More trip planner testing with colors
[busui.git] / labs / openlayers / lib / OpenLayers / Layer / Grid.js
blob:a/labs/openlayers/lib/OpenLayers/Layer/Grid.js -> blob:b/labs/openlayers/lib/OpenLayers/Layer/Grid.js
--- a/labs/openlayers/lib/OpenLayers/Layer/Grid.js
+++ b/labs/openlayers/lib/OpenLayers/Layer/Grid.js
@@ -1,1 +1,756 @@
-
+/* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for 
+ * full list of contributors). Published under the Clear BSD license.  
+ * See http://svn.openlayers.org/trunk/openlayers/license.txt for the
+ * full text of the license. */
+
+
+/**
+ * @requires OpenLayers/Layer/HTTPRequest.js
+ * @requires OpenLayers/Console.js
+ */
+
+/**
+ * Class: OpenLayers.Layer.Grid
+ * Base class for layers that use a lattice of tiles.  Create a new grid
+ * layer with the <OpenLayers.Layer.Grid> constructor.
+ *
+ * Inherits from:
+ *  - <OpenLayers.Layer.HTTPRequest>
+ */
+OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
+    
+    /**
+     * APIProperty: tileSize
+     * {<OpenLayers.Size>}
+     */
+    tileSize: null,
+    
+    /**
+     * Property: grid
+     * {Array(Array(<OpenLayers.Tile>))} This is an array of rows, each row is 
+     *     an array of tiles.
+     */
+    grid: null,
+
+    /**
+     * APIProperty: singleTile
+     * {Boolean} Moves the layer into single-tile mode, meaning that one tile 
+     *     will be loaded. The tile's size will be determined by the 'ratio'
+     *     property. When the tile is dragged such that it does not cover the 
+     *     entire viewport, it is reloaded.
+     */
+    singleTile: false,
+
+    /** APIProperty: ratio
+     *  {Float} Used only when in single-tile mode, this specifies the 
+     *          ratio of the size of the single tile to the size of the map.
+     */
+    ratio: 1.5,
+
+    /**
+     * APIProperty: buffer
+     * {Integer} Used only when in gridded mode, this specifies the number of 
+     *           extra rows and colums of tiles on each side which will
+     *           surround the minimum grid tiles to cover the map.
+     */
+    buffer: 2,
+
+    /**
+     * APIProperty: numLoadingTiles
+     * {Integer} How many tiles are still loading?
+     */
+    numLoadingTiles: 0,
+
+    /**
+     * Constructor: OpenLayers.Layer.Grid
+     * Create a new grid layer
+     *
+     * Parameters:
+     * name - {String}
+     * url - {String}
+     * params - {Object}
+     * options - {Object} Hashtable of extra options to tag onto the layer
+     */
+    initialize: function(name, url, params, options) {
+        OpenLayers.Layer.HTTPRequest.prototype.initialize.apply(this, 
+                                                                arguments);
+        
+        //grid layers will trigger 'tileloaded' when each new tile is 
+        // loaded, as a means of progress update to listeners.
+        // listeners can access 'numLoadingTiles' if they wish to keep track
+        // of the loading progress
+        //
+        this.events.addEventType("tileloaded");
+
+        this.grid = [];
+    },
+
+    /**
+     * APIMethod: destroy
+     * Deconstruct the layer and clear the grid.
+     */
+    destroy: function() {
+        this.clearGrid();
+        this.grid = null;
+        this.tileSize = null;
+        OpenLayers.Layer.HTTPRequest.prototype.destroy.apply(this, arguments); 
+    },
+
+    /**
+     * Method: clearGrid
+     * Go through and remove all tiles from the grid, calling
+     *    destroy() on each of them to kill circular references
+     */
+    clearGrid:function() {
+        if (this.grid) {
+            for(var iRow=0, len=this.grid.length; iRow<len; iRow++) {
+                var row = this.grid[iRow];
+                for(var iCol=0, clen=row.length; iCol<clen; iCol++) {
+                    var tile = row[iCol];
+                    this.removeTileMonitoringHooks(tile);
+                    tile.destroy();
+                }
+            }
+            this.grid = [];
+        }
+    },
+
+    /**
+     * APIMethod: clone
+     * Create a clone of this layer
+     *
+     * Parameters:
+     * obj - {Object} Is this ever used?
