More trip planner testing with colors
[busui.git] / labs / openlayers / lib / OpenLayers / Handler / RegularPolygon.js
blob:a/labs/openlayers/lib/OpenLayers/Handler/RegularPolygon.js -> blob:b/labs/openlayers/lib/OpenLayers/Handler/RegularPolygon.js
--- a/labs/openlayers/lib/OpenLayers/Handler/RegularPolygon.js
+++ b/labs/openlayers/lib/OpenLayers/Handler/RegularPolygon.js
@@ -1,1 +1,422 @@
-
+/* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for 
+ * full list of contributors). Published under the Clear BSD license.  
+ * See http://svn.openlayers.org/trunk/openlayers/license.txt for the
+ * full text of the license. */
+
+
+/**
+ * @requires OpenLayers/Handler/Drag.js
+ */
+
+/**
+ * Class: OpenLayers.Handler.RegularPolygon
+ * Handler to draw a regular polygon on the map.  Polygon is displayed on mouse
+ *     down, moves or is modified on mouse move, and is finished on mouse up.
+ *     The handler triggers callbacks for 'done' and 'cancel'.  Create a new
+ *     instance with the <OpenLayers.Handler.RegularPolygon> constructor.
+ * 
+ * Inherits from:
+ *  - <OpenLayers.Handler>
+ */
+OpenLayers.Handler.RegularPolygon = OpenLayers.Class(OpenLayers.Handler.Drag, {
+    
+    /**
+     * APIProperty: sides
+     * {Integer} Number of sides for the regular polygon.  Needs to be greater
+     *     than 2.  Defaults to 4.
+     */
+    sides: 4,
+
+    /**
+     * APIProperty: radius
+     * {Float} Optional radius in map units of the regular polygon.  If this is
+     *     set to some non-zero value, a polygon with a fixed radius will be
+     *     drawn and dragged with mose movements.  If this property is not
+     *     set, dragging changes the radius of the polygon.  Set to null by
+     *     default.
+     */
+    radius: null,
+    
+    /**
+     * APIProperty: snapAngle
+     * {Float} If set to a non-zero value, the handler will snap the polygon
+     *     rotation to multiples of the snapAngle.  Value is an angle measured
+     *     in degrees counterclockwise from the positive x-axis.  
+     */
+    snapAngle: null,
+    
+    /**
+     * APIProperty: snapToggle
+     * {String} If set, snapToggle is checked on mouse events and will set
+     *     the snap mode to the opposite of what it currently is.  To disallow
+     *     toggling between snap and non-snap mode, set freehandToggle to
+     *     null.  Acceptable toggle values are 'shiftKey', 'ctrlKey', and
+     *     'altKey'. Snap mode is only possible if this.snapAngle is set to a
+     *     non-zero value.
+     */
+    snapToggle: 'shiftKey',
+    
+    /**
+     * Property: layerOptions
+     * {Object} Any optional properties to be set on the sketch layer.
+     */
+    layerOptions: null,
+
+    /**
+     * APIProperty: persist
+     * {Boolean} Leave the feature rendered until clear is called.  Default
+     *     is false.  If set to true, the feature remains rendered until
+     *     clear is called, typically by deactivating the handler or starting
+     *     another drawing.
+     */
+    persist: false,
+
+    /**
+     * APIProperty: irregular
+     * {Boolean} Draw an irregular polygon instead of a regular polygon.
+     *     Default is false.  If true, the initial mouse down will represent
+     *     one corner of the polygon bounds and with each mouse movement, the
+     *     polygon will be stretched so the opposite corner of its bounds
+     *     follows the mouse position.  This property takes precedence over
+     *     the radius property.  If set to true, the radius property will
+     *     be ignored.
+     */
+    irregular: false,
+
+    /**
+     * Property: angle
+     * {Float} The angle from the origin (mouse down) to the current mouse
+     *     position, in radians.  This is measured counterclockwise from the
+     *     positive x-axis.
+     */
+    angle: null,
+
+    /**
+     * Property: fixedRadius
+     * {Boolean} The polygon has a fixed radius.  True if a radius is set before
+     *     drawing begins.  False otherwise.
+     */
+    fixedRadius: false,
+
+    /**
+     * Property: feature
+     * {<OpenLayers.Feature.Vector>} The currently drawn polygon feature
+     */
+    feature: null,
+
+    /**
+     * Property: layer
+     * {<OpenLayers.Layer.Vector>} The temporary drawing layer
+     */
+    layer: null,
+
+    /**
+     * Property: origin
+     * {<OpenLayers.Geometry.Point>} Location of the first mouse down
+     */
+    origin: null,
+
+    /**
+     * Constructor: OpenLayers.Handler.RegularPolygon
+     * Create a new regular polygon handler.
+     *
+     * Parameters:
+     * control - {<OpenLayers.Control>} The control that owns this handler
+     * callbacks - {Object} An object with a properties whose values are
+     *     functions.  Various callbacks described below.
