More trip planner testing with colors
[busui.git] / labs / openlayers / lib / OpenLayers / Renderer / Elements.js
blob:a/labs/openlayers/lib/OpenLayers/Renderer/Elements.js -> blob:b/labs/openlayers/lib/OpenLayers/Renderer/Elements.js
--- a/labs/openlayers/lib/OpenLayers/Renderer/Elements.js
+++ b/labs/openlayers/lib/OpenLayers/Renderer/Elements.js
@@ -1,1 +1,1011 @@
-
+/* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for 
+ * full list of contributors). Published under the Clear BSD license.  
+ * See http://svn.openlayers.org/trunk/openlayers/license.txt for the
+ * full text of the license. */
+
+/**
+ * @requires OpenLayers/Renderer.js
+ */
+
+/**
+ * Class: OpenLayers.ElementsIndexer
+ * This class takes care of figuring out which order elements should be
+ *     placed in the DOM based on given indexing methods. 
+ */
+OpenLayers.ElementsIndexer = OpenLayers.Class({
+   
+    /**
+     * Property: maxZIndex
+     * {Integer} This is the largest-most z-index value for a node
+     *     contained within the indexer.
+     */
+    maxZIndex: null,
+    
+    /**
+     * Property: order
+     * {Array<String>} This is an array of node id's stored in the
+     *     order that they should show up on screen. Id's higher up in the
+     *     array (higher array index) represent nodes with higher z-indeces.
+     */
+    order: null, 
+    
+    /**
+     * Property: indices
+     * {Object} This is a hash that maps node ids to their z-index value
+     *     stored in the indexer. This is done to make finding a nodes z-index 
+     *     value O(1).
+     */
+    indices: null,
+    
+    /**
+     * Property: compare
+     * {Function} This is the function used to determine placement of
+     *     of a new node within the indexer. If null, this defaults to to
+     *     the Z_ORDER_DRAWING_ORDER comparison method.
+     */
+    compare: null,
+    
+    /**
+     * APIMethod: initialize
+     * Create a new indexer with 
+     * 
+     * Parameters:
+     * yOrdering - {Boolean} Whether to use y-ordering.
+     */
+    initialize: function(yOrdering) {
+
+        this.compare = yOrdering ? 
+            OpenLayers.ElementsIndexer.IndexingMethods.Z_ORDER_Y_ORDER :
+            OpenLayers.ElementsIndexer.IndexingMethods.Z_ORDER_DRAWING_ORDER;
+            
+        this.order = [];
+        this.indices = {};
+        this.maxZIndex = 0;
+    },
+    
+    /**
+     * APIMethod: insert
+     * Insert a new node into the indexer. In order to find the correct 
+     *     positioning for the node to be inserted, this method uses a binary 
+     *     search. This makes inserting O(log(n)). 
+     * 
+     * Parameters:
+     * newNode - {DOMElement} The new node to be inserted.
+     * 
+     * Returns
+     * {DOMElement} the node before which we should insert our newNode, or
+     *     null if newNode can just be appended.
+     */
+    insert: function(newNode) {
+        // If the node is known to the indexer, remove it so we can
+        // recalculate where it should go.
+        if (this.exists(newNode)) {
+            this.remove(newNode);
+        }
+        
+        var nodeId = newNode.id;
+        
+        this.determineZIndex(newNode);       
+
+        var leftIndex = -1;
+        var rightIndex = this.order.length;
+        var middle;
+
+        while (rightIndex - leftIndex > 1) {
+            middle = parseInt((leftIndex + rightIndex) / 2);
+            
+            var placement = this.compare(this, newNode,
+                OpenLayers.Util.getElement(this.order[middle]));
+            
+            if (placement > 0) {
+                leftIndex = middle;
+            } else {
+                rightIndex = middle;
+            } 
+        }
+        
+        this.order.splice(rightIndex, 0, nodeId);
+        this.indices[nodeId] = this.getZIndex(newNode);
+        
+        // If the new node should be before another in the index
+        // order, return the node before which we have to insert the new one;
+        // else, return null to indicate that the new node can be appended.
+        return this.getNextElement(rightIndex);
+    },
+    
+    /**
+     * APIMethod: remove
+     * 
+     * Parameters:
+     * node - {DOMElement} The node to be removed.
