--- a/labs/openlayers/lib/OpenLayers/Renderer.js +++ b/labs/openlayers/lib/OpenLayers/Renderer.js @@ -1,1 +1,363 @@ - +/* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for + * full list of contributors). Published under the Clear BSD license. + * See http://svn.openlayers.org/trunk/openlayers/license.txt for the + * full text of the license. */ + +/** + * Class: OpenLayers.Renderer + * This is the base class for all renderers. + * + * This is based on a merger code written by Paul Spencer and Bertil Chapuis. + * It is largely composed of virtual functions that are to be implemented + * in technology-specific subclasses, but there is some generic code too. + * + * The functions that *are* implemented here merely deal with the maintenance + * of the size and extent variables, as well as the cached 'resolution' + * value. + * + * A note to the user that all subclasses should use getResolution() instead + * of directly accessing this.resolution in order to correctly use the + * cacheing system. + * + */ +OpenLayers.Renderer = OpenLayers.Class({ + + /** + * Property: container + * {DOMElement} + */ + container: null, + + /** + * Property: root + * {DOMElement} + */ + root: null, + + /** + * Property: extent + * {<OpenLayers.Bounds>} + */ + extent: null, + + /** + * Property: locked + * {Boolean} If the renderer is currently in a state where many things + * are changing, the 'locked' property is set to true. This means + * that renderers can expect at least one more drawFeature event to be + * called with the 'locked' property set to 'true': In some renderers, + * this might make sense to use as a 'only update local information' + * flag. + */ + locked: false, + + /** + * Property: size + * {<OpenLayers.Size>} + */ + size: null, + + /** + * Property: resolution + * {Float} cache of current map resolution + */ + resolution: null, + + /** + * Property: map + * {<OpenLayers.Map>} Reference to the map -- this is set in Vector's setMap() + */ + map: null, + + /** + * Constructor: OpenLayers.Renderer + * + * Parameters: + * containerID - {<String>} + * options - {Object} options for this renderer. See sublcasses for + * supported options. + */ + initialize: function(containerID, options) { + this.container = OpenLayers.Util.getElement(containerID); + }, + + /** + * APIMethod: destroy + */ + destroy: function() { + this.container = null; + this.extent = null; + this.size = null; + this.resolution = null; + this.map = null; + }, + + /** + * APIMethod: supported + * This should be overridden by specific subclasses + * + * Returns: + * {Boolean} Whether or not the browser supports the renderer class + */ + supported: function() { + return false; + }, + + /** + * Method: setExtent + * Set the visible part of the layer. + * + * Resolution has probably changed, so we nullify the resolution + * cache (this.resolution) -- this way it will be re-computed when + * next it is needed. + * We nullify the resolution cache (this.resolution) if resolutionChanged + * is set to true - this way it will be re-computed on the next + * getResolution() request. + * + * Parameters: + * extent - {<OpenLayers.Bounds>} + * resolutionChanged - {Boolean} + */ + setExtent: function(extent, resolutionChanged) { + this.extent = extent.clone(); + if (resolutionChanged) { + this.resolution = null; + } + }, + + /** + * Method: setSize + * Sets the size of the drawing surface. + * + * Resolution has probably changed, so we nullify the resolution + * cache (this.resolution) -- this way it will be re-computed when + * next it is needed. + * + * Parameters: + * size - {<OpenLayers.Size>} + */ + setSize: function(size) { + this.size = size.clone(); + this.resolution = null; + }, + + /** + * Method: getResolution + * Uses cached copy of resolution if available to minimize computing + * + * Returns: + * The current map's resolution + */ + getResolution: function() { + this.resolution = this.resolution || this.map.getResolution(); + return this.resolution; + }, + + /** + * Method: drawFeature + * Draw the feature. The optional style argument can be used + * to override the feature's own style. This method should only + * be called from layer.drawFeature(). + * + * Parameters: + * feature - {<OpenLayers.Feature.Vector>} + * style - {<Object>} + * + * Returns: + * {Boolean} true if the feature has been drawn completely, false if not, + * undefined if the feature had no geometry + */ + drawFeature: function(feature, style) { + if(style == null) { + style = feature.style; + } + if (feature.geometry) { + var bounds = feature.geometry.getBounds(); + if(bounds) { + if (!bounds.intersectsBounds(this.extent)) { + style = {display: "none"}; + } + var rendered = this.drawGeometry(feature.geometry, style, feature.id); + if(style.display != "none" && style.label && rendered !