+     * 
+     * Returns:
+     * {<OpenLayers.Layer.Grid>} An exact clone of this OpenLayers.Layer.Grid
+     */
+    clone: function (obj) {
+        
+        if (obj == null) {
+            obj = new OpenLayers.Layer.Grid(this.name,
+                                            this.url,
+                                            this.params,
+                                            this.getOptions());
+        }
+
+        //get all additions from superclasses
+        obj = OpenLayers.Layer.HTTPRequest.prototype.clone.apply(this, [obj]);
+
+        // copy/set any non-init, non-simple values here
+        if (this.tileSize != null) {
+            obj.tileSize = this.tileSize.clone();
+        }
+        
+        // we do not want to copy reference to grid, so we make a new array
+        obj.grid = [];
+
+        return obj;
+    },    
+
+    /**
+     * Method: moveTo
+     * This function is called whenever the map is moved. All the moving
+     * of actual 'tiles' is done by the map, but moveTo's role is to accept
+     * a bounds and make sure the data that that bounds requires is pre-loaded.
+     *
+     * Parameters:
+     * bounds - {<OpenLayers.Bounds>}
+     * zoomChanged - {Boolean}
+     * dragging - {Boolean}
+     */
+    moveTo:function(bounds, zoomChanged, dragging) {
+        OpenLayers.Layer.HTTPRequest.prototype.moveTo.apply(this, arguments);
+        
+        bounds = bounds || this.map.getExtent();
+
+        if (bounds != null) {
+             
+            // if grid is empty or zoom has changed, we *must* re-tile
+            var forceReTile = !this.grid.length || zoomChanged;
+
+            // total bounds of the tiles
+            var tilesBounds = this.getTilesBounds();            
+      
+            if (this.singleTile) {
+                
+                // We want to redraw whenever even the slightest part of the 
+                //  current bounds is not contained by our tile.
+                //  (thus, we do not specify partial -- its default is false)
+                if ( forceReTile || 
+                     (!dragging && !tilesBounds.containsBounds(bounds))) {
+                    this.initSingleTile(bounds);
+                }
+            } else {
+             
+                // if the bounds have changed such that they are not even 
+                //  *partially* contained by our tiles (IE user has 
+                //  programmatically panned to the other side of the earth) 
+                //  then we want to reTile (thus, partial true).  
+                //
+                if (forceReTile || !tilesBounds.containsBounds(bounds, true)) {
+                    this.initGriddedTiles(bounds);
+                } else {
+                    //we might have to shift our buffer tiles
+                    this.moveGriddedTiles(bounds);
+                }
+            }
+        }
+    },
+    
+    /**
+     * APIMethod: setTileSize
+     * Check if we are in singleTile mode and if so, set the size as a ratio
+     *     of the map size (as specified by the layer's 'ratio' property).
+     * 
+     * Parameters:
+     * size - {<OpenLayers.Size>}
+     */
+    setTileSize: function(size) { 
+        if (this.singleTile) {
+            size = this.map.getSize();
+            size.h = parseInt(size.h * this.ratio);
+            size.w = parseInt(size.w * this.ratio);
+        } 
+        OpenLayers.Layer.HTTPRequest.prototype.setTileSize.apply(this, [size]);
+    },
+        
+    /**
+     * Method: getGridBounds
+     * Deprecated. This function will be removed in 3.0. Please use 
+     *     getTilesBounds() instead.
+     * 
+     * Returns:
+     * {<OpenLayers.Bounds>} A Bounds object representing the bounds of all the
+     * currently loaded tiles (including those partially or not at all seen 
+     * onscreen)
+     */
+    getGridBounds: function() {
+        var msg = "The getGridBounds() function is deprecated. It will be " +
+                  "removed in 3.0. Please use getTilesBounds() instead.";
+        OpenLayers.Console.warn(msg);
+        return this.getTilesBounds();
+    },
+
+    /**
+     * APIMethod: getTilesBounds
+     * Return the bounds of the tile grid.
+     *
+     * Returns:
+     * {<OpenLayers.Bounds>} A Bounds object representing the bounds of all the
+     *     currently loaded tiles (including those partially or not at all seen 
+     *     onscreen).