+     */
+    remove: function(node) {
+        var nodeId = node.id;
+        var arrayIndex = OpenLayers.Util.indexOf(this.order, nodeId);
+        if (arrayIndex >= 0) {
+            // Remove it from the order array, as well as deleting the node
+            // from the indeces hash.
+            this.order.splice(arrayIndex, 1);
+            delete this.indices[nodeId];
+            
+            // Reset the maxium z-index based on the last item in the 
+            // order array.
+            if (this.order.length > 0) {
+                var lastId = this.order[this.order.length - 1];
+                this.maxZIndex = this.indices[lastId];
+            } else {
+                this.maxZIndex = 0;
+            }
+        }
+    },
+    
+    /**
+     * APIMethod: clear
+     */
+    clear: function() {
+        this.order = [];
+        this.indices = {};
+        this.maxZIndex = 0;
+    },
+    
+    /**
+     * APIMethod: exists
+     *
+     * Parameters:
+     * node- {DOMElement} The node to test for existence.
+     *
+     * Returns:
+     * {Boolean} Whether or not the node exists in the indexer?
+     */
+    exists: function(node) {
+        return (this.indices[node.id] != null);
+    },
+
+    /**
+     * APIMethod: getZIndex
+     * Get the z-index value for the current node from the node data itself.
+     * 
+     * Parameters:
+     * node - {DOMElement} The node whose z-index to get.
+     * 
+     * Returns:
+     * {Integer} The z-index value for the specified node (from the node 
+     *     data itself).
+     */
+    getZIndex: function(node) {
+        return node._style.graphicZIndex;  
+    },
+    
+    /**
+     * Method: determineZIndex
+     * Determine the z-index for the current node if there isn't one, 
+     *     and set the maximum value if we've found a new maximum.
+     * 
+     * Parameters:
+     * node - {DOMElement} 
+     */
+    determineZIndex: function(node) {
+        var zIndex = node._style.graphicZIndex;
+        
+        // Everything must have a zIndex. If none is specified,
+        // this means the user *must* (hint: assumption) want this
+        // node to succomb to drawing order. To enforce drawing order
+        // over all indexing methods, we'll create a new z-index that's
+        // greater than any currently in the indexer.
+        if (zIndex == null) {
+            zIndex = this.maxZIndex;
+            node._style.graphicZIndex = zIndex; 
+        } else if (zIndex > this.maxZIndex) {
+            this.maxZIndex = zIndex;
+        }
+    },
+
+    /**
+     * APIMethod: getNextElement
+     * Get the next element in the order stack.
+     * 
+     * Parameters:
+     * index - {Integer} The index of the current node in this.order.
+     * 
+     * Returns:
+     * {DOMElement} the node following the index passed in, or
+     *     null.
+     */
+    getNextElement: function(index) {
+        var nextIndex = index + 1;
+        if (nextIndex < this.order.length) {
+            var nextElement = OpenLayers.Util.getElement(this.order[nextIndex]);
+            if (nextElement == undefined) {
+                nextElement = this.getNextElement(nextIndex);
+            }
+            return nextElement;
+        } else {
+            return null;
+        } 
+    },
+    
+    CLASS_NAME: "OpenLayers.ElementsIndexer"
+});
+
+/**
+ * Namespace: OpenLayers.ElementsIndexer.IndexingMethods
+ * These are the compare methods for figuring out where a new node should be 
+ *     placed within the indexer. These methods are very similar to general 
+ *     sorting methods in that they return -1, 0, and 1 to specify the 
+ *     direction in which new nodes fall in the ordering.
+ */
+OpenLayers.ElementsIndexer.IndexingMethods = {
+    
+    /**
+     * Method: Z_ORDER
+     * This compare method is used by other comparison methods.
+     *     It can be used individually for ordering, but is not recommended,
+     *     because it doesn't subscribe to drawing order.
+     * 
+     * Parameters:
+     * indexer - {<OpenLayers.ElementsIndexer>}
+     * newNode - {DOMElement}
+     * nextNode - {DOMElement}
+     * 
+     * Returns:
+     * {Integer}
+     */
+    Z_ORDER: function(indexer, newNode, nextNode) {
+        var newZIndex = indexer.getZIndex(newNode);
+
+        var returnVal = 0;
+        if (nextNode) {
+            var nextZIndex = indexer.getZIndex(nextNode);
+            returnVal = newZIndex - nextZIndex; 
+        }
+        
+        return returnVal;
+    },
+
+    /**
+     * APIMethod: Z_ORDER_DRAWING_ORDER
+     * This method orders nodes by their z-index, but does so in a way
+     *     that, if there are other nodes with the same z-index, the newest 
+     *     drawn will be the front most within that z-index. This is the 
+     *     default indexing method.
