More trip planner testing with colors
[busui.git] / labs / openlayers / lib / OpenLayers / Tile.js
blob:a/labs/openlayers/lib/OpenLayers/Tile.js -> blob:b/labs/openlayers/lib/OpenLayers/Tile.js
--- a/labs/openlayers/lib/OpenLayers/Tile.js
+++ b/labs/openlayers/lib/OpenLayers/Tile.js
@@ -1,1 +1,282 @@
-
+/* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for 
+ * full list of contributors). Published under the Clear BSD license.  
+ * See http://svn.openlayers.org/trunk/openlayers/license.txt for the
+ * full text of the license. */
+
+
+/*
+ * @requires OpenLayers/Util.js
+ * @requires OpenLayers/Console.js
+ */
+
+/*
+ * Class: OpenLayers.Tile 
+ * This is a class designed to designate a single tile, however
+ *     it is explicitly designed to do relatively little. Tiles store 
+ *     information about themselves -- such as the URL that they are related
+ *     to, and their size - but do not add themselves to the layer div 
+ *     automatically, for example. Create a new tile with the 
+ *     <OpenLayers.Tile> constructor, or a subclass. 
+ * 
+ * TBD 3.0 - remove reference to url in above paragraph
+ * 
+ */
+OpenLayers.Tile = OpenLayers.Class({
+    
+    /** 
+     * Constant: EVENT_TYPES
+     * {Array(String)} Supported application event types
+     */
+    EVENT_TYPES: [ "loadstart", "loadend", "reload", "unload"],
+    
+    /**
+     * APIProperty: events
+     * {<OpenLayers.Events>} An events object that handles all 
+     *                       events on the tile.
+     */
+    events: null,
+
+    /**
+     * Property: id 
+     * {String} null
+     */
+    id: null,
+    
+    /** 
+     * Property: layer 
+     * {<OpenLayers.Layer>} layer the tile is attached to 
+     */
+    layer: null,
+    
+    /**
+     * Property: url
+     * {String} url of the request.
+     *
+     * TBD 3.0 
+     * Deprecated. The base tile class does not need an url. This should be 
+     * handled in subclasses. Does not belong here.
+     */
+    url: null,
+
+    /** 
+     * APIProperty: bounds 
+     * {<OpenLayers.Bounds>} null
+     */
+    bounds: null,
+    
+    /** 
+     * Property: size 
+     * {<OpenLayers.Size>} null
+     */
+    size: null,
+    
+    /** 
+     * Property: position 
+     * {<OpenLayers.Pixel>} Top Left pixel of the tile
+     */    
+    position: null,
+
+    /**
+     * Property: isLoading
+     * {Boolean} Is the tile loading?
+     */
+    isLoading: false,
+        
+    /** TBD 3.0 -- remove 'url' from the list of parameters to the constructor.
+     *             there is no need for the base tile class to have a url.
+     * 
+     * Constructor: OpenLayers.Tile
+     * Constructor for a new <OpenLayers.Tile> instance.
+     * 
+     * Parameters:
+     * layer - {<OpenLayers.Layer>} layer that the tile will go in.
+     * position - {<OpenLayers.Pixel>}
+     * bounds - {<OpenLayers.Bounds>}
+     * url - {<String>}
+     * size - {<OpenLayers.Size>}
+     */   
+    initialize: function(layer, position, bounds, url, size) {
+        this.layer = layer;
+        this.position = position.clone();
+        this.bounds = bounds.clone();
+        this.url = url;
+        this.size = size.clone();
+
+        //give the tile a unique id based on its BBOX.
+        this.id = OpenLayers.Util.createUniqueID("Tile_");
+        
+        this.events = new OpenLayers.Events(this, null, this.EVENT_TYPES);
+    },
+
+    /**
+     * Method: unload
+     * Call immediately before destroying if you are listening to tile
+     * events, so that counters are properly handled if tile is still
+     * loading at destroy-time. Will only fire an event if the tile is
+     * still loading.
+     */
+    unload: function() {
+       if (this.isLoading) { 
+           this.isLoading = false; 
+           this.events.triggerEvent("unload"); 
+       }
+    },
+    
+    /** 
+     * APIMethod: destroy
+     * Nullify references to prevent circular references and memory leaks.
