/*! * bean.js - copyright Jacob Thornton 2011 * https://github.com/fat/bean * MIT License * special thanks to: * dean edwards: http://dean.edwards.name/ * dperini: https://github.com/dperini/nwevents * the entire mootools team: github.com/mootools/mootools-core */ /*global module:true, define:true*/ !function (name, context, definition) { if (typeof module !== 'undefined') module.exports = definition(name, context); else if (typeof define === 'function' && typeof define.amd === 'object') define(definition); else context[name] = definition(name, context); }('bean', this, function (name, context) { var win = window , old = context[name] , overOut = /over|out/ , namespaceRegex = /[^\.]*(?=\..*)\.|.*/ , nameRegex = /\..*/ , addEvent = 'addEventListener' , attachEvent = 'attachEvent' , removeEvent = 'removeEventListener' , detachEvent = 'detachEvent' , doc = document || {} , root = doc.documentElement || {} , W3C_MODEL = root[addEvent] , eventSupport = W3C_MODEL ? addEvent : attachEvent , slice = Array.prototype.slice , mouseTypeRegex = /click|mouse|menu|drag|drop/i , touchTypeRegex = /^touch|^gesture/i , ONE = { one: 1 } // singleton for quick matching making add() do one() , nativeEvents = (function (hash, events, i) { for (i = 0; i < events.length; i++) hash[events[i]] = 1 return hash })({}, ( 'click dblclick mouseup mousedown contextmenu ' + // mouse buttons 'mousewheel DOMMouseScroll ' + // mouse wheel 'mouseover mouseout mousemove selectstart selectend ' + // mouse movement 'keydown keypress keyup ' + // keyboard 'orientationchange ' + // mobile 'focus blur change reset select submit ' + // form elements 'load unload beforeunload resize move DOMContentLoaded readystatechange ' + // window 'error abort scroll ' + // misc (W3C_MODEL ? // element.fireEvent('onXYZ'... is not forgiving if we try to fire an event // that doesn't actually exist, so make sure we only do these on newer browsers 'show ' + // mouse buttons 'input invalid ' + // form elements 'touchstart touchmove touchend touchcancel ' + // touch 'gesturestart gesturechange gestureend ' + // gesture 'message readystatechange pageshow pagehide popstate ' + // window 'hashchange offline online ' + // window 'afterprint beforeprint ' + // printing 'dragstart dragenter dragover dragleave drag drop dragend ' + // dnd 'loadstart progress suspend emptied stalled loadmetadata ' + // media 'loadeddata canplay canplaythrough playing waiting seeking ' + // media 'seeked ended durationchange timeupdate play pause ratechange ' + // media 'volumechange cuechange ' + // media 'checking noupdate downloading cached updateready obsolete ' + // appcache '' : '') ).split(' ') ) , customEvents = (function () { function isDescendant(parent, node) { while ((node = node.parentNode) !== null) { if (node === parent) return true } return false } function check(event) { var related = event.relatedTarget if (!related) return related === null return (related !== this && related.prefix !== 'xul' && !/document/.test(this.toString()) && !isDescendant(this, related)) } return { mouseenter: { base: 'mouseover', condition: check }, mouseleave: { base: 'mouseout', condition: check }, mousewheel: { base: /Firefox/.test(navigator.userAgent) ? 'DOMMouseScroll' : 'mousewheel' } } })() , fixEvent = (function () { var commonProps = 'altKey attrChange attrName bubbles cancelable ctrlKey currentTarget detail eventPhase getModifierState isTrusted metaKey relatedNode relatedTarget shiftKey srcElement target timeStamp type view which'.split(' ') , mouseProps = commonProps.concat('button buttons clientX clientY dataTransfer fromElement offsetX offsetY pageX pageY screenX screenY toElement'.split(' ')) , keyProps = commonProps.concat('char charCode key keyCode'.split(' ')) , touchProps = commonProps.concat('touches targetTouches changedTouches scale rotation'.split(' ')) , preventDefault = 'preventDefault' , createPreventDefault = function (event) { return function () { if (event[preventDefault]) event[preventDefault]() else event.returnValue = false } } , stopPropagation = 'stopPropagation' , createStopPropagation = function (event) { return function () { if (event[stopPropagation]) event[stopPropagation]() else event.cancelBubble = true } } , createStop = function (synEvent) { return function () { synEvent[preventDefault]() synEvent[stopPropagation]() synEvent.stopped = true } } , copyProps = function (event, result, props) { var i, p for (i = props.length; i--;) { p = props[i] if (!