+     * options - {Object} An object with properties to be set on the handler.
+     *     If the options.sides property is not specified, the number of sides
+     *     will default to 4.
+     *
+     * Named callbacks:
+     * create - Called when a sketch is first created.  Callback called with
+     *     the creation point geometry and sketch feature.
+     * done - Called when the sketch drawing is finished.  The callback will
+     *     recieve a single argument, the sketch geometry.
+     * cancel - Called when the handler is deactivated while drawing.  The
+     *     cancel callback will receive a geometry.
+     */
+    initialize: function(control, callbacks, options) {
+        if(!(options && options.layerOptions && options.layerOptions.styleMap)) {
+            this.style = OpenLayers.Util.extend(OpenLayers.Feature.Vector.style['default'], {});
+        }
+
+        OpenLayers.Handler.prototype.initialize.apply(this,
+                                                [control, callbacks, options]);
+        this.options = (options) ? options : {};
+    },
+    
+    /**
+     * APIMethod: setOptions
+     * 
+     * Parameters:
+     * newOptions - {Object} 
+     */
+    setOptions: function (newOptions) {
+        OpenLayers.Util.extend(this.options, newOptions);
+        OpenLayers.Util.extend(this, newOptions);
+    },
+    
+    /**
+     * APIMethod: activate
+     * Turn on the handler.
+     *
+     * Return:
+     * {Boolean} The handler was successfully activated
+     */
+    activate: function() {
+        var activated = false;
+        if(OpenLayers.Handler.prototype.activate.apply(this, arguments)) {
+            // create temporary vector layer for rendering geometry sketch
+            var options = OpenLayers.Util.extend({
+                displayInLayerSwitcher: false,
+                // indicate that the temp vector layer will never be out of range
+                // without this, resolution properties must be specified at the
+                // map-level for this temporary layer to init its resolutions
+                // correctly
+                calculateInRange: OpenLayers.Function.True
+            }, this.layerOptions);
+            this.layer = new OpenLayers.Layer.Vector(this.CLASS_NAME, options);
+            this.map.addLayer(this.layer);
+            activated = true;
+        }
+        return activated;
+    },
+
+    /**
+     * APIMethod: deactivate
+     * Turn off the handler.
+     *
+     * Return:
+     * {Boolean} The handler was successfully deactivated
+     */
+    deactivate: function() {
+        var deactivated = false;
+        if(OpenLayers.Handler.Drag.prototype.deactivate.apply(this, arguments)) {
+            // call the cancel callback if mid-drawing
+            if(this.dragging) {
+                this.cancel();
+            }
+            // If a layer's map property is set to null, it means that that
+            // layer isn't added to the map. Since we ourself added the layer
+            // to the map in activate(), we can assume that if this.layer.map
+            // is null it means that the layer has been destroyed (as a result
+            // of map.destroy() for example.
+            if (this.layer.map != null) {
+                this.layer.destroy(false);
+                if (this.feature) {
+                    this.feature.destroy();
+                }
+            }
+            this.layer = null;
+            this.feature = null;
+            deactivated = true;
+        }
+        return deactivated;
+    },
+    
+    /**
+     * Method: down
+     * Start drawing a new feature
+     *
+     * Parameters:
+     * evt - {Event} The drag start event
+     */
+    down: function(evt) {
+        this.fixedRadius = !!(this.radius);
+        var maploc = this.map.getLonLatFromPixel(evt.xy);
+        this.origin = new OpenLayers.Geometry.Point(maploc.lon, maploc.lat);
+        // create the new polygon
+        if(!this.fixedRadius || this.irregular) {
+            // smallest radius should not be less one pixel in map units
+            // VML doesn't behave well with smaller
+            this.radius = this.map.getResolution();
+        }
+        if(this.persist) {
+            this.clear();
+        }
+        this.feature = new OpenLayers.Feature.Vector();
+        this.createGeometry();
+        this.callback("create", [this.origin, this.feature]);
+        this.layer.addFeatures([this.feature], {silent: true});
+        this.layer.drawFeature(this.feature, this.style);
+    },
+    
+    /**
+     * Method: move
+     * Respond to drag move events
+     *
+     * Parameters:
+     * evt - {Evt} The move event
+     */
+    move: function(evt) {
+        var maploc = this.map.getLonLatFromPixel(evt.xy);
+        var point = new OpenLayers.Geometry.Point(maploc.lon, maploc.lat);
+        if(this.irregular) {
+            var ry = Math.sqrt(2) * Math.abs(point.y - this.origin.y) / 2;
+            this.radius = Math.max(this.map.getResolution() / 2, ry);
+        } else if(this.fixedRadius) {
+            this.origin = point;
+        } else {
+            this.calculateAngle(point, evt);
+            this.radius = Math.max(this.map.getResolution() / 2,
+                                   point.distanceTo(this.origin));
+        }
+        this.modifyGeometry();
+        if(this.irregular) {
+            var dx = point.x - this.origin.x;
+            var dy = point.y - this.origin.y;
+            var ratio;
+            if(dy == 0) {
+                ratio = dx / (this.radius * Math.sqrt(2));
+            } else {
+                ratio = dx / dy;
+            }
+            this.feature.geometry.resize(1, this.origin, ratio);
+            this.feature.geometry.move(dx / 2, dy / 2);
+        }
+        this.layer.drawFeature(this.feature, this.style);
+    },
+
+    /**
+     * Method: up
+     * Finish drawing the feature
+     *
+     * Parameters:
+     * evt - {Event} The mouse up event
+     */
+    up: function(evt) {
+        this.finalize();
+        // the mouseup method of superclass doesn't call the
+        // "done" callback if there's been no move between
+        // down and up
+        if (this.start == this.last) {
+            this.callback("done", [evt.xy]);
+        }
+    },
+
+    /**
+     * Method: out
+     * Finish drawing the feature.
