More trip planner testing with colors
[busui.git] / labs / openlayers / lib / OpenLayers / Tile / Image.js
blob:a/labs/openlayers/lib/OpenLayers/Tile/Image.js -> blob:b/labs/openlayers/lib/OpenLayers/Tile/Image.js
--- a/labs/openlayers/lib/OpenLayers/Tile/Image.js
+++ b/labs/openlayers/lib/OpenLayers/Tile/Image.js
@@ -1,1 +1,579 @@
-
+/* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for 
+ * full list of contributors). Published under the Clear BSD license.  
+ * See http://svn.openlayers.org/trunk/openlayers/license.txt for the
+ * full text of the license. */
+
+
+/**
+ * @requires OpenLayers/Tile.js
+ */
+
+/**
+ * Class: OpenLayers.Tile.Image
+ * Instances of OpenLayers.Tile.Image are used to manage the image tiles
+ * used by various layers.  Create a new image tile with the
+ * <OpenLayers.Tile.Image> constructor.
+ *
+ * Inherits from:
+ *  - <OpenLayers.Tile>
+ */
+OpenLayers.Tile.Image = OpenLayers.Class(OpenLayers.Tile, {
+
+    /** 
+     * Property: url
+     * {String} The URL of the image being requested. No default. Filled in by
+     * layer.getURL() function. 
+     */
+    url: null,
+    
+    /** 
+     * Property: imgDiv
+     * {DOMElement} The div element which wraps the image.
+     */
+    imgDiv: null,
+
+    /**
+     * Property: frame
+     * {DOMElement} The image element is appended to the frame.  Any gutter on
+     * the image will be hidden behind the frame. 
+     */ 
+    frame: null, 
+    
+    /**
+     * Property: layerAlphaHack
+     * {Boolean} True if the png alpha hack needs to be applied on the layer's div.
+     */
+    layerAlphaHack: null,
+    
+    /**
+     * Property: isBackBuffer
+     * {Boolean} Is this tile a back buffer tile?
+     */
+    isBackBuffer: false,
+    
+    /**
+     * Property: lastRatio
+     * {Float} Used in transition code only.  This is the previous ratio
+     *     of the back buffer tile resolution to the map resolution.  Compared
+     *     with the current ratio to determine if zooming occurred.
+     */
+    lastRatio: 1,
+
+    /**
+     * Property: isFirstDraw
+     * {Boolean} Is this the first time the tile is being drawn?
+     *     This is used to force resetBackBuffer to synchronize
+     *     the backBufferTile with the foreground tile the first time
+     *     the foreground tile loads so that if the user zooms
+     *     before the layer has fully loaded, the backBufferTile for
+     *     tiles that have been loaded can be used.
+     */
+    isFirstDraw: true,
+        
+    /**
+     * Property: backBufferTile
+     * {<OpenLayers.Tile>} A clone of the tile used to create transition
+     *     effects when the tile is moved or changes resolution.
+     */
+    backBufferTile: null,
+
+    /** TBD 3.0 - reorder the parameters to the init function to remove 
+     *             URL. the getUrl() function on the layer gets called on 
+     *             each draw(), so no need to specify it here.
+     * 
+     * Constructor: OpenLayers.Tile.Image
+     * Constructor for a new <OpenLayers.Tile.Image> instance.
+     * 
+     * Parameters:
+     * layer - {<OpenLayers.Layer>} layer that the tile will go in.
+     * position - {<OpenLayers.Pixel>}
+     * bounds - {<OpenLayers.Bounds>}
+     * url - {<String>} Deprecated. Remove me in 3.0.
+     * size - {<OpenLayers.Size>}
+     */   
+    initialize: function(layer, position, bounds, url, size) {
+        OpenLayers.Tile.prototype.initialize.apply(this, arguments);
+
+        this.url = url; //deprecated remove me
+        
+        this.frame = document.createElement('div'); 
+        this.frame.style.overflow = 'hidden'; 
+        this.frame.style.position = 'absolute'; 
+
+        this.layerAlphaHack = this.layer.alpha && OpenLayers.Util.alphaHack();
+    },
+
+    /** 
+     * APIMethod: destroy
+     * nullify references to prevent circular references and memory leaks
+     */
+    destroy: function() {
+        if (this.imgDiv != null)  {
+            if (this.layerAlphaHack) {
+                // unregister the "load" handler
+                OpenLayers.Event.stopObservingElement(this.imgDiv.childNodes[0]);                
+            }
+
+            // unregister the "load" and "error" handlers. Only the "error" handler if
+            // this.layerAlphaHack is true.