(p in result) && p in event) result[p] = event[p] } } return function (event, isNative) { var result = { originalEvent: event, isNative: isNative } if (!event) return result var props , type = event.type , target = event.target || event.srcElement result[preventDefault] = createPreventDefault(event) result[stopPropagation] = createStopPropagation(event) result.stop = createStop(result) result.target = target && target.nodeType === 3 ? target.parentNode : target if (isNative) { // we only need basic augmentation on custom events, the rest is too expensive if (type.indexOf('key') !== -1) { props = keyProps result.keyCode = event.which || event.keyCode } else if (mouseTypeRegex.test(type)) { props = mouseProps result.rightClick = event.which === 3 || event.button === 2 result.pos = { x: 0, y: 0 } if (event.pageX || event.pageY) { result.clientX = event.pageX result.clientY = event.pageY } else if (event.clientX || event.clientY) { result.clientX = event.clientX + doc.body.scrollLeft + root.scrollLeft result.clientY = event.clientY + doc.body.scrollTop + root.scrollTop } if (overOut.test(type)) result.relatedTarget = event.relatedTarget || event[(type === 'mouseover' ? 'from' : 'to') + 'Element'] } else if (touchTypeRegex.test(type)) { props = touchProps } copyProps(event, result, props || commonProps) } return result } })() // if we're in old IE we can't do onpropertychange on doc or win so we use doc.documentElement for both , targetElement = function (element, isNative) { return !W3C_MODEL && !isNative && (element === doc || element === win) ? root : element } // we use one of these per listener, of any type , RegEntry = (function () { function entry(element, type, handler, original, namespaces) { this.element = element this.type = type this.handler = handler this.original = original this.namespaces = namespaces this.custom = customEvents[type] this.isNative = nativeEvents[type] && element[eventSupport] this.eventType = W3C_MODEL || this.isNative ? type : 'propertychange' this.customType = !W3C_MODEL && !this.isNative && type this.target = targetElement(element, this.isNative) this.eventSupport = this.target[eventSupport] } entry.prototype = { // given a list of namespaces, is our entry in any of them? inNamespaces: function (checkNamespaces) { var i, j if (!checkNamespaces) return true if (!this.namespaces) return false for (i = checkNamespaces.length; i--;) { for (j = this.namespaces.length; j--;) { if (checkNamespaces[i] === this.namespaces[j]) return true } } return false } // match by element, original fn (opt), handler fn (opt) , matches: function (checkElement, checkOriginal, checkHandler) { return this.element === checkElement && (!checkOriginal || this.original === checkOriginal) && (!checkHandler || this.handler === checkHandler) } } return entry })() , registry = (function () { // our map stores arrays by event type, just because it's better than storing // everything in a single array. uses '$' as a prefix for the keys for safety var map = {} // generic functional search of our registry for matching listeners, // `fn` returns false to break out of the loop , forAll = function (element, type, original, handler, fn) { if (!type || type === '*') { // search the whole registry for (var t in map) { if (t.charAt(0) === '$') forAll(element, t.substr(1), original, handler, fn) } } else { var i = 0, l, list = map['$' + type], all = element === '*' if (!list) return for (l = list.length; i < l; i++) { if (all || list[i].matches(element, original, handler)) if (!fn(list[i], list, i, type)) return } } } , has = function (element, type, original) { // we're not using forAll here simply because it's a bit slower and this // needs to be fast var i, list = map['$' + type] if (list) { for (i = list.length; i--;) { if (list[i].matches(element, original, null)) return true } } return false } , get = function (element, type, original) { var entries = [] forAll(element, type, original, null, function (entry) { return entries.push(entry) }) return entries } , put = function (entry) { (map['$' + entry.type] || (map['$' + entry.type] = [])).push(entry) return entry } , del = function (entry) { forAll(entry.element, entry.type, null, entry.handler, function (entry, list, i) { list.splice(i, 1) if (list.length === 0) delete map['$' + entry.type] return false }) } // dump all entries, used for onunload , entries = function () { var t, entries = [] for (t in map) { if (t.charAt(0) === '$') entries = entries.concat(map[t]) } return entries } return { has: has, get: get, put: put, del: del, entries: entries } })() // add and remove listeners to DOM elements , listener = W3C_MODEL ? function (element, type, fn, add) { element[add ? addEvent : removeEvent](type, fn, false) } : function (element, type, fn, add, custom) { if (custom && add && element['_on' + custom] === null) element['_on' + custom] = 0 element[add ? attachEvent : detachEvent]('on' + type, fn) } , nativeHandler = function (element, fn, args) { return function (event) { event = fixEvent(event || ((this.ownerDocument || this.document || this).parentWindow || win).event, true) return fn.apply(element, [event].concat(args)) } } , customHandler = function (element, fn, type, condition, args, isNative) { return function (event) { if (condition ? condition.apply(this, arguments) : W3C_MODEL ? true : event && event.propertyName === '_on' + type || !event) { if (event) event = fixEvent(event || ((this.ownerDocument || this.document || this).parentWindow || win).event, isNative) fn.apply(element, event && (!args || args.length === 0) ? arguments : slice.call(arguments, event ? 