More trip planner testing with colors
[busui.git] / labs / openlayers / lib / OpenLayers / Handler / Drag.js
blob:a/labs/openlayers/lib/OpenLayers/Handler/Drag.js -> blob:b/labs/openlayers/lib/OpenLayers/Handler/Drag.js
--- a/labs/openlayers/lib/OpenLayers/Handler/Drag.js
+++ b/labs/openlayers/lib/OpenLayers/Handler/Drag.js
@@ -1,1 +1,421 @@
-
+/* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for 
+ * full list of contributors). Published under the Clear BSD license.  
+ * See http://svn.openlayers.org/trunk/openlayers/license.txt for the
+ * full text of the license. */
+
+/**
+ * @requires OpenLayers/Handler.js
+ */
+
+/**
+ * Class: OpenLayers.Handler.Drag
+ * The drag handler is used to deal with sequences of browser events related
+ *     to dragging.  The handler is used by controls that want to know when
+ *     a drag sequence begins, when a drag is happening, and when it has
+ *     finished.
+ *
+ * Controls that use the drag handler typically construct it with callbacks
+ *     for 'down', 'move', and 'done'.  Callbacks for these keys are called
+ *     when the drag begins, with each move, and when the drag is done.  In
+ *     addition, controls can have callbacks keyed to 'up' and 'out' if they
+ *     care to differentiate between the types of events that correspond with
+ *     the end of a drag sequence.  If no drag actually occurs (no mouse move)
+ *     the 'down' and 'up' callbacks will be called, but not the 'done'
+ *     callback.
+ *
+ * Create a new drag handler with the <OpenLayers.Handler.Drag> constructor.
+ *
+ * Inherits from:
+ *  - <OpenLayers.Handler>
+ */
+OpenLayers.Handler.Drag = OpenLayers.Class(OpenLayers.Handler, {
+  
+    /** 
+     * Property: started
+     * {Boolean} When a mousedown event is received, we want to record it, but
+     *     not set 'dragging' until the mouse moves after starting. 
+     */
+    started: false,
+    
+    /**
+     * Property: stopDown
+     * {Boolean} Stop propagation of mousedown events from getting to listeners
+     *     on the same element.  Default is true.
+     */
+    stopDown: true,
+
+    /** 
+     * Property: dragging 
+     * {Boolean} 
+     */
+    dragging: false,
+
+    /** 
+     * Property: last
+     * {<OpenLayers.Pixel>} The last pixel location of the drag.
+     */
+    last: null,
+
+    /** 
+     * Property: start
+     * {<OpenLayers.Pixel>} The first pixel location of the drag.
+     */
+    start: null,
+
+    /**
+     * Property: oldOnselectstart
+     * {Function}
+     */
+    oldOnselectstart: null,
+    
+    /**
+     * Property: interval
+     * {Integer} In order to increase performance, an interval (in 
+     *     milliseconds) can be set to reduce the number of drag events 
+     *     called. If set, a new drag event will not be set until the 
+     *     interval has passed. 
+     *     Defaults to 0, meaning no interval. 
+     */
+    interval: 0,
+    
+    /**
+     * Property: timeoutId
+     * {String} The id of the timeout used for the mousedown interval.
+     *     This is "private", and should be left alone.
+     */
+    timeoutId: null,
+    
+    /**
+     * APIProperty: documentDrag
+     * {Boolean} If set to true, the handler will also handle mouse moves when
+     *     the cursor has moved out of the map viewport. Default is false.
+     */
+    documentDrag: false,
+    
+    /**
+     * Property: documentEvents
+     * {<OpenLayers.Events>} Event instance for observing document events. Will
+     *     be set on mouseout if documentDrag is set to true.
+     */
+    documentEvents: null,
+
+    /**
+     * Constructor: OpenLayers.Handler.Drag
+     * Returns OpenLayers.Handler.Drag
+     * 
+     * Parameters:
+     * control - {<OpenLayers.Control>} The control that is making use of
+     *     this handler.  If a handler is being used without a control, the
+     *     handlers setMap method must be overridden to deal properly with
+     *     the map.
+     * callbacks - {Object} An object containing a single function to be
+     *     called when the drag operation is finished. The callback should
+     *     expect to recieve a single argument, the pixel location of the event.