+            OpenLayers.Event.stopObservingElement(this.imgDiv);
+            
+            if (this.imgDiv.parentNode == this.frame) {
+                this.frame.removeChild(this.imgDiv);
+                this.imgDiv.map = null;
+            }
+            this.imgDiv.urls = null;
+            // abort any currently loading image
+            this.imgDiv.src = OpenLayers.Util.getImagesLocation() + "blank.gif";
+        }
+        this.imgDiv = null;
+        if ((this.frame != null) && (this.frame.parentNode == this.layer.div)) { 
+            this.layer.div.removeChild(this.frame); 
+        }
+        this.frame = null; 
+        
+        /* clean up the backBufferTile if it exists */
+        if (this.backBufferTile) {
+            this.backBufferTile.destroy();
+            this.backBufferTile = null;
+        }
+        
+        this.layer.events.unregister("loadend", this, this.resetBackBuffer);
+        
+        OpenLayers.Tile.prototype.destroy.apply(this, arguments);
+    },
+
+    /**
+     * Method: clone
+     *
+     * Parameters:
+     * obj - {<OpenLayers.Tile.Image>} The tile to be cloned
+     *
+     * Returns:
+     * {<OpenLayers.Tile.Image>} An exact clone of this <OpenLayers.Tile.Image>
+     */
+    clone: function (obj) {
+        if (obj == null) {
+            obj = new OpenLayers.Tile.Image(this.layer, 
+                                            this.position, 
+                                            this.bounds, 
+                                            this.url, 
+                                            this.size);        
+        } 
+        
+        //pick up properties from superclass
+        obj = OpenLayers.Tile.prototype.clone.apply(this, [obj]);
+        
+        //dont want to directly copy the image div
+        obj.imgDiv = null;
+            
+        
+        return obj;
+    },
+    
+    /**
+     * Method: draw
+     * Check that a tile should be drawn, and draw it.
+     * 
+     * Returns:
+     * {Boolean} Always returns true.
+     */
+    draw: function() {
+        if (this.layer != this.layer.map.baseLayer && this.layer.reproject) {
+            this.bounds = this.getBoundsFromBaseLayer(this.position);
+        }
+        var drawTile = OpenLayers.Tile.prototype.draw.apply(this, arguments);
+        
+        if ((OpenLayers.Util.indexOf(this.layer.SUPPORTED_TRANSITIONS, this.layer.transitionEffect) != -1) || 
+            this.layer.singleTile) {
+            if (drawTile) {
+                //we use a clone of this tile to create a double buffer for visual
+                //continuity.  The backBufferTile is used to create transition
+                //effects while the tile in the grid is repositioned and redrawn
+                if (!this.backBufferTile) {
+                    this.backBufferTile = this.clone();
+                    this.backBufferTile.hide();
+                    // this is important.  It allows the backBuffer to place itself
+                    // appropriately in the DOM.  The Image subclass needs to put
+                    // the backBufferTile behind the main tile so the tiles can
+                    // load over top and display as soon as they are loaded.
+                    this.backBufferTile.isBackBuffer = true;
+                    
+                    // potentially end any transition effects when the tile loads
+                    this.events.register('loadend', this, this.resetBackBuffer);
+                    
+                    // clear transition back buffer tile only after all tiles in
+                    // this layer have loaded to avoid visual glitches
+                    this.layer.events.register("loadend", this, this.resetBackBuffer);
+                }
+                // run any transition effects
+                this.startTransition();
+            } else {
+                // if we aren't going to draw the tile, then the backBuffer should
+                // be hidden too!
+                if (this.backBufferTile) {
+                    this.backBufferTile.clear();
+                }
+            }
+        } else {
+            if (drawTile && this.isFirstDraw) {
+                this.events.register('loadend', this, this.showTile);
+                this.isFirstDraw = false;
+            }   
+        }    
+        
+        if (!drawTile) {
+            return false;
+        }
+        
+        if (this.isLoading) {
+            //if we're already loading, send 'reload' instead of 'loadstart'.
