }
+            this.events.destroy();
+            this.events = null;
+        }
+        this.eventListeners = null;
+
+        // eliminate circular references
+        if (this.handler) {
+            this.handler.destroy();
+            this.handler = null;
+        }
+        if(this.handlers) {
+            for(var key in this.handlers) {
+                if(this.handlers.hasOwnProperty(key) &&
+                   typeof this.handlers[key].destroy == "function") {
+                    this.handlers[key].destroy();
+                }
+            }
+            this.handlers = null;
+        }
+        if (this.map) {
+            this.map.removeControl(this);
+            this.map = null;
+        }
+    },
+
+    /** 
+     * Method: setMap
+     * Set the map property for the control. This is done through an accessor
+     * so that subclasses can override this and take special action once 
+     * they have their map variable set. 
+     *
+     * Parameters:
+     * map - {<OpenLayers.Map>} 
+     */
+    setMap: function(map) {
+        this.map = map;
+        if (this.handler) {
+            this.handler.setMap(map);
+        }
+    },
+  
+    /**
+     * Method: draw
+     * The draw method is called when the control is ready to be displayed
+     * on the page.  If a div has not been created one is created.  Controls
+     * with a visual component will almost always want to override this method 
+     * to customize the look of control. 
+     *
+     * Parameters:
+     * px - {<OpenLayers.Pixel>} The top-left pixel position of the control
+     *      or null.
+     *
+     * Returns:
+     * {DOMElement} A reference to the DIV DOMElement containing the control
+     */
+    draw: function (px) {
+        if (this.div == null) {
+            this.div = OpenLayers.Util.createDiv(this.id);
+            this.div.className = this.displayClass;
+            if (!this.allowSelection) {
+                this.div.className += " olControlNoSelect";
+                this.div.setAttribute("unselectable", "on", 0);
+                this.div.onselectstart = OpenLayers.Function.False; 
+            }    
+            if (this.title != "") {
+                this.div.title = this.title;
+            }
+        }
+        if (px != null) {
+            this.position = px.clone();
+        }
+        this.moveTo(this.position);
+        return this.div;
+    },
+
+    /**
+     * Method: moveTo
+     * Sets the left and top style attributes to the passed in pixel 
+     * coordinates.
+     *
+     * Parameters:
+     * px - {<OpenLayers.Pixel>}
+     */
+    moveTo: function (px) {
+        if ((px != null) && (this.div != null)) {
+            this.div.style.left = px.x + "px";
+            this.div.style.top = px.y + "px";
+        }
+    },
+
+    /**
+     * Method: activate
+     * Explicitly activates a control and it's associated
+     * handler if one has been set.  Controls can be
+     * deactivated by calling the deactivate() method.
+     * 
+     * Returns:
+     * {Boolean}  True if the control was successfully activated or
+     *            false if the control was already active.
+     */
+    activate: function () {
+        if (this.active) {
+            return false;
+        }
+        if (this.handler) {
+            this.handler.activate();
+        }
+        this.active = true;
+        if(this.map) {
+            OpenLayers.Element.addClass(
+                this.map.viewPortDiv,
+                this.displayClass.replace(/ /g, "") + "Active"
+            );
+        }
+        this.events.triggerEvent("activate");
+        return true;
+    },
+    
+    /**
+     * Method: deactivate
+     * Deactivates a control and it's associated handler if any.  The exact
+     * effect of this depends on the control itself.
+     * 
+     * Returns:
+     * {Boolean} True if the control was effectively deactivated or false
+     *           if the control was already inactive.
+     */
+    deactivate: function () {
+        if (this.active) {
+            if (this.handler) {
+                this.handler.deactivate();
+            }
+            this.active = false;
+            if(this.map) {
+                OpenLayers.Element.removeClass(
+                    this.map.viewPortDiv,
+                    this.displayClass.replace(/ /g, "") + "Active"
+                );
+            }
+            this.events.triggerEvent("deactivate");
+            return true;
+        }
+        return false;
+    },
+
+    CLASS_NAME: "OpenLayers.Control"
+});
+
+/**
+ * Constant: OpenLayers.Control.TYPE_BUTTON
+ */
+OpenLayers.Control.TYPE_BUTTON = 1;
+
+/**
+ * Constant: OpenLayers.Control.TYPE_TOGGLE
+ */
+OpenLayers.Control.TYPE_TOGGLE = 2;
+
+/**
+ * Constant: OpenLayers.Control.TYPE_TOOL
+ */
+OpenLayers.Control.TYPE_TOOL   = 3;
+