+     */
+    getTilesBounds: function() {    
+        var bounds = null; 
+        
+        if (this.grid.length) {
+            var bottom = this.grid.length - 1;
+            var bottomLeftTile = this.grid[bottom][0];
+    
+            var right = this.grid[0].length - 1; 
+            var topRightTile = this.grid[0][right];
+    
+            bounds = new OpenLayers.Bounds(bottomLeftTile.bounds.left, 
+                                           bottomLeftTile.bounds.bottom,
+                                           topRightTile.bounds.right, 
+                                           topRightTile.bounds.top);
+            
+        }   
+        return bounds;
+    },
+
+    /**
+     * Method: initSingleTile
+     * 
+     * Parameters: 
+     * bounds - {<OpenLayers.Bounds>}
+     */
+    initSingleTile: function(bounds) {
+
+        //determine new tile bounds
+        var center = bounds.getCenterLonLat();
+        var tileWidth = bounds.getWidth() * this.ratio;
+        var tileHeight = bounds.getHeight() * this.ratio;
+                                       
+        var tileBounds = 
+            new OpenLayers.Bounds(center.lon - (tileWidth/2),
+                                  center.lat - (tileHeight/2),
+                                  center.lon + (tileWidth/2),
+                                  center.lat + (tileHeight/2));
+  
+        var ul = new OpenLayers.LonLat(tileBounds.left, tileBounds.top);
+        var px = this.map.getLayerPxFromLonLat(ul);
+
+        if (!this.grid.length) {
+            this.grid[0] = [];
+        }
+
+        var tile = this.grid[0][0];
+        if (!tile) {
+            tile = this.addTile(tileBounds, px);
+            
+            this.addTileMonitoringHooks(tile);
+            tile.draw();
+            this.grid[0][0] = tile;
+        } else {
+            tile.moveTo(tileBounds, px);
+        }           
+        
+        //remove all but our single tile
+        this.removeExcessTiles(1,1);
+    },
+
+    /** 
+     * Method: calculateGridLayout
+     * Generate parameters for the grid layout. This  
+     *
+     * Parameters:
+     * bounds - {<OpenLayers.Bound>}
+     * extent - {<OpenLayers.Bounds>}
+     * resolution - {Number}
+     *
+     * Returns:
+     * Object containing properties tilelon, tilelat, tileoffsetlat,
+     * tileoffsetlat, tileoffsetx, tileoffsety
+     */
+    calculateGridLayout: function(bounds, extent, resolution) {
+        var tilelon = resolution * this.tileSize.w;
+        var tilelat = resolution * this.tileSize.h;
+        
+        var offsetlon = bounds.left - extent.left;
+        var tilecol = Math.floor(offsetlon/tilelon) - this.buffer;
+        var tilecolremain = offsetlon/tilelon - tilecol;
+        var tileoffsetx = -tilecolremain * this.tileSize.w;
+        var tileoffsetlon = extent.left + tilecol * tilelon;
+        
+        var offsetlat = bounds.top - (extent.bottom + tilelat);  
+        var tilerow = Math.ceil(offsetlat/tilelat) + this.buffer;
+        var tilerowremain = tilerow - offsetlat/tilelat;
+        var tileoffsety = -tilerowremain * this.tileSize.h;
+        var tileoffsetlat = extent.bottom + tilerow * tilelat;
+        
+        return { 
+          tilelon: tilelon, tilelat: tilelat,
+          tileoffsetlon: tileoffsetlon, tileoffsetlat: tileoffsetlat,
+          tileoffsetx: tileoffsetx, tileoffsety: tileoffsety
+        };
+
+    },
+
+    /**
+     * Method: initGriddedTiles
+     * 
+     * Parameters:
+     * bounds - {<OpenLayers.Bounds>}
+     */
+    initGriddedTiles:function(bounds) {
+        
+        // work out mininum number of rows and columns; this is the number of
+        // tiles required to cover the viewport plus at least one for panning
+
+        var viewSize = this.map.getSize();
+        var minRows = Math.ceil(viewSize.h/this.tileSize.h) + 
+                      Math.max(1, 2 * this.buffer);
+        var minCols = Math.ceil(viewSize.w/this.tileSize.w) +
+                      Math.max(1, 2 * this.buffer);
+        
+        var extent = this.getMaxExtent();
+        var resolution = this.map.getResolution();
+        
+        var tileLayout = this.calculateGridLayout(bounds, extent, resolution);
+
+        var tileoffsetx = Math.round(tileLayout.tileoffsetx); // heaven help us
+        var tileoffsety = Math.round(tileLayout.tileoffsety);
+
+        var tileoffsetlon = tileLayout.tileoffsetlon;