+            this.events.triggerEvent("reload"); 
+        } else {
+            this.isLoading = true;
+            this.events.triggerEvent("loadstart");
+        }
+        
+        return this.renderTile();
+    },
+    
+    /** 
+     * Method: resetBackBuffer
+     * Triggered by two different events, layer loadend, and tile loadend.
+     *     In any of these cases, we check to see if we can hide the 
+     *     backBufferTile yet and update its parameters to match the 
+     *     foreground tile.
+     *
+     * Basic logic:
+     *  - If the backBufferTile hasn't been drawn yet, reset it
+     *  - If layer is still loading, show foreground tile but don't hide
+     *    the backBufferTile yet
+     *  - If layer is done loading, reset backBuffer tile and show 
+     *    foreground tile
+     */
+    resetBackBuffer: function() {
+        this.showTile();
+        if (this.backBufferTile && 
+            (this.isFirstDraw || !this.layer.numLoadingTiles)) {
+            this.isFirstDraw = false;
+            // check to see if the backBufferTile is within the max extents
+            // before rendering it 
+            var maxExtent = this.layer.maxExtent;
+            var withinMaxExtent = (maxExtent &&
+                                   this.bounds.intersectsBounds(maxExtent, false));
+            if (withinMaxExtent) {
+                this.backBufferTile.position = this.position;
+                this.backBufferTile.bounds = this.bounds;
+                this.backBufferTile.size = this.size;
+                this.backBufferTile.imageSize = this.layer.getImageSize(this.bounds) || this.size;
+                this.backBufferTile.imageOffset = this.layer.imageOffset;
+                this.backBufferTile.resolution = this.layer.getResolution();
+                this.backBufferTile.renderTile();
+            }
+
+            this.backBufferTile.hide();
+        }
+    },
+    
+    /**
+     * Method: renderTile
+     * Internal function to actually initialize the image tile,
+     *     position it correctly, and set its url.
+     */
+    renderTile: function() {
+        if (this.imgDiv == null) {
+            this.initImgDiv();
+        }
+
+        this.imgDiv.viewRequestID = this.layer.map.viewRequestID;
+        
+        if (this.layer.async) {
+            // Asyncronous image requests call the asynchronous getURL method
+            // on the layer to fetch an image that covers 'this.bounds', in the scope of
+            // 'this', setting the 'url' property of the layer itself, and running
+            // the callback 'positionFrame' when the image request returns.
+            this.layer.getURLasync(this.bounds, this, "url", this.positionImage);
+        } else {
+            // syncronous image requests get the url and position the frame immediately,
+            // and don't wait for an image request to come back.
+          
+            // needed for changing to a different server for onload error
+            if (this.layer.url instanceof Array) {
+                this.imgDiv.urls = this.layer.url.slice();
+            }
+          
+            this.url = this.layer.getURL(this.bounds);
+          
+            // position the frame immediately
+            this.positionImage(); 
+        }
+        return true;
+    },
+
+    /**
+     * Method: positionImage
+     * Using the properties currenty set on the layer, position the tile correctly.
+     * This method is used both by the async and non-async versions of the Tile.Image
+     * code.
+     */
+     positionImage: function() {
+        // if the this layer doesn't exist at the point the image is
+        // returned, do not attempt to use it for size computation
+        if (this.layer === null) {
+            return;
+        }
+        // position the frame 
+        OpenLayers.Util.modifyDOMElement(this.frame, 
+                                          null, this.position, this.size);   
+
+        var imageSize = this.layer.getImageSize(this.bounds); 
+        if (this.layerAlphaHack) {
+            OpenLayers.Util.modifyAlphaImageDiv(this.imgDiv,
+                    null, null, imageSize, this.url);
+        } else {
+            OpenLayers.Util.modifyDOMElement(this.imgDiv,
+                    null, null, imageSize) ;
+            this.imgDiv.src = this.url;
+        }
+    },
+
+    /** 
+     * Method: clear
+     *  Clear the tile of any bounds/position-related data so that it can 
+     *   be reused in a new location.