== false) { + var location = feature.geometry.getCentroid(); + if(style.labelXOffset || style.labelYOffset) { + xOffset = isNaN(style.labelXOffset) ? 0 : style.labelXOffset; + yOffset = isNaN(style.labelYOffset) ? 0 : style.labelYOffset; + var res = this.getResolution(); + location.move(xOffset*res, yOffset*res); + } + this.drawText(feature.id, style, location); + } else { + this.removeText(feature.id); + } + return rendered; + } + } + }, + + + /** + * Method: drawGeometry + * + * Draw a geometry. This should only be called from the renderer itself. + * Use layer.drawFeature() from outside the renderer. + * virtual function + * + * Parameters: + * geometry - {<OpenLayers.Geometry>} + * style - {Object} + * featureId - {<String>} + */ + drawGeometry: function(geometry, style, featureId) {}, + + /** + * Method: drawText + * Function for drawing text labels. + * This method is only called by the renderer itself. + * + * Parameters: + * featureId - {String} + * style - + * location - {<OpenLayers.Geometry.Point>} + */ + drawText: function(featureId, style, location) {}, + + /** + * Method: removeText + * Function for removing text labels. + * This method is only called by the renderer itself. + * + * Parameters: + * featureId - {String} + */ + removeText: function(featureId) {}, + + /** + * Method: clear + * Clear all vectors from the renderer. + * virtual function. + */ + clear: function() {}, + + /** + * Method: getFeatureIdFromEvent + * Returns a feature id from an event on the renderer. + * How this happens is specific to the renderer. This should be + * called from layer.getFeatureFromEvent(). + * Virtual function. + * + * Parameters: + * evt - {<OpenLayers.Event>} + * + * Returns: + * {String} A feature id or null. + */ + getFeatureIdFromEvent: function(evt) {}, + + /** + * Method: eraseFeatures + * This is called by the layer to erase features + * + * Parameters: + * features - {Array(<OpenLayers.Feature.Vector>)} + */ + eraseFeatures: function(features) { + if(!(features instanceof Array)) { + features = [features]; + } + for(var i=0, len=features.length; i<len; ++i) { + var feature = features[i]; + this.eraseGeometry(feature.geometry, feature.id); + this.removeText(feature.id); + } + }, + + /** + * Method: eraseGeometry + * Remove a geometry from the renderer (by id). + * virtual function. + * + * Parameters: + * geometry - {<OpenLayers.Geometry>} + * featureId - {String} + */ + eraseGeometry: function(geometry, featureId) {}, + + /** + * Method: moveRoot + * moves this renderer's root to a (different) renderer. + * To be implemented by subclasses that require a common renderer root for + * feature selection. + * + * Parameters: + * renderer - {<OpenLayers.Renderer>} target renderer for the moved root + */ + moveRoot: function(renderer) {}, + + /** + * Method: getRenderLayerId + * Gets the layer that this renderer's output appears on. If moveRoot was + * used, this will be different from the id of the layer containing the + * features rendered by this renderer. + * + * Returns: + * {String} the id of the output layer. + */ + getRenderLayerId: function() { + return this.container.id; + }, + + /** + * Method: applyDefaultSymbolizer + * + * Parameters: + * symbolizer - {Object} + * + * Returns: + * {Object} + */ + applyDefaultSymbolizer: function(symbolizer) { + var result = OpenLayers.Util.extend({}, + OpenLayers.Renderer.defaultSymbolizer); + if(symbolizer.stroke === false) { + delete result.strokeWidth; + delete result.strokeColor; + } + if(symbolizer.fill === false) { + delete result.fillColor; + } + OpenLayers.Util.extend(result, symbolizer); + return result; + }, + + CLASS_NAME: "OpenLayers.Renderer" +}); + +/** + * Constant: OpenLayers.Renderer.defaultSymbolizer + * {Object} Properties from this symbolizer will be applied to symbolizers + * with missing properties. This can also be used to set a global + * symbolizer default in OpenLayers. To be SLD 1.x compliant, add the + * following code before rendering any vector features: + * (code) + * OpenLayers.Renderer.defaultSymbolizer = { + * fillColor: "#808080", + * fillOpacity: 1, + * strokeColor: "#000000", + * strokeOpacity: 1, + * strokeWidth: 1, + * pointRadius: 3, + * graphicName: "square" + * }; + * (end) + */ +OpenLayers.Renderer.defaultSymbolizer = { + fillColor: "#000000", + strokeColor: "#000000", + strokeWidth: 2, + fillOpacity: 1, + strokeOpacity: 1, + pointRadius: 0 +}; + +