0 : 1).concat(args)) } } } , once = function (rm, element, type, fn, originalFn) { // wrap the handler in a handler that does a remove as well return function () { rm(element, type, originalFn) fn.apply(this, arguments) } } , removeListener = function (element, orgType, handler, namespaces) { var i, l, entry , type = (orgType && orgType.replace(nameRegex, '')) , handlers = registry.get(element, type, handler) for (i = 0, l = handlers.length; i < l; i++) { if (handlers[i].inNamespaces(namespaces)) { if ((entry = handlers[i]).eventSupport) listener(entry.target, entry.eventType, entry.handler, false, entry.type) // TODO: this is problematic, we have a registry.get() and registry.del() that // both do registry searches so we waste cycles doing this. Needs to be rolled into // a single registry.forAll(fn) that removes while finding, but the catch is that // we'll be splicing the arrays that we're iterating over. Needs extra tests to // make sure we don't screw it up. @rvagg registry.del(entry) } } } , addListener = function (element, orgType, fn, originalFn, args) { var entry , type = orgType.replace(nameRegex, '') , namespaces = orgType.replace(namespaceRegex, '').split('.') if (registry.has(element, type, fn)) return element // no dupe if (type === 'unload') fn = once(removeListener, element, type, fn, originalFn) // self clean-up if (customEvents[type]) { if (customEvents[type].condition) fn = customHandler(element, fn, type, customEvents[type].condition, true) type = customEvents[type].base || type } entry = registry.put(new RegEntry(element, type, fn, originalFn, namespaces[0] && namespaces)) entry.handler = entry.isNative ? nativeHandler(element, entry.handler, args) : customHandler(element, entry.handler, type, false, args, false) if (entry.eventSupport) listener(entry.target, entry.eventType, entry.handler, true, entry.customType) } , del = function (selector, fn, $) { return function (e) { var target, i, array = typeof selector === 'string' ? $(selector, this) : selector for (target = e.target; target && target !== this; target = target.parentNode) { for (i = array.length; i--;) { if (array[i] === target) { return fn.apply(target, arguments) } } } } } , remove = function (element, typeSpec, fn) { var k, m, type, namespaces, i , rm = removeListener , isString = typeSpec && typeof typeSpec === 'string' if (isString && typeSpec.indexOf(' ') > 0) { // remove(el, 't1 t2 t3', fn) or remove(el, 't1 t2 t3') typeSpec = typeSpec.split(' ') for (i = typeSpec.length; i--;) remove(element, typeSpec[i], fn) return element } type = isString && typeSpec.replace(nameRegex, '') if (type && customEvents[type]) type = customEvents[type].type if (!typeSpec || isString) { // remove(el) or remove(el, t1.ns) or remove(el, .ns) or remove(el, .ns1.ns2.ns3) if (namespaces = isString && typeSpec.replace(namespaceRegex, '')) namespaces = namespaces.split('.') rm(element, type, fn, namespaces) } else if (typeof typeSpec === 'function') { // remove(el, fn) rm(element, null, typeSpec) } else { // remove(el, { t1: fn1, t2, fn2 }) for (k in typeSpec) { if (typeSpec.hasOwnProperty(k)) remove(element, k, typeSpec[k]) } } return element } , add = function (element, events, fn, delfn, $) { var type, types, i, args , originalFn = fn , isDel = fn && typeof fn === 'string' if (events && !fn && typeof events === 'object') { for (type in events) { if (events.hasOwnProperty(type)) add.apply(this, [ element, type, events[type] ]) } } else { args = arguments.length > 3 ? slice.call(arguments, 3) : [] types = (isDel ? fn : events).split(' ') isDel && (fn = del(events, (originalFn = delfn), $)) && (args = slice.call(args, 1)) // special case for one() this === ONE && (fn = once(remove, element, events, fn, originalFn)) for (i = types.length; i--;) addListener(element, types[i], fn, originalFn, args) } return element } , one = function () { return add.apply(ONE, arguments) } , fireListener = W3C_MODEL ? function (isNative, type, element) { var evt = doc.createEvent(isNative ? 'HTMLEvents' : 'UIEvents') evt[isNative ? 