+     */
+    clear: function() {
+        if(this.imgDiv) {
+            this.hide();
+            if (OpenLayers.Tile.Image.useBlankTile) { 
+                this.imgDiv.src = OpenLayers.Util.getImagesLocation() + "blank.gif";
+            }    
+        }
+    },
+
+    /**
+     * Method: initImgDiv
+     * Creates the imgDiv property on the tile.
+     */
+    initImgDiv: function() {
+        
+        var offset = this.layer.imageOffset; 
+        var size = this.layer.getImageSize(this.bounds); 
+     
+        if (this.layerAlphaHack) {
+            this.imgDiv = OpenLayers.Util.createAlphaImageDiv(null,
+                                                           offset,
+                                                           size,
+                                                           null,
+                                                           "relative",
+                                                           null,
+                                                           null,
+                                                           null,
+                                                           true);
+        } else {
+            this.imgDiv = OpenLayers.Util.createImage(null,
+                                                      offset,
+                                                      size,
+                                                      null,
+                                                      "relative",
+                                                      null,
+                                                      null,
+                                                      true);
+        }
+        
+        this.imgDiv.className = 'olTileImage';
+
+        /* checkImgURL used to be used to called as a work around, but it
+           ended up hiding problems instead of solving them and broke things
+           like relative URLs. See discussion on the dev list:
+           http://openlayers.org/pipermail/dev/2007-January/000205.html
+
+        OpenLayers.Event.observe( this.imgDiv, "load",
+            OpenLayers.Function.bind(this.checkImgURL, this) );
+        */
+        this.frame.style.zIndex = this.isBackBuffer ? 0 : 1;
+        this.frame.appendChild(this.imgDiv); 
+        this.layer.div.appendChild(this.frame); 
+
+        if(this.layer.opacity != null) {
+            
+            OpenLayers.Util.modifyDOMElement(this.imgDiv, null, null, null,
+                                             null, null, null, 
+                                             this.layer.opacity);
+        }
+
+        // we need this reference to check back the viewRequestID
+        this.imgDiv.map = this.layer.map;
+
+        //bind a listener to the onload of the image div so that we 
+        // can register when a tile has finished loading.
+        var onload = function() {
+            
+            //normally isLoading should always be true here but there are some 
+            // right funky conditions where loading and then reloading a tile
+            // with the same url *really*fast*. this check prevents sending 
+            // a 'loadend' if the msg has already been sent
+            //
+            if (this.isLoading) { 
+                this.isLoading = false; 
+                this.events.triggerEvent("loadend"); 
+            }
+        };
+        
+        if (this.layerAlphaHack) { 
+            OpenLayers.Event.observe(this.imgDiv.childNodes[0], 'load', 
+                                     OpenLayers.Function.bind(onload, this));    
+        } else { 
+            OpenLayers.Event.observe(this.imgDiv, 'load', 
+                                 OpenLayers.Function.bind(onload, this)); 
+        } 
+        
+
+        // Bind a listener to the onerror of the image div so that we
+        // can registere when a tile has finished loading with errors.
+        var onerror = function() {
+
+            // If we have gone through all image reload attempts, it is time
+            // to realize that we are done with this image. Since
+            // OpenLayers.Util.onImageLoadError already has taken care about
+            // the error, we can continue as if the image was loaded
+            // successfully.
+            if (this.imgDiv._attempts > OpenLayers.IMAGE_RELOAD_ATTEMPTS) {
+                onload.call(this);
+            }
+        };
+        OpenLayers.Event.observe(this.imgDiv, "error",
+                                 OpenLayers.Function.bind(onerror, this));
+    },
+
+    /**
+     * Method: checkImgURL
+     * Make sure that the image that just loaded is the one this tile is meant
+     * to display, since panning/zooming might have changed the tile's URL in
+     * the meantime. If the tile URL did change before the image loaded, set
+     * the imgDiv display to 'none', as either (a) it will be reset to visible
+     * when the new URL loads in the image, or (b) we don't want to display
+     * this tile after all because its new bounds are outside our maxExtent.
+     * 
+     * This function should no longer  be neccesary with the improvements to
+     * Grid.js in OpenLayers 2.3. The lack of a good isEquivilantURL function
+     * caused problems in 2.2, but it's possible that with the improved 
+     * isEquivilant URL function, this might be neccesary at some point.
