More trip planner testing with colors
[busui.git] / labs / openlayers / lib / OpenLayers / Handler / Click.js
blob:a/labs/openlayers/lib/OpenLayers/Handler/Click.js -> blob:b/labs/openlayers/lib/OpenLayers/Handler/Click.js
--- a/labs/openlayers/lib/OpenLayers/Handler/Click.js
+++ b/labs/openlayers/lib/OpenLayers/Handler/Click.js
@@ -1,1 +1,326 @@
-
+/* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for 
+ * full list of contributors). Published under the Clear BSD license.  
+ * See http://svn.openlayers.org/trunk/openlayers/license.txt for the
+ * full text of the license. */
+
+/**
+ * @requires OpenLayers/Handler.js
+ */
+
+/**
+ * Class: OpenLayers.Handler.Click
+ * A handler for mouse clicks.  The intention of this handler is to give
+ *     controls more flexibility with handling clicks.  Browsers trigger
+ *     click events twice for a double-click.  In addition, the mousedown,
+ *     mousemove, mouseup sequence fires a click event.  With this handler,
+ *     controls can decide whether to ignore clicks associated with a double
+ *     click.  By setting a <pixelTolerance>, controls can also ignore clicks
+ *     that include a drag.  Create a new instance with the
+ *     <OpenLayers.Handler.Click> constructor.
+ * 
+ * Inherits from:
+ *  - <OpenLayers.Handler> 
+ */
+OpenLayers.Handler.Click = OpenLayers.Class(OpenLayers.Handler, {
+
+    /**
+     * APIProperty: delay
+     * {Number} Number of milliseconds between clicks before the event is
+     *     considered a double-click.
+     */
+    delay: 300,
+    
+    /**
+     * APIProperty: single
+     * {Boolean} Handle single clicks.  Default is true.  If false, clicks
+     * will not be reported.  If true, single-clicks will be reported.
+     */
+    single: true,
+    
+    /**
+     * APIProperty: double
+     * {Boolean} Handle double-clicks.  Default is false.
+     */
+    'double': false,
+    
+    /**
+     * APIProperty: pixelTolerance
+     * {Number} Maximum number of pixels between mouseup and mousedown for an
+     *     event to be considered a click.  Default is 0.  If set to an
+     *     integer value, clicks with a drag greater than the value will be
+     *     ignored.  This property can only be set when the handler is
+     *     constructed.
+     */
+    pixelTolerance: 0,
+    
+    /**
+     * APIProperty: stopSingle
+     * {Boolean} Stop other listeners from being notified of clicks.  Default
+     *     is false.  If true, any click listeners registered before this one
+     *     will not be notified of *any* click event (associated with double
+     *     or single clicks).
+     */
+    stopSingle: false,
+    
+    /**
+     * APIProperty: stopDouble
+     * {Boolean} Stop other listeners from being notified of double-clicks.
+     *     Default is false.  If true, any click listeners registered before
+     *     this one will not be notified of *any* double-click events.
+     * 
+     * The one caveat with stopDouble is that given a map with two click
+     *     handlers, one with stopDouble true and the other with stopSingle
+     *     true, the stopSingle handler should be activated last to get
+     *     uniform cross-browser performance.  Since IE triggers one click
+     *     with a dblclick and FF triggers two, if a stopSingle handler is
+     *     activated first, all it gets in IE is a single click when the
+     *     second handler stops propagation on the dblclick.
+     */
+    stopDouble: false,
+
+    /**
+     * Property: timerId
+     * {Number} The id of the timeout waiting to clear the <delayedCall>.
+     */
+    timerId: null,
+    
+    /**
+     * Property: down
+     * {<OpenLayers.Pixel>} The pixel location of the last mousedown.
+     */
+    down: null,
+    
+    /**
+     * Property: rightclickTimerId
+     * {Number} The id of the right mouse timeout waiting to clear the 
+     *     <delayedEvent>.
+     */
+    rightclickTimerId: null,
+    
+    /**
+     * Constructor: OpenLayers.Handler.Click
+     * Create a new click handler.
+     * 
+     * Parameters:
+     * control - {<OpenLayers.Control>} The control that is making use of
+     *     this handler.  If a handler is being used without a control, the
+     *     handler's setMap method must be overridden to deal properly with
+     *     the map.
+     * callbacks - {Object} An object with keys corresponding to callbacks
+     *     that will be called by the handler. The callbacks should
+     *     expect to recieve a single argument, the click event.
+     *     Callbacks for 'click' and 'dblclick' are supported.
+     * options - {Object} Optional object whose properties will be set on the
+     *     handler.
+     */
+    initialize: function(control, callbacks, options) {
+        OpenLayers.Handler.prototype.initialize.apply(this, arguments);
+        // optionally register for mouseup and mousedown
+        if(this.pixelTolerance != null) {
+            this.mousedown = function(evt) {
+                this.down = evt.xy;
+                return true;
+            };
+        }
+    },
+    
+    /**
+     * Method: mousedown
+     * Handle mousedown.  Only registered as a listener if pixelTolerance is
+     *     a non-zero value at construction.
+     *
+     * Returns:
+     * {Boolean} Continue propagating this event.
+     */
+    mousedown: null,
+
+    /**
+     * Method: mouseup
+     * Handle mouseup.  Installed to support collection of right mouse events.
+     * 
+     * Returns:
+     * {Boolean} Continue propagating this event.