+     * 
+     * Parameters:
+     * indexer - {<OpenLayers.ElementsIndexer>}
+     * newNode - {DOMElement}
+     * nextNode - {DOMElement}
+     * 
+     * Returns:
+     * {Integer}
+     */
+    Z_ORDER_DRAWING_ORDER: function(indexer, newNode, nextNode) {
+        var returnVal = OpenLayers.ElementsIndexer.IndexingMethods.Z_ORDER(
+            indexer, 
+            newNode, 
+            nextNode
+        );
+        
+        // Make Z_ORDER subscribe to drawing order by pushing it above
+        // all of the other nodes with the same z-index.
+        if (nextNode && returnVal == 0) {
+            returnVal = 1;
+        }
+        
+        return returnVal;
+    },
+
+    /**
+     * APIMethod: Z_ORDER_Y_ORDER
+     * This one should really be called Z_ORDER_Y_ORDER_DRAWING_ORDER, as it
+     *     best describes which ordering methods have precedence (though, the 
+     *     name would be too long). This method orders nodes by their z-index, 
+     *     but does so in a way that, if there are other nodes with the same 
+     *     z-index, the nodes with the lower y position will be "closer" than 
+     *     those with a higher y position. If two nodes have the exact same y 
+     *     position, however, then this method will revert to using drawing  
+     *     order to decide placement.
+     * 
+     * Parameters:
+     * indexer - {<OpenLayers.ElementsIndexer>}
+     * newNode - {DOMElement}
+     * nextNode - {DOMElement}
+     * 
+     * Returns:
+     * {Integer}
+     */
+    Z_ORDER_Y_ORDER: function(indexer, newNode, nextNode) {
+        var returnVal = OpenLayers.ElementsIndexer.IndexingMethods.Z_ORDER(
+            indexer, 
+            newNode, 
+            nextNode
+        );
+        
+        if (nextNode && returnVal === 0) {            
+            var result = nextNode._boundsBottom - newNode._boundsBottom;
+            returnVal = (result === 0) ? 1 : result;
+        }
+        
+        return returnVal;       
+    }
+};
+
+/**
+ * Class: OpenLayers.Renderer.Elements
+ * This is another virtual class in that it should never be instantiated by 
+ *  itself as a Renderer. It exists because there is *tons* of shared 
+ *  functionality between different vector libraries which use nodes/elements
+ *  as a base for rendering vectors. 
+ * 
+ * The highlevel bits of code that are implemented here are the adding and 
+ *  removing of geometries, which is essentially the same for any 
+ *  element-based renderer. The details of creating each node and drawing the
+ *  paths are of course different, but the machinery is the same. 
+ * 
+ * Inherits:
+ *  - <OpenLayers.Renderer>
+ */
+OpenLayers.Renderer.Elements = OpenLayers.Class(OpenLayers.Renderer, {
+
+    /**
+     * Property: rendererRoot
+     * {DOMElement}
+     */
+    rendererRoot: null,
+    
+    /**
+     * Property: root
+     * {DOMElement}
+     */
+    root: null,
+    
+    /**
+     * Property: vectorRoot
+     * {DOMElement}
+     */
+    vectorRoot: null,
+
+    /**
+     * Property: textRoot
+     * {DOMElement}
+     */
+    textRoot: null,
+
+    /**
+     * Property: xmlns
+     * {String}
+     */    
+    xmlns: null,
+    
+    /**
+     * Property: Indexer
+     * {<OpenLayers.ElementIndexer>} An instance of OpenLayers.ElementsIndexer 
+     *     created upon initialization if the zIndexing or yOrdering options
+     *     passed to this renderer's constructor are set to true.