'initEvent' : 'initUIEvent'](type, true, true, win, 1) element.dispatchEvent(evt) } : function (isNative, type, element) { element = targetElement(element, isNative) // if not-native then we're using onpropertychange so we just increment a custom property isNative ? element.fireEvent('on' + type, doc.createEventObject()) : element['_on' + type]++ } , fire = function (element, type, args) { var i, j, l, names, handlers , types = type.split(' ') for (i = types.length; i--;) { type = types[i].replace(nameRegex, '') if (names = types[i].replace(namespaceRegex, '')) names = names.split('.') if (!names && !args && element[eventSupport]) { fireListener(nativeEvents[type], type, element) } else { // non-native event, either because of a namespace, arguments or a non DOM element // iterate over all listeners and manually 'fire' handlers = registry.get(element, type) args = [false].concat(args) for (j = 0, l = handlers.length; j < l; j++) { if (handlers[j].inNamespaces(names)) handlers[j].handler.apply(element, args) } } } return element } , clone = function (element, from, type) { var i = 0 , handlers = registry.get(from, type) , l = handlers.length for (; i < l; i++) handlers[i].original && add(element, handlers[i].type, handlers[i].original) return element } , bean = { add: add, one: one, remove: remove, clone: clone, fire: fire, noConflict: function () { context[name] = old return this } } if (win[attachEvent]) { // for IE, clean up on unload to avoid leaks var cleanup = function () { var i, entries = registry.entries() for (i in entries) { if (entries[i].type && entries[i].type !== 'unload') remove(entries[i].element, entries[i].type) } win[detachEvent]('onunload', cleanup) win.CollectGarbage && win.CollectGarbage() } win[attachEvent]('onunload', cleanup) } return bean }); // Underscore.js 1.1.7 // (c) 2011 Jeremy Ashkenas, DocumentCloud Inc. // Underscore is freely distributable under the MIT license. // Portions of Underscore are inspired or borrowed from Prototype, // Oliver Steele's Functional, and John Resig's Micro-Templating. // For all details and documentation: // http://documentcloud.github.com/underscore (function () { // Baseline setup // -------------- // Establish the root object, `window` in the browser, or `global` on the server. var root = this; // Save the previous value of the `_` variable. var previousUnderscore = root._; // Establish the object that gets returned to break out of a loop iteration. var breaker = {}; // Save bytes in the minified (but not gzipped) version: var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype; // Create quick reference variables for speed access to core prototypes. var slice = ArrayProto.slice, unshift = ArrayProto.unshift, toString = ObjProto.toString, hasOwnProperty = ObjProto.hasOwnProperty; // All **ECMAScript 5** native function implementations that we hope to use // are declared here. var nativeForEach = ArrayProto.forEach, nativeMap = ArrayProto.map, nativeReduce = ArrayProto.reduce, nativeReduceRight = ArrayProto.reduceRight, nativeFilter = ArrayProto.filter, nativeEvery = ArrayProto.every, nativeSome = ArrayProto.some, nativeIndexOf = ArrayProto.indexOf, nativeLastIndexOf = ArrayProto.lastIndexOf, nativeIsArray = Array.isArray, nativeKeys = Object.keys, nativeBind = FuncProto.bind; // Create a safe reference to the Underscore object for use below. var _ = function (obj) { return new wrapper(obj); }; // Export the Underscore object for **CommonJS**, with backwards-compatibility // for the old `require()` API. If we're not in CommonJS, add `_` to the // global object. if (typeof module !== 'undefined' && module.exports) { module.exports = _; _._ = _; } else { // Exported as a string, for Closure Compiler "advanced" mode. root['_'] = _; } // Current version. _.VERSION = '1.1.7'; // Collection Functions // -------------------- // The cornerstone, an `each` implementation, aka `forEach`. // Handles objects with the built-in `forEach`, arrays, and raw objects. // Delegates to **ECMAScript 5**'s native `forEach` if available. var each = _.each = _.forEach = function (obj, iterator, context) { if (obj == null) return; if (nativeForEach && obj.forEach === nativeForEach) { obj.forEach(iterator, context); } else if (obj.length === +obj.length) { for (var i = 0, l = obj.length; i < l; i++) { if (i in obj && iterator.call(context, obj[i], i, obj) === breaker) return; } } else { for (var key in obj) { if (hasOwnProperty.call(obj, key)) { if (iterator.call(context, obj[key], key, obj) === breaker) return; } } } }; // Return the results of applying the iterator to each element. // Delegates to **ECMAScript 5**'s native `map` if available. _.map = function (obj, iterator, context) { var results = []; if (obj == null) return results; if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context); each(obj, function (value, index, list) { results[results.length] = iterator.call(context, value, index, list); }); return results; }; // **Reduce** builds up a single result from a list of values, aka `inject`, // or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available. _.reduce = _.foldl = _.inject = function (obj, iterator, memo, context) { var initial = memo !