+     *
+     * Parameters:
+     * evt - {Event} The mouse out event
+     */
+    out: function(evt) {
+        this.finalize();
+    },
+
+    /**
+     * Method: createGeometry
+     * Create the new polygon geometry.  This is called at the start of the
+     *     drag and at any point during the drag if the number of sides
+     *     changes.
+     */
+    createGeometry: function() {
+        this.angle = Math.PI * ((1/this.sides) - (1/2));
+        if(this.snapAngle) {
+            this.angle += this.snapAngle * (Math.PI / 180);
+        }
+        this.feature.geometry = OpenLayers.Geometry.Polygon.createRegularPolygon(
+            this.origin, this.radius, this.sides, this.snapAngle
+        );
+    },
+    
+    /**
+     * Method: modifyGeometry
+     * Modify the polygon geometry in place.
+     */
+    modifyGeometry: function() {
+        var angle, point;
+        var ring = this.feature.geometry.components[0];
+        // if the number of sides ever changes, create a new geometry
+        if(ring.components.length != (this.sides + 1)) {
+            this.createGeometry();
+            ring = this.feature.geometry.components[0];
+        }
+        for(var i=0; i<this.sides; ++i) {
+            point = ring.components[i];
+            angle = this.angle + (i * 2 * Math.PI / this.sides);
+            point.x = this.origin.x + (this.radius * Math.cos(angle));
+            point.y = this.origin.y + (this.radius * Math.sin(angle));
+            point.clearBounds();
+        }
+    },
+    
+    /**
+     * Method: calculateAngle
+     * Calculate the angle based on settings.
+     *
+     * Parameters:
+     * point - {<OpenLayers.Geometry.Point>}
+     * evt - {Event}
+     */
+    calculateAngle: function(point, evt) {
+        var alpha = Math.atan2(point.y - this.origin.y,
+                               point.x - this.origin.x);
+        if(this.snapAngle && (this.snapToggle && !evt[this.snapToggle])) {
+            var snapAngleRad = (Math.PI / 180) * this.snapAngle;
+            this.angle = Math.round(alpha / snapAngleRad) * snapAngleRad;
+        } else {
+            this.angle = alpha;
+        }
+    },
+
+    /**
+     * APIMethod: cancel
+     * Finish the geometry and call the "cancel" callback.
+     */
+    cancel: function() {
+        // the polygon geometry gets cloned in the callback method
+        this.callback("cancel", null);
+        this.finalize();
+    },
+
+    /**
+     * Method: finalize
+     * Finish the geometry and call the "done" callback.
+     */
+    finalize: function() {
+        this.origin = null;
+        this.radius = this.options.radius;
+    },
+
+    /**
+     * APIMethod: clear
+     * Clear any rendered features on the temporary layer.  This is called
+     *     when the handler is deactivated, canceled, or done (unless persist
+     *     is true).
+     */
+    clear: function() {
+        if (this.layer) {
+            this.layer.renderer.clear();
+            this.layer.destroyFeatures();
+        }
+    },
+    
+    /**
+     * Method: callback
+     * Trigger the control's named callback with the given arguments
+     *
+     * Parameters:
+     * name - {String} The key for the callback that is one of the properties
+     *     of the handler's callbacks object.
+     * args - {Array} An array of arguments with which to call the callback
+     *     (defined by the control).
+     */
+    callback: function (name, args) {
+        // override the callback method to always send the polygon geometry
+        if (this.callbacks[name]) {
+            this.callbacks[name].apply(this.control,
+                                       [this.feature.geometry.clone()]);
+        }
+        // since sketch features are added to the temporary layer
+        // they must be cleared here if done or cancel
+        if(!this.persist && (name == "done" || name == "cancel")) {
+            this.clear();
+        }
+    },
+
+    CLASS_NAME: "OpenLayers.Handler.RegularPolygon"
+});
+