+     */
+    indexer: null, 
+    
+    /**
+     * Constant: BACKGROUND_ID_SUFFIX
+     * {String}
+     */
+    BACKGROUND_ID_SUFFIX: "_background",
+    
+    /**
+     * Constant: BACKGROUND_ID_SUFFIX
+     * {String}
+     */
+    LABEL_ID_SUFFIX: "_label",
+    
+    /**
+     * Constructor: OpenLayers.Renderer.Elements
+     * 
+     * Parameters:
+     * containerID - {String}
+     * options - {Object} options for this renderer. Supported options are:
+     *     * yOrdering - {Boolean} Whether to use y-ordering
+     *     * zIndexing - {Boolean} Whether to use z-indexing. Will be ignored
+     *         if yOrdering is set to true.
+     */
+    initialize: function(containerID, options) {
+        OpenLayers.Renderer.prototype.initialize.apply(this, arguments);
+
+        this.rendererRoot = this.createRenderRoot();
+        this.root = this.createRoot("_root");
+        this.vectorRoot = this.createRoot("_vroot");
+        this.textRoot = this.createRoot("_troot");
+        
+        this.root.appendChild(this.vectorRoot);
+        this.root.appendChild(this.textRoot);
+        
+        this.rendererRoot.appendChild(this.root);
+        this.container.appendChild(this.rendererRoot);
+        
+        if(options && (options.zIndexing || options.yOrdering)) {
+            this.indexer = new OpenLayers.ElementsIndexer(options.yOrdering);
+        }
+    },
+    
+    /**
+     * Method: destroy
+     */
+    destroy: function() {
+
+        this.clear(); 
+
+        this.rendererRoot = null;
+        this.root = null;
+        this.xmlns = null;
+
+        OpenLayers.Renderer.prototype.destroy.apply(this, arguments);
+    },
+    
+    /**
+     * Method: clear
+     * Remove all the elements from the root
+     */    
+    clear: function() {
+        var child;
+        var root = this.vectorRoot;
+        if (root) {
+            while (child = root.firstChild) {
+                root.removeChild(child);
+            }
+        }
+        root = this.textRoot;
+        if (root) {
+            while (child = root.firstChild) {
+                root.removeChild(child);
+            }
+        }
+        if (this.indexer) {
+            this.indexer.clear();
+        }
+    },
+
+    /** 
+     * Method: getNodeType
+     * This function is in charge of asking the specific renderer which type
+     *     of node to create for the given geometry and style. All geometries
+     *     in an Elements-based renderer consist of one node and some
+     *     attributes. We have the nodeFactory() function which creates a node
+     *     for us, but it takes a 'type' as input, and that is precisely what
+     *     this function tells us.  
+     *  
+     * Parameters:
+     * geometry - {<OpenLayers.Geometry>}
+     * style - {Object}
+     * 
+     * Returns:
+     * {String} The corresponding node type for the specified geometry
+     */
+    getNodeType: function(geometry, style) { },
+
+    /** 
+     * Method: drawGeometry 
+     * Draw the geometry, creating new nodes, setting paths, setting style,
+     *     setting featureId on the node.  This method should only be called
+     *     by the renderer itself.
+     *
+     * Parameters:
+     * geometry - {<OpenLayers.Geometry>}
+     * style - {Object}
+     * featureId - {String}
+     * 
+     * Returns:
+     * {Boolean} true if the geometry has been drawn completely; null if
+     *     incomplete; false otherwise
+     */
+    drawGeometry: function(geometry, style, featureId) {
+        var className = geometry.CLASS_NAME;
+        var rendered = true;
+        if ((className == "OpenLayers.Geometry.Collection") ||
+            (className == "OpenLayers.Geometry.MultiPoint") ||
+            (className == "OpenLayers.Geometry.MultiLineString") ||
+            (className == "OpenLayers.Geometry.MultiPolygon")) {
+            for (var i = 0, len=geometry.components.length; i<len; i++) {
+                rendered = this.drawGeometry(
+                    geometry.components[i], style, featureId) && rendered;
+            }
+            return rendered;
+        };
+
+        rendered = false;
+        if (style.display != "none") {
+            if (style.backgroundGraphic) {
+                this.redrawBackgroundNode(geometry.id, geometry, style,
+                    featureId);
+            }
+            rendered = this.redrawNode(geometry.id, geometry, style,
+                featureId);
+        }
+        if (rendered == false) {
+            var node = document.getElementById(geometry.id);
+            if (node) {
+                if (node._style.backgroundGraphic) {
+                    node.parentNode.removeChild(document.getElementById(
+                        geometry.id + this.BACKGROUND_ID_SUFFIX));
+                }
+                node.parentNode.removeChild(node);
+            }
+        }
+        return rendered;
+    },
+    
+    /**
+     * Method: redrawNode
+     * 
+     * Parameters:
+     * id - {String}
+     * geometry - {<OpenLayers.Geometry>}
+     * style - {Object}
+     * featureId - {String}
+     * 
+     * Returns:
+     * {Boolean} true if the complete geometry could be drawn, null if parts of
+     *     the geometry could not be drawn, false otherwise
+     */
+    redrawNode: function(id, geometry, style, featureId) {
+        style = this.applyDefaultSymbolizer(style);
+        // Get the node if it's already on the map.