+        var tileoffsetlat = tileLayout.tileoffsetlat;
+        
+        var tilelon = tileLayout.tilelon;
+        var tilelat = tileLayout.tilelat;
+
+        this.origin = new OpenLayers.Pixel(tileoffsetx, tileoffsety);
+
+        var startX = tileoffsetx; 
+        var startLon = tileoffsetlon;
+
+        var rowidx = 0;
+        
+        var layerContainerDivLeft = parseInt(this.map.layerContainerDiv.style.left);
+        var layerContainerDivTop = parseInt(this.map.layerContainerDiv.style.top);
+        
+    
+        do {
+            var row = this.grid[rowidx++];
+            if (!row) {
+                row = [];
+                this.grid.push(row);
+            }
+
+            tileoffsetlon = startLon;
+            tileoffsetx = startX;
+            var colidx = 0;
+ 
+            do {
+                var tileBounds = 
+                    new OpenLayers.Bounds(tileoffsetlon, 
+                                          tileoffsetlat, 
+                                          tileoffsetlon + tilelon,
+                                          tileoffsetlat + tilelat);
+
+                var x = tileoffsetx;
+                x -= layerContainerDivLeft;
+
+                var y = tileoffsety;
+                y -= layerContainerDivTop;
+
+                var px = new OpenLayers.Pixel(x, y);
+                var tile = row[colidx++];
+                if (!tile) {
+                    tile = this.addTile(tileBounds, px);
+                    this.addTileMonitoringHooks(tile);
+                    row.push(tile);
+                } else {
+                    tile.moveTo(tileBounds, px, false);
+                }
+     
+                tileoffsetlon += tilelon;       
+                tileoffsetx += this.tileSize.w;
+            } while ((tileoffsetlon <= bounds.right + tilelon * this.buffer)
+                     || colidx < minCols);
+             
+            tileoffsetlat -= tilelat;
+            tileoffsety += this.tileSize.h;
+        } while((tileoffsetlat >= bounds.bottom - tilelat * this.buffer)
+                || rowidx < minRows);
+        
+        //shave off exceess rows and colums
+        this.removeExcessTiles(rowidx, colidx);
+
+        //now actually draw the tiles
+        this.spiralTileLoad();
+    },
+
+    /**
+     * Method: getMaxExtent
+     * Get this layer's maximum extent. (Implemented as a getter for
+     *     potential specific implementations in sub-classes.)
+     *
+     * Returns:
+     * {OpenLayers.Bounds}
+     */
+    getMaxExtent: function() {
+        return this.maxExtent;
+    },
+    
+    /**
+     * Method: spiralTileLoad
+     *   Starts at the top right corner of the grid and proceeds in a spiral 
+     *    towards the center, adding tiles one at a time to the beginning of a 
+     *    queue. 
+     * 
+     *   Once all the grid's tiles have been added to the queue, we go back 
+     *    and iterate through the queue (thus reversing the spiral order from 
+     *    outside-in to inside-out), calling draw() on each tile. 
+     */
+    spiralTileLoad: function() {
+        var tileQueue = [];
+ 
+        var directions = ["right", "down", "left", "up"];
+
+        var iRow = 0;
+        var iCell = -1;
+        var direction = OpenLayers.Util.indexOf(directions, "right");
+        var directionsTried = 0;
+        
+        while( directionsTried < directions.length) {
+
+            var testRow = iRow;
+            var testCell = iCell;
+
+            switch (directions[direction]) {
+                case "right":
+                    testCell++;
+                    break;
+                case "down":
+                    testRow++;
+                    break;
+                case "left":
+                    testCell--;
+                    break;
+                case "up":
+                    testRow--;
+                    break;
+            } 
+    
+            // if the test grid coordinates are within the bounds of the 
+            //  grid, get a reference to the tile.
+            var tile = null;
+            if ((testRow < this.grid.length) && (testRow >= 0) &&
+                (testCell < this.grid[0].length) && (testCell >= 0)) {
+                tile = this.grid[testRow][testCell];
+            }
+            
+            if ((tile != null) && (!tile.queued)) {
+                //add tile to beginning of queue, mark it as queued.