+     */
+    mouseup:  function (evt) {
+        var propagate = true;
+
+        // Collect right mouse clicks from the mouseup
+        //  IE - ignores the second right click in mousedown so using
+        //  mouseup instead
+        if (this.checkModifiers(evt) && 
+            this.control.handleRightClicks && 
+            OpenLayers.Event.isRightClick(evt)) {
+          propagate = this.rightclick(evt);
+        }
+
+        return propagate;
+    },
+    
+    /**
+     * Method: rightclick
+     * Handle rightclick.  For a dblrightclick, we get two clicks so we need 
+     *     to always register for dblrightclick to properly handle single 
+     *     clicks.
+     *     
+     * Returns:
+     * {Boolean} Continue propagating this event.
+     */
+    rightclick: function(evt) {
+        if(this.passesTolerance(evt)) {
+           if(this.rightclickTimerId != null) {
+                //Second click received before timeout this must be 
+                // a double click
+                this.clearTimer();      
+                this.callback('dblrightclick', [evt]);
+                return !this.stopDouble;
+            } else { 
+                //Set the rightclickTimerId, send evt only if double is 
+                // true else trigger single
+                var clickEvent = this['double'] ?
+                    OpenLayers.Util.extend({}, evt) : 
+                    this.callback('rightclick', [evt]);
+
+                var delayedRightCall = OpenLayers.Function.bind(
+                    this.delayedRightCall, 
+                    this, 
+                    clickEvent
+                );
+                this.rightclickTimerId = window.setTimeout(
+                    delayedRightCall, this.delay
+                );
+            } 
+        }
+        return !this.stopSingle;
+    },
+    
+    /**
+     * Method: delayedRightCall
+     * Sets <rightclickTimerId> to null.  And optionally triggers the 
+     *     rightclick callback if evt is set.
+     */
+    delayedRightCall: function(evt) {
+        this.rightclickTimerId = null;
+        if (evt) {
+           this.callback('rightclick', [evt]);
+        }
+        return !this.stopSingle;
+    },
+    
+    /**
+     * Method: dblclick
+     * Handle dblclick.  For a dblclick, we get two clicks in some browsers
+     *     (FF) and one in others (IE).  So we need to always register for
+     *     dblclick to properly handle single clicks.
+     *     
+     * Returns:
+     * {Boolean} Continue propagating this event.
+     */
+    dblclick: function(evt) {
+        if(this.passesTolerance(evt)) {
+            if(this["double"]) {
+                this.callback('dblclick', [evt]);
+            }
+            this.clearTimer();
+        }
+        return !this.stopDouble;
+    },
+    
+    /**
+     * Method: click
+     * Handle click.
+     *
+     * Returns:
+     * {Boolean} Continue propagating this event.
+     */
+    click: function(evt) {
+        if(this.passesTolerance(evt)) {
+            if(this.timerId != null) {
+                // already received a click
+                this.clearTimer();
+            } else {
+                // set the timer, send evt only if single is true
+                //use a clone of the event object because it will no longer 
+                //be a valid event object in IE in the timer callback
+                var clickEvent = this.single ?
+                    OpenLayers.Util.extend({}, evt) : null;
+                this.timerId = window.setTimeout(
+                    OpenLayers.Function.bind(this.delayedCall, this, clickEvent),
+                    this.delay
+                );
+            }
+        }
+        return !this.stopSingle;
+    },
+    
+    /**
+     * Method: passesTolerance
+     * Determine whether the event is within the optional pixel tolerance.  Note
+     *     that the pixel tolerance check only works if mousedown events get to
+     *     the listeners registered here.  If they are stopped by other elements,
+     *     the <pixelTolerance> will have no effect here (this method will always
+     *     return true).
+     *
+     * Returns:
+     * {Boolean} The click is within the pixel tolerance (if specified).
+     */
+    passesTolerance: function(evt) {
+        var passes = true;
+        if(this.pixelTolerance != null && this.down) {
+            var dpx = Math.sqrt(
+                Math.pow(this.down.x - evt.xy.x, 2) +
+                Math.pow(this.down.y - evt.xy.y, 2)
+            );
+            if(dpx > this.pixelTolerance) {
+                passes = false;
+            }
+        }
+        return passes;
+    },
+
+    /**
+     * Method: clearTimer
+     * Clear the timer and set <timerId> to null.
+     */
+    clearTimer: function() {
+        if(this.timerId != null) {
+            window.clearTimeout(this.timerId);
+            this.timerId = null;
+        }
+        if(this.rightclickTimerId != null) {
+            window.clearTimeout(this.rightclickTimerId);
+            this.rightclickTimerId = null;
+        }
+    },
+    
+    /**
+     * Method: delayedCall
+     * Sets <timerId> to null.  And optionally triggers the click callback if
+     *     evt is set.
+     */
+    delayedCall: function(evt) {
+        this.timerId = null;
+        if(evt) {
+            this.callback('click', [evt]);
+        }
+    },
+
+    /**
+     * APIMethod: deactivate
+     * Deactivate the handler.
+     *
+     * Returns:
+     * {Boolean} The handler was successfully deactivated.
+     */
+    deactivate: function() {
+        var deactivated = false;
+        if(OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) {
+            this.clearTimer();
+            this.down = null;
+            deactivated = true;
+        }
+        return deactivated;
+    },
+
+    CLASS_NAME: "OpenLayers.Handler.Click"
+});
+