+        var node = this.nodeFactory(id, this.getNodeType(geometry, style));
+        
+        // Set the data for the node, then draw it.
+        node._featureId = featureId;
+        node._boundsBottom = geometry.getBounds().bottom;
+        node._geometryClass = geometry.CLASS_NAME;
+        node._style = style;
+
+        var drawResult = this.drawGeometryNode(node, geometry, style);
+        if(drawResult === false) {
+            return false;
+        }
+         
+        node = drawResult.node;
+        
+        // Insert the node into the indexer so it can show us where to
+        // place it. Note that this operation is O(log(n)). If there's a
+        // performance problem (when dragging, for instance) this is
+        // likely where it would be.
+        if (this.indexer) {
+            var insert = this.indexer.insert(node);
+            if (insert) {
+                this.vectorRoot.insertBefore(node, insert);
+            } else {
+                this.vectorRoot.appendChild(node);
+            }
+        } else {
+            // if there's no indexer, simply append the node to root,
+            // but only if the node is a new one
+            if (node.parentNode !== this.vectorRoot){ 
+                this.vectorRoot.appendChild(node);
+            }
+        }
+        
+        this.postDraw(node);
+        
+        return drawResult.complete;
+    },
+    
+    /**
+     * Method: redrawBackgroundNode
+     * Redraws the node using special 'background' style properties. Basically
+     *     just calls redrawNode(), but instead of directly using the 
+     *     'externalGraphic', 'graphicXOffset', 'graphicYOffset', and 
+     *     'graphicZIndex' properties directly from the specified 'style' 
+     *     parameter, we create a new style object and set those properties 
+     *     from the corresponding 'background'-prefixed properties from 
+     *     specified 'style' parameter.
+     * 
+     * Parameters:
+     * id - {String}
+     * geometry - {<OpenLayers.Geometry>}
+     * style - {Object}
+     * featureId - {String}
+     * 
+     * Returns:
+     * {Boolean} true if the complete geometry could be drawn, null if parts of
+     *     the geometry could not be drawn, false otherwise
+     */
+    redrawBackgroundNode: function(id, geometry, style, featureId) {
+        var backgroundStyle = OpenLayers.Util.extend({}, style);
+        
+        // Set regular style attributes to apply to the background styles.
+        backgroundStyle.externalGraphic = backgroundStyle.backgroundGraphic;
+        backgroundStyle.graphicXOffset = backgroundStyle.backgroundXOffset;
+        backgroundStyle.graphicYOffset = backgroundStyle.backgroundYOffset;
+        backgroundStyle.graphicZIndex = backgroundStyle.backgroundGraphicZIndex;
+        backgroundStyle.graphicWidth = backgroundStyle.backgroundWidth || backgroundStyle.graphicWidth;
+        backgroundStyle.graphicHeight = backgroundStyle.backgroundHeight || backgroundStyle.graphicHeight;
+        
+        // Erase background styles.
+        backgroundStyle.backgroundGraphic = null;
+        backgroundStyle.backgroundXOffset = null;
+        backgroundStyle.backgroundYOffset = null;
+        backgroundStyle.backgroundGraphicZIndex = null;
+        
+        return this.redrawNode(
+            id + this.BACKGROUND_ID_SUFFIX, 
+            geometry, 
+            backgroundStyle, 
+            null
+        );
+    },
+
+    /**
+     * Method: drawGeometryNode
+     * Given a node, draw a geometry on the specified layer.