+     * 
+     * See discussion in the thread at 
+     * http://openlayers.org/pipermail/dev/2007-January/000205.html
+     */
+    checkImgURL: function () {
+        // Sometimes our image will load after it has already been removed
+        // from the map, in which case this check is not needed.  
+        if (this.layer) {
+            var loaded = this.layerAlphaHack ? this.imgDiv.firstChild.src : this.imgDiv.src;
+            if (!OpenLayers.Util.isEquivalentUrl(loaded, this.url)) {
+                this.hide();
+            }
+        }
+    },
+    
+    /**
+     * Method: startTransition
+     * This method is invoked on tiles that are backBuffers for tiles in the
+     *     grid.  The grid tile is about to be cleared and a new tile source
+     *     loaded.  This is where the transition effect needs to be started
+     *     to provide visual continuity.
+     */
+    startTransition: function() {
+        // backBufferTile has to be valid and ready to use
+        if (!this.backBufferTile || !this.backBufferTile.imgDiv) {
+            return;
+        }
+
+        // calculate the ratio of change between the current resolution of the
+        // backBufferTile and the layer.  If several animations happen in a
+        // row, then the backBufferTile will scale itself appropriately for
+        // each request.
+        var ratio = 1;
+        if (this.backBufferTile.resolution) {
+            ratio = this.backBufferTile.resolution / this.layer.getResolution();
+        }
+        
+        // if the ratio is not the same as it was last time (i.e. we are
+        // zooming), then we need to adjust the backBuffer tile
+        if (ratio != this.lastRatio) {
+            if (this.layer.transitionEffect == 'resize') {
+                // In this case, we can just immediately resize the 
+                // backBufferTile.
+                var upperLeft = new OpenLayers.LonLat(
+                    this.backBufferTile.bounds.left, 
+                    this.backBufferTile.bounds.top
+                );
+                var size = new OpenLayers.Size(
+                    this.backBufferTile.size.w * ratio,
+                    this.backBufferTile.size.h * ratio
+                );
+
+                var px = this.layer.map.getLayerPxFromLonLat(upperLeft);
+                OpenLayers.Util.modifyDOMElement(this.backBufferTile.frame, 
+                                                 null, px, size);
+                var imageSize = this.backBufferTile.imageSize;
+                imageSize = new OpenLayers.Size(imageSize.w * ratio, 
+                                                imageSize.h * ratio);
+                var imageOffset = this.backBufferTile.imageOffset;
+                if(imageOffset) {
+                    imageOffset = new OpenLayers.Pixel(
+                        imageOffset.x * ratio, imageOffset.y * ratio
+                    );
+                }
+
+                OpenLayers.Util.modifyDOMElement(
+                    this.backBufferTile.imgDiv, null, imageOffset, imageSize
+                ) ;
+
+                this.backBufferTile.show();
+            }
+        } else {
+            // default effect is just to leave the existing tile
+            // until the new one loads if this is a singleTile and
+            // there was no change in resolution.  Otherwise we
+            // don't bother to show the backBufferTile at all
+            if (this.layer.singleTile) {
+                this.backBufferTile.show();
+            } else {
+                this.backBufferTile.hide();
+            }
+        }
+        this.lastRatio = ratio;
+
+    },
+    
+    /** 
+     * Method: show
+     * Show the tile by showing its frame.
+     */
+    show: function() {
+        this.frame.style.display = '';
+        // Force a reflow on gecko based browsers to actually show the element
+        // before continuing execution.
+        if (OpenLayers.Util.indexOf(this.layer.SUPPORTED_TRANSITIONS, 
+                this.layer.transitionEffect) != -1) {
+            if (navigator.userAgent.toLowerCase().indexOf("gecko") != -1) { 
+                this.frame.scrollLeft = this.frame.scrollLeft; 
+            } 
+        }
+    },
+    
+    /** 
+     * Method: hide
+     * Hide the tile by hiding its frame.
+     */
+    hide: function() {
+        this.frame.style.display = 'none';
+    },
+    
+    CLASS_NAME: "OpenLayers.Tile.Image"
+  }
+);
+
+OpenLayers.Tile.Image.useBlankTile = ( 
+    OpenLayers.Util.getBrowserName() == "safari" || 
+    OpenLayers.Util.getBrowserName() == "opera"); 
+