+     *     Callbacks for 'move' and 'done' are supported. You can also speficy
+     *     callbacks for 'down', 'up', and 'out' to respond to those events.
+     * options - {Object} 
+     */
+    initialize: function(control, callbacks, options) {
+        OpenLayers.Handler.prototype.initialize.apply(this, arguments);
+    },
+    
+    /**
+     * The four methods below (down, move, up, and out) are used by subclasses
+     *     to do their own processing related to these mouse events.
+     */
+    
+    /**
+     * Method: down
+     * This method is called during the handling of the mouse down event.
+     *     Subclasses can do their own processing here.
+     *
+     * Parameters:
+     * evt - {Event} The mouse down event
+     */
+    down: function(evt) {
+    },
+    
+    /**
+     * Method: move
+     * This method is called during the handling of the mouse move event.
+     *     Subclasses can do their own processing here.
+     *
+     * Parameters:
+     * evt - {Event} The mouse move event
+     *
+     */
+    move: function(evt) {
+    },
+
+    /**
+     * Method: up
+     * This method is called during the handling of the mouse up event.
+     *     Subclasses can do their own processing here.
+     *
+     * Parameters:
+     * evt - {Event} The mouse up event
+     */
+    up: function(evt) {
+    },
+
+    /**
+     * Method: out
+     * This method is called during the handling of the mouse out event.
+     *     Subclasses can do their own processing here.
+     *
+     * Parameters:
+     * evt - {Event} The mouse out event
+     */
+    out: function(evt) {
+    },
+
+    /**
+     * The methods below are part of the magic of event handling.  Because
+     *     they are named like browser events, they are registered as listeners
+     *     for the events they represent.
+     */
+
+    /**
+     * Method: mousedown
+     * Handle mousedown events
+     *
+     * Parameters:
+     * evt - {Event} 
+     *
+     * Returns:
+     * {Boolean} Let the event propagate.
+     */
+    mousedown: function (evt) {
+        var propagate = true;
+        this.dragging = false;
+        if (this.checkModifiers(evt) && OpenLayers.Event.isLeftClick(evt)) {
+            this.started = true;
+            this.start = evt.xy;
+            this.last = evt.xy;
+            OpenLayers.Element.addClass(
+                this.map.viewPortDiv, "olDragDown"
+            );
+            this.down(evt);
+            this.callback("down", [evt.xy]);
+            OpenLayers.Event.stop(evt);
+            
+            if(!this.oldOnselectstart) {
+                this.oldOnselectstart = (document.onselectstart) ? document.onselectstart : OpenLayers.Function.True;
+            }
+            document.onselectstart = OpenLayers.Function.False;
+            
+            propagate = !this.stopDown;
+        } else {
+            this.started = false;
+            this.start = null;
+            this.last = null;
+        }
+        return propagate;
+    },
+
+    /**
+     * Method: mousemove
+     * Handle mousemove events
+     *
+     * Parameters:
+     * evt - {Event} 
+     *
+     * Returns:
+     * {Boolean} Let the event propagate.
+     */
+    mousemove: function (evt) {
+        if (this.started && !this.timeoutId && (evt.xy.x != this.last.x || evt.xy.y != this.last.y)) {
+            if(this.documentDrag === true && this.documentEvents) {
+                if(evt.element === document) {
+                    this.adjustXY(evt);
+                    // do setEvent manually because the documentEvents are not
+                    // registered with the map
+                    this.setEvent(evt);
+                } else {
+                    this.destroyDocumentEvents();
+                }
+            }
+            if (this.interval > 0) {
+                this.timeoutId = setTimeout(OpenLayers.Function.bind(this.removeTimeout, this), this.interval);
+            }
+            this.dragging = true;
+            this.move(evt);
+            this.callback("move", [evt.xy]);
+            if(!this.oldOnselectstart) {
+                this.oldOnselectstart = document.onselectstart;
+                document.onselectstart = OpenLayers.Function.False;
+            }
+            this.last = this.evt.xy;
+        }
+        return true;
+    },
+    
+    /**
+     * Method: removeTimeout
+     * Private. Called by mousemove() to remove the drag timeout.
+     */
+    removeTimeout: function() {
+        this.timeoutId = null;
+    },
+
+    /**
+     * Method: mouseup
+     * Handle mouseup events
+     *
+     * Parameters:
+     * evt - {Event} 
+     *
+     * Returns:
+     * {Boolean} Let the event propagate.