+     *     node and geometry are required arguments, style is optional.
+     *     This method is only called by the render itself.
+     *
+     * Parameters:
+     * node - {DOMElement}
+     * geometry - {<OpenLayers.Geometry>}
+     * style - {Object}
+     * 
+     * Returns:
+     * {Object} a hash with properties "node" (the drawn node) and "complete"
+     *     (null if parts of the geometry could not be drawn, false if nothing
+     *     could be drawn)
+     */
+    drawGeometryNode: function(node, geometry, style) {
+        style = style || node._style;
+
+        var options = {
+            'isFilled': style.fill === undefined ?
+                true :
+                style.fill,
+            'isStroked': style.stroke === undefined ?
+                !!style.strokeWidth :
+                style.stroke
+        };
+        var drawn;
+        switch (geometry.CLASS_NAME) {
+            case "OpenLayers.Geometry.Point":
+                if(style.graphic === false) {
+                    options.isFilled = false;
+                    options.isStroked = false;
+                }
+                drawn = this.drawPoint(node, geometry);
+                break;
+            case "OpenLayers.Geometry.LineString":
+                options.isFilled = false;
+                drawn = this.drawLineString(node, geometry);
+                break;
+            case "OpenLayers.Geometry.LinearRing":
+                drawn = this.drawLinearRing(node, geometry);
+                break;
+            case "OpenLayers.Geometry.Polygon":
+                drawn = this.drawPolygon(node, geometry);
+                break;
+            case "OpenLayers.Geometry.Surface":
+                drawn = this.drawSurface(node, geometry);
+                break;
+            case "OpenLayers.Geometry.Rectangle":
+                drawn = this.drawRectangle(node, geometry);
+                break;
+            default:
+                break;
+        }
+
+        node._options = options; 
+
+        //set style
+        //TBD simplify this
+        if (drawn != false) {
+            return {
+                node: this.setStyle(node, style, options, geometry),
+                complete: drawn
+            };
+        } else {
+            return false;
+        }
+    },
+    
+    /**
+     * Method: postDraw
+     * Things that have do be done after the geometry node is appended
+     *     to its parent node. To be overridden by subclasses.
+     * 
+     * Parameters:
+     * node - {DOMElement}
+     */
+    postDraw: function(node) {},
+    
+    /**
+     * Method: drawPoint
+     * Virtual function for drawing Point Geometry. 
+     *     Should be implemented by subclasses.
+     *     This method is only called by the renderer itself.
+     * 
+     * Parameters: 
+     * node - {DOMElement}
+     * geometry - {<OpenLayers.Geometry>}
+     * 
+     * Returns:
+     * {DOMElement} or false if the renderer could not draw the point
+     */ 
+    drawPoint: function(node, geometry) {},
+
+    /**
+     * Method: drawLineString
+     * Virtual function for drawing LineString Geometry. 
+     *     Should be implemented by subclasses.
+     *     This method is only called by the renderer itself.
+     * 
+     * Parameters: 
+     * node - {DOMElement}
+     * geometry - {<OpenLayers.Geometry>}
+     * 
+     * Returns:
+     * {DOMElement} or null if the renderer could not draw all components of
+     *     the linestring, or false if nothing could be drawn
+     */ 
+    drawLineString: function(node, geometry) {},
+
+    /**
+     * Method: drawLinearRing
+     * Virtual function for drawing LinearRing Geometry. 
+     *     Should be implemented by subclasses.
+     *     This method is only called by the renderer itself.
+     * 
+     * Parameters: 
+     * node - {DOMElement}
+     * geometry - {<OpenLayers.Geometry>}
+     * 
+     * Returns:
+     * {DOMElement} or null if the renderer could not draw all components
+     *     of the linear ring, or false if nothing could be drawn
+     */ 
+    drawLinearRing: function(node, geometry) {},
+
+    /**
+     * Method: drawPolygon
+     * Virtual function for drawing Polygon Geometry. 
+     *    Should be implemented by subclasses.
+     *    This method is only called by the renderer itself.
+     * 
+     * Parameters: 
+     * node - {DOMElement}
+     * geometry - {<OpenLayers.Geometry>}
+     * 
+     * Returns:
+     * {DOMElement} or null if the renderer could not draw all components
+     *     of the polygon, or false if nothing could be drawn
+     */ 
+    drawPolygon: function(node, geometry) {},
+
+    /**
+     * Method: drawRectangle
+     * Virtual function for drawing Rectangle Geometry. 