+                tileQueue.unshift(tile);
+                tile.queued = true;
+                
+                //restart the directions counter and take on the new coords
+                directionsTried = 0;
+                iRow = testRow;
+                iCell = testCell;
+            } else {
+                //need to try to load a tile in a different direction
+                direction = (direction + 1) % 4;
+                directionsTried++;
+            }
+        } 
+        
+        // now we go through and draw the tiles in forward order
+        for(var i=0, len=tileQueue.length; i<len; i++) {
+            var tile = tileQueue[i];
+            tile.draw();
+            //mark tile as unqueued for the next time (since tiles are reused)
+            tile.queued = false;       
+        }
+    },
+
+    /**
+     * APIMethod: addTile
+     * Gives subclasses of Grid the opportunity to create an 
+     * OpenLayer.Tile of their choosing. The implementer should initialize 
+     * the new tile and take whatever steps necessary to display it.
+     *
+     * Parameters
+     * bounds - {<OpenLayers.Bounds>}
+     * position - {<OpenLayers.Pixel>}
+     *
+     * Returns:
+     * {<OpenLayers.Tile>} The added OpenLayers.Tile
+     */
+    addTile:function(bounds, position) {
+        // Should be implemented by subclasses
+    },
+    
+    /** 
+     * Method: addTileMonitoringHooks
+     * This function takes a tile as input and adds the appropriate hooks to 
+     *     the tile so that the layer can keep track of the loading tiles.
+     * 
+     * Parameters: 
+     * tile - {<OpenLayers.Tile>}
+     */
+    addTileMonitoringHooks: function(tile) {
+        
+        tile.onLoadStart = function() {
+            //if that was first tile then trigger a 'loadstart' on the layer
+            if (this.numLoadingTiles == 0) {
+                this.events.triggerEvent("loadstart");
+            }
+            this.numLoadingTiles++;
+        };
+        tile.events.register("loadstart", this, tile.onLoadStart);
+      
+        tile.onLoadEnd = function() {
+            this.numLoadingTiles--;
+            this.events.triggerEvent("tileloaded");
+            //if that was the last tile, then trigger a 'loadend' on the layer
+            if (this.numLoadingTiles == 0) {
+                this.events.triggerEvent("loadend");
+            }
+        };
+        tile.events.register("loadend", this, tile.onLoadEnd);
+        tile.events.register("unload", this, tile.onLoadEnd);
+    },
+
+    /** 
+     * Method: removeTileMonitoringHooks
+     * This function takes a tile as input and removes the tile hooks 
+     *     that were added in addTileMonitoringHooks()
+     * 
+     * Parameters: 
+     * tile - {<OpenLayers.Tile>}
+     */
+    removeTileMonitoringHooks: function(tile) {
+        tile.unload();
+        tile.events.un({
+            "loadstart": tile.onLoadStart,
+            "loadend": tile.onLoadEnd,
+            "unload": tile.onLoadEnd,
+            scope: this
+        });
+    },
+    
+    /**
+     * Method: moveGriddedTiles
+     * 
+     * Parameters:
+     * bounds - {<OpenLayers.Bounds>}
+     */
+    moveGriddedTiles: function(bounds) {
+        var buffer = this.buffer || 1;
+        while (true) {
+            var tlLayer = this.grid[0][0].position;
+            var tlViewPort = 
+                this.map.getViewPortPxFromLayerPx(tlLayer);
+            if (tlViewPort.x > -this.tileSize.w * (buffer - 1)) {
+                this.shiftColumn(true);
+            } else if (tlViewPort.x < -this.tileSize.w * buffer) {
+                this.shiftColumn(false);
+            } else if (tlViewPort.y > -this.tileSize.h * (buffer - 1)) {
+                this.shiftRow(true);
+            } else if (tlViewPort.y < -this.tileSize.h * buffer) {
+                this.shiftRow(false);
+            } else {
+                break;
+            }
+        };
+    },
+
+    /**
+     * Method: shiftRow
+     * Shifty grid work
+     *
+     * Parameters:
+     * prepend - {Boolean} if true, prepend to beginning.