+     */
+    mouseup: function (evt) {
+        if (this.started) {
+            if(this.documentDrag === true && this.documentEvents) {
+                this.adjustXY(evt);
+                this.destroyDocumentEvents();
+            }
+            var dragged = (this.start != this.last);
+            this.started = false;
+            this.dragging = false;
+            OpenLayers.Element.removeClass(
+                this.map.viewPortDiv, "olDragDown"
+            );
+            this.up(evt);
+            this.callback("up", [evt.xy]);
+            if(dragged) {
+                this.callback("done", [evt.xy]);
+            }
+            document.onselectstart = this.oldOnselectstart;
+        }
+        return true;
+    },
+
+    /**
+     * Method: mouseout
+     * Handle mouseout events
+     *
+     * Parameters:
+     * evt - {Event} 
+     *
+     * Returns:
+     * {Boolean} Let the event propagate.
+     */
+    mouseout: function (evt) {
+        if (this.started && OpenLayers.Util.mouseLeft(evt, this.map.div)) {
+            if(this.documentDrag === true) {
+                this.documentEvents = new OpenLayers.Events(this, document,
+                                            null, null, {includeXY: true});
+                this.documentEvents.on({
+                    mousemove: this.mousemove,
+                    mouseup: this.mouseup
+                });
+                OpenLayers.Element.addClass(
+                    document.body, "olDragDown"
+                );
+            } else {
+                var dragged = (this.start != this.last);
+                this.started = false; 
+                this.dragging = false;
+                OpenLayers.Element.removeClass(
+                    this.map.viewPortDiv, "olDragDown"
+                );
+                this.out(evt);
+                this.callback("out", []);
+                if(dragged) {
+                    this.callback("done", [evt.xy]);
+                }
+                if(document.onselectstart) {
+                    document.onselectstart = this.oldOnselectstart;
+                }
+            }
+        }
+        return true;
+    },
+
+    /**
+     * Method: click
+     * The drag handler captures the click event.  If something else registers
+     *     for clicks on the same element, its listener will not be called 
+     *     after a drag.
+     * 
+     * Parameters: 
+     * evt - {Event} 
+     * 
+     * Returns:
+     * {Boolean} Let the event propagate.
+     */
+    click: function (evt) {
+        // let the click event propagate only if the mouse moved
+        return (this.start == this.last);
+    },
+
+    /**
+     * Method: activate
+     * Activate the handler.
+     * 
+     * Returns:
+     * {Boolean} The handler was successfully activated.
+     */
+    activate: function() {
+        var activated = false;
+        if(OpenLayers.Handler.prototype.activate.apply(this, arguments)) {
+            this.dragging = false;
+            activated = true;
+        }
+        return activated;
+    },
+
+    /**
+     * Method: deactivate 
+     * Deactivate the handler.
+     * 
+     * Returns:
+     * {Boolean} The handler was successfully deactivated.
+     */
+    deactivate: function() {
+        var deactivated = false;
+        if(OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) {
+            this.started = false;
+            this.dragging = false;
+            this.start = null;
+            this.last = null;
+            deactivated = true;
+            OpenLayers.Element.removeClass(
+                this.map.viewPortDiv, "olDragDown"
+            );
+        }
+        return deactivated;
+    },
+    
+    /**
+     * Method: adjustXY
+     * Converts event coordinates that are relative to the document body to
+     * ones that are relative to the map viewport. The latter is the default in
+     * OpenLayers.
+     * 
+     * Parameters:
+     * evt - {Object}
+     */
+    adjustXY: function(evt) {
+        var pos = OpenLayers.Util.pagePosition(this.map.div);
+        evt.xy.x -= pos[0];
+        evt.xy.y -= pos[1];
+    },
+    
+    /**
+     * Method: destroyDocumentEvents
+     * Destroys the events instance that gets added to the document body when
+     * documentDrag is true and the mouse cursor leaves the map viewport while
+     * dragging.
+     */
+    destroyDocumentEvents: function() {
+        OpenLayers.Element.removeClass(
+            document.body, "olDragDown"
+        );
+        this.documentEvents.destroy();
+        this.documentEvents = null;
+    },
+
+    CLASS_NAME: "OpenLayers.Handler.Drag"
+});
+