+     */
+    destroy:function() {
+        this.layer  = null;
+        this.bounds = null;
+        this.size = null;
+        this.position = null;
+        
+        this.events.destroy();
+        this.events = null;
+    },
+    
+    /**
+     * Method: clone
+     *
+     * Parameters:
+     * obj - {<OpenLayers.Tile>} The tile to be cloned
+     *
+     * Returns:
+     * {<OpenLayers.Tile>} An exact clone of this <OpenLayers.Tile>
+     */
+    clone: function (obj) {
+        if (obj == null) {
+            obj = new OpenLayers.Tile(this.layer, 
+                                      this.position, 
+                                      this.bounds, 
+                                      this.url, 
+                                      this.size);
+        } 
+        
+        // catch any randomly tagged-on properties
+        OpenLayers.Util.applyDefaults(obj, this);
+        
+        return obj;
+    },
+
+    /**
+     * Method: draw
+     * Clear whatever is currently in the tile, then return whether or not 
+     *     it should actually be re-drawn.
+     * 
+     * Returns:
+     * {Boolean} Whether or not the tile should actually be drawn. Note that 
+     *     this is not really the best way of doing things, but such is 
+     *     the way the code has been developed. Subclasses call this and
+     *     depend on the return to know if they should draw or not.
+     */
+    draw: function() {
+        var maxExtent = this.layer.maxExtent;
+        var withinMaxExtent = (maxExtent &&
+                               this.bounds.intersectsBounds(maxExtent, false));
+ 
+        // The only case where we *wouldn't* want to draw the tile is if the 
+        // tile is outside its layer's maxExtent.
+        this.shouldDraw = (withinMaxExtent || this.layer.displayOutsideMaxExtent);
+                
+        //clear tile's contents and mark as not drawn
+        this.clear();
+        
+        return this.shouldDraw;
+    },
+    
+    /** 
+     * Method: moveTo
+     * Reposition the tile.
+     *
+     * Parameters:
+     * bounds - {<OpenLayers.Bounds>}
+     * position - {<OpenLayers.Pixel>}
+     * redraw - {Boolean} Call draw method on tile after moving.
+     *     Default is true
+     */
+    moveTo: function (bounds, position, redraw) {
+        if (redraw == null) {
+            redraw = true;
+        }
+
+        this.bounds = bounds.clone();
+        this.position = position.clone();
+        if (redraw) {
+            this.draw();
+        }
+    },
+
+    /** 
+     * Method: clear
+     * Clear the tile of any bounds/position-related data so that it can 
+     *     be reused in a new location. To be implemented by subclasses.
+     */
+    clear: function() {
+        // to be implemented by subclasses
+    },
+    
+    /**   
+     * Method: getBoundsFromBaseLayer
+     * Take the pixel locations of the corner of the tile, and pass them to 
+     *     the base layer and ask for the location of those pixels, so that 
+     *     displaying tiles over Google works fine.
+     *
+     * Parameters:
+     * position - {<OpenLayers.Pixel>}
+     *
+     * Returns:
+     * bounds - {<OpenLayers.Bounds>} 
+     */
+    getBoundsFromBaseLayer: function(position) {
+        var msg = OpenLayers.i18n('reprojectDeprecated',
+                                              {'layerName':this.layer.name});
+        OpenLayers.Console.warn(msg);
+        var topLeft = this.layer.map.getLonLatFromLayerPx(position); 
+        var bottomRightPx = position.clone();
+        bottomRightPx.x += this.size.w;
+        bottomRightPx.y += this.size.h;
+        var bottomRight = this.layer.map.getLonLatFromLayerPx(bottomRightPx); 
+        // Handle the case where the base layer wraps around the date line.
+        // Google does this, and it breaks WMS servers to request bounds in 
+        // that fashion.  
+        if (topLeft.lon > bottomRight.lon) {
+            if (topLeft.lon < 0) {
+                topLeft.lon = -180 - (topLeft.lon+180);
+            } else {
+                bottomRight.lon = 180+bottomRight.lon+180;
+            }        
+        }
+        var bounds = new OpenLayers.Bounds(topLeft.lon, 
+                                       bottomRight.lat, 
+                                       bottomRight.lon, 
+                                       topLeft.lat);  
+        return bounds;
+    },        
+        
+    /** 
+     * Method: showTile
+     * Show the tile only if it should be drawn.
+     */
+    showTile: function() { 
+        if (this.shouldDraw) {
+            this.show();
+        }
+    },
+    
+    /** 
+     * Method: show
+     * Show the tile.  To be implemented by subclasses.
+     */
+    show: function() { },
+    
+    /** 
+     * Method: hide
+     * Hide the tile.  To be implemented by subclasses.
+     */
+    hide: function() { },
+    
+    CLASS_NAME: "OpenLayers.Tile"
+});
+