+     *                          if false, then append to end
+     */
+    shiftRow:function(prepend) {
+        var modelRowIndex = (prepend) ? 0 : (this.grid.length - 1);
+        var grid = this.grid;
+        var modelRow = grid[modelRowIndex];
+
+        var resolution = this.map.getResolution();
+        var deltaY = (prepend) ? -this.tileSize.h : this.tileSize.h;
+        var deltaLat = resolution * -deltaY;
+
+        var row = (prepend) ? grid.pop() : grid.shift();
+
+        for (var i=0, len=modelRow.length; i<len; i++) {
+            var modelTile = modelRow[i];
+            var bounds = modelTile.bounds.clone();
+            var position = modelTile.position.clone();
+            bounds.bottom = bounds.bottom + deltaLat;
+            bounds.top = bounds.top + deltaLat;
+            position.y = position.y + deltaY;
+            row[i].moveTo(bounds, position);
+        }
+
+        if (prepend) {
+            grid.unshift(row);
+        } else {
+            grid.push(row);
+        }
+    },
+
+    /**
+     * Method: shiftColumn
+     * Shift grid work in the other dimension
+     *
+     * Parameters:
+     * prepend - {Boolean} if true, prepend to beginning.
+     *                          if false, then append to end
+     */
+    shiftColumn: function(prepend) {
+        var deltaX = (prepend) ? -this.tileSize.w : this.tileSize.w;
+        var resolution = this.map.getResolution();
+        var deltaLon = resolution * deltaX;
+
+        for (var i=0, len=this.grid.length; i<len; i++) {
+            var row = this.grid[i];
+            var modelTileIndex = (prepend) ? 0 : (row.length - 1);
+            var modelTile = row[modelTileIndex];
+            
+            var bounds = modelTile.bounds.clone();
+            var position = modelTile.position.clone();
+            bounds.left = bounds.left + deltaLon;
+            bounds.right = bounds.right + deltaLon;
+            position.x = position.x + deltaX;
+
+            var tile = prepend ? this.grid[i].pop() : this.grid[i].shift();
+            tile.moveTo(bounds, position);
+            if (prepend) {
+                row.unshift(tile);
+            } else {
+                row.push(tile);
+            }
+        }
+    },
+    
+    /**
+     * Method: removeExcessTiles
+     * When the size of the map or the buffer changes, we may need to
+     *     remove some excess rows and columns.
+     * 
+     * Parameters:
+     * rows - {Integer} Maximum number of rows we want our grid to have.
+     * colums - {Integer} Maximum number of columns we want our grid to have.
+     */
+    removeExcessTiles: function(rows, columns) {
+        
+        // remove extra rows
+        while (this.grid.length > rows) {
+            var row = this.grid.pop();
+            for (var i=0, l=row.length; i<l; i++) {
+                var tile = row[i];
+                this.removeTileMonitoringHooks(tile);
+                tile.destroy();
+            }
+        }
+        
+        // remove extra columns
+        while (this.grid[0].length > columns) {
+            for (var i=0, l=this.grid.length; i<l; i++) {
+                var row = this.grid[i];
+                var tile = row.pop();
+                this.removeTileMonitoringHooks(tile);
+                tile.destroy();
+            }
+        }
+    },
+
+    /**
+     * Method: onMapResize
+     * For singleTile layers, this will set a new tile size according to the
+     * dimensions of the map pane.
+     */
+    onMapResize: function() {
+        if (this.singleTile) {
+            this.clearGrid();
+            this.setTileSize();
+        }
+    },
+    
+    /**
+     * APIMethod: getTileBounds
+     * Returns The tile bounds for a layer given a pixel location.
+     *
+     * Parameters:
+     * viewPortPx - {<OpenLayers.Pixel>} The location in the viewport.
+     *
+     * Returns:
+     * {<OpenLayers.Bounds>} Bounds of the tile at the given pixel location.
+     */
+    getTileBounds: function(viewPortPx) {
+        var maxExtent = this.maxExtent;
+        var resolution = this.getResolution();
+        var tileMapWidth = resolution * this.tileSize.w;
+        var tileMapHeight = resolution * this.tileSize.h;
+        var mapPoint = this.getLonLatFromViewPortPx(viewPortPx);
+        var tileLeft = maxExtent.left + (tileMapWidth *
+                                         Math.floor((mapPoint.lon -
+                                                     maxExtent.left) /
+                                                    tileMapWidth));
+        var tileBottom = maxExtent.bottom + (tileMapHeight *
+                                             Math.floor((mapPoint.lat -
+                                                         maxExtent.bottom) /
+                                                        tileMapHeight));
+        return new OpenLayers.Bounds(tileLeft, tileBottom,
+                                     tileLeft + tileMapWidth,
+                                     tileBottom + tileMapHeight);
+    },
+    
+    CLASS_NAME: "OpenLayers.Layer.Grid"
+});
+