+     *     Should be implemented by subclasses.
+     *     This method is only called by the renderer itself.
+     * 
+     * Parameters: 
+     * node - {DOMElement}
+     * geometry - {<OpenLayers.Geometry>}
+     * 
+     * Returns:
+     * {DOMElement} or false if the renderer could not draw the rectangle
+     */ 
+    drawRectangle: function(node, geometry) {},
+
+    /**
+     * Method: drawCircle
+     * Virtual function for drawing Circle Geometry. 
+     *     Should be implemented by subclasses.
+     *     This method is only called by the renderer itself.
+     * 
+     * Parameters: 
+     * node - {DOMElement}
+     * geometry - {<OpenLayers.Geometry>}
+     * 
+     * Returns:
+     * {DOMElement} or false if the renderer could not draw the circle
+     */ 
+    drawCircle: function(node, geometry) {},
+
+    /**
+     * Method: drawSurface
+     * Virtual function for drawing Surface Geometry. 
+     *     Should be implemented by subclasses.
+     *     This method is only called by the renderer itself.
+     * 
+     * Parameters: 
+     * node - {DOMElement}
+     * geometry - {<OpenLayers.Geometry>}
+     * 
+     * Returns:
+     * {DOMElement} or false if the renderer could not draw the surface
+     */ 
+    drawSurface: function(node, geometry) {},
+
+    /**
+     * Method: removeText
+     * Removes a label
+     * 
+     * Parameters:
+     * featureId - {String}
+     */
+    removeText: function(featureId) {
+        var label = document.getElementById(featureId + this.LABEL_ID_SUFFIX);
+        if (label) {
+            this.textRoot.removeChild(label);
+        }
+    },
+
+    /**
+     * Method: getFeatureIdFromEvent
+     * 
+     * Parameters:
+     * evt - {Object} An <OpenLayers.Event> object
+     *
+     * Returns:
+     * {<OpenLayers.Geometry>} A geometry from an event that 
+     *     happened on a layer.
+     */
+    getFeatureIdFromEvent: function(evt) {
+        var target = evt.target;
+        var useElement = target && target.correspondingUseElement;
+        var node = useElement ? useElement : (target || evt.srcElement);
+        var featureId = node._featureId;
+        return featureId;
+    },
+
+    /** 
+     * Method: eraseGeometry
+     * Erase a geometry from the renderer. In the case of a multi-geometry, 
+     *     we cycle through and recurse on ourselves. Otherwise, we look for a 
+     *     node with the geometry.id, destroy its geometry, and remove it from
+     *     the DOM.
+     * 
+     * Parameters:
+     * geometry - {<OpenLayers.Geometry>}
+     * featureId - {String}
+     */
+    eraseGeometry: function(geometry, featureId) {
+        if ((geometry.CLASS_NAME == "OpenLayers.Geometry.MultiPoint") ||
+            (geometry.CLASS_NAME == "OpenLayers.Geometry.MultiLineString") ||
+            (geometry.CLASS_NAME == "OpenLayers.Geometry.MultiPolygon") ||
+            (geometry.CLASS_NAME == "OpenLayers.Geometry.Collection")) {
+            for (var i=0, len=geometry.components.length; i<len; i++) {
+                this.eraseGeometry(geometry.components[i], featureId);
+            }
+        } else {    
+            var element = OpenLayers.Util.getElement(geometry.id);
+            if (element && element.parentNode) {
+                if (element.geometry) {
+                    element.geometry.destroy();
+                    element.geometry = null;
+                }
+                element.parentNode.removeChild(element);
+
+                if (this.indexer) {
+                    this.indexer.remove(element);
+                }
+                
+                if (element._style.backgroundGraphic) {
+                    var backgroundId = geometry.id + this.BACKGROUND_ID_SUFFIX;
+                    var bElem = OpenLayers.Util.getElement(backgroundId);
+                    if (bElem && bElem.parentNode) {
+                        // No need to destroy the geometry since the element and the background
+                        // node share the same geometry.
+                        bElem.parentNode.removeChild(bElem);
+                    }
+                }
+            }
+        }
+    },
+
+    /** </