== void 0; if (obj == null) obj = []; if (nativeReduce && obj.reduce === nativeReduce) { if (context) iterator = _.bind(iterator, context); return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator); } each(obj, function (value, index, list) { if (!initial) { memo = value; initial = true; } else { memo = iterator.call(context, memo, value, index, list); } }); if (!initial) throw new TypeError("Reduce of empty array with no initial value"); return memo; }; // The right-associative version of reduce, also known as `foldr`. // Delegates to **ECMAScript 5**'s native `reduceRight` if available. _.reduceRight = _.foldr = function (obj, iterator, memo, context) { if (obj == null) obj = []; if (nativeReduceRight && obj.reduceRight === nativeReduceRight) { if (context) iterator = _.bind(iterator, context); return memo !== void 0 ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator); } var reversed = (_.isArray(obj) ? obj.slice() : _.toArray(obj)).reverse(); return _.reduce(reversed, iterator, memo, context); }; // Return the first value which passes a truth test. Aliased as `detect`. _.find = _.detect = function (obj, iterator, context) { var result; any(obj, function (value, index, list) { if (iterator.call(context, value, index, list)) { result = value; return true; } }); return result; }; // Return all the elements that pass a truth test. // Delegates to **ECMAScript 5**'s native `filter` if available. // Aliased as `select`. _.filter = _.select = function (obj, iterator, context) { var results = []; if (obj == null) return results; if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context); each(obj, function (value, index, list) { if (iterator.call(context, value, index, list)) results[results.length] = value; }); return results; }; // Return all the elements for which a truth test fails. _.reject = function (obj, iterator, context) { var results = []; if (obj == null) return results; each(obj, function (value, index, list) { if (!iterator.call(context, value, index, list)) results[results.length] = value; }); return results; }; // Determine whether all of the elements match a truth test. // Delegates to **ECMAScript 5**'s native `every` if available. // Aliased as `all`. _.every = _.all = function (obj, iterator, context) { var result = true; if (obj == null) return result; if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context); each(obj, function (value, index, list) { if (!(result = result && iterator.call(context, value, index, list))) return breaker; }); return result; }; // Determine if at least one element in the object matches a truth test. // Delegates to **ECMAScript 5**'s native `some` if available. // Aliased as `any`. var any = _.some = _.any = function (obj, iterator, context) { iterator = iterator || _.identity; var result = false; if (obj == null) return result; if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context); each(obj, function (value, index, list) { if (result |= iterator.call(context, value, index, list)) return breaker; }); return !!result; }; // Determine if a given value is included in the array or object using `===`. // Aliased as `contains`. _.include = _.contains = function (obj, target) { var found = false; if (obj == null) return found; if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1; any(obj, function (value) { if (found = value === target) return true; }); return found; }; // Invoke a method (with arguments) on every item in a collection. _.invoke = function (obj, method) { var args = slice.call(arguments, 2); return _.map(obj, function (value) { return (method.call ? method || value : value[method]).apply(value, args); }); }; // Convenience version of a common use case of `map`: fetching a property. _.pluck = function (obj, key) { return _.map(obj, function (value) { return value[key]; }); }; // Return the maximum element or (element-based computation). _.max = function (obj, iterator, context) { if (!iterator && _.isArray(obj)) return Math.max.apply(Math, obj); var result = {computed: -Infinity}; each(obj, function (value, index, list) { var computed = iterator ? iterator.call(context, value, index, list) : value; computed >= result.computed && (result = {value: value, computed: computed}); }); return result.value; }; // Return the minimum element (or element-based computation). _.min = function (obj, iterator, context) { if (!iterator && _.isArray(obj)) return Math.min.apply(Math, obj); var result = {computed: Infinity}; each(obj, function (value, index, list) { var computed = iterator ? iterator.call(context, value, index, list) : value; computed < result.computed && (result = {value: value, computed: computed}); }); return result.value; }; // Sort the object's values by a criterion produced by an iterator. _.sortBy = function (obj, iterator, context) { return _.pluck(_.map(obj,function (value, index, list) { return { value: value, criteria: iterator.call(context, value, index, list) }; }).sort(function (left, right) { var a = left.criteria, b = right.criteria; return a < b ? -1 : a > b ? 1 : 0; }), 'value'); }; // Groups the object's values by a criterion produced by an iterator _.groupBy = function (obj, iterator) { var result = {}; each(obj, function (value, index) { var key = iterator(value, index); (result[key] || (result[key] = [])).push(value); }); return result; }; // Use a comparator function to figure out at what index an object should // be inserted so as to maintain order. Uses binary search. _.sortedIndex = function (array, obj, iterator) { iterator || (iterator = _.identity); var low = 0, high = array.length; while (low < high) { var mid = (low + high) >> 1; iterator(array[mid]) < iterator(obj) ? low = mid + 1 : high = mid; } return low; }; // Safely convert anything iterable into a real, live array. _.toArray = function (iterable) { if (!iterable) return []; if (iterable.toArray) return iterable.toArray(); if (_.isArray(iterable)) return slice.call(iterable); if (_.isArguments(iterable)) return slice.call(iterable); return _.values(iterable); }; // Return the number of elements in an object. _.size = function (obj) { return _.toArray(obj).length; }; // Array Functions // --------------- // Get the first element of an array. Passing **n** will return the first N // values in the array. Aliased as `head`. The **guard** check allows it to work // with `_.map`. _.first = _.head = function (array, n, guard) { return (n != null) && !guard ? slice.call(array, 0, n) : array[0]; }; // Returns everything but the first entry of the array. Aliased as `tail`. // Especially useful on the arguments object. Passing an **index** will return // the rest of the values in the array from that index onward. The **guard** // check allows it to work with `_.map`. _.rest = _.tail = function (array, index, guard) { return slice.call(array, (index == null) || guard ? 1 : index); }; // Get the last element of an array. _.last = function (array) { return array[array.length - 1]; }; // Trim out all falsy values from an array. _.compact = function (array) { return _.filter(array, function (value) { return !!value; }); }; // Return a completely flattened version of an array. _.flatten = function (array) { return _.reduce(array, function (memo, value) { if (_.isArray(value)) return memo.concat(_.flatten(value)); memo[memo.length] = value; return memo; }, []); }; // Return a version of the array that does not contain the specified value(s). _.without = function (array) { return _.difference(array, slice.call(arguments, 1)); }; // Produce a duplicate-free version of the array. If the array has already // been sorted, you have the option of using a faster algorithm. // Aliased as `unique`. _.uniq = _.unique = function (array, isSorted) { return _.reduce(array, function (memo, el, i) { if (0 == i || (isSorted === true ? _.last(memo) != el : !_.include(memo, el))) memo[memo.length] = el; return memo; }, []); }; // Produce an array that contains the union: each distinct element from all of // the passed-in arrays. _.union = function () { return _.uniq(_.flatten(arguments)); }; // Produce an array that contains every item shared between all the // passed-in arrays. (Aliased as "intersect" for back-compat.) _.intersection = _.intersect = function (array) { var rest = slice.call(arguments, 1); return _.filter(_.uniq(array), function (item) { return _.every(rest, function (other) { return _.indexOf(other, item) >= 0; }); }); }; // Take the difference between one array and another. // Only the elements present in just the first array will remain. _.difference = function (array, other) { return _.filter(array, function (value) { return !_.include(other, value); }); }; // Zip together multiple lists into a single array -- elements that share // an index go together. _.zip = function () { var args = slice.call(arguments); var length = _.max(_.pluck(args, 'length')); var results = new Array(length); for (var i = 0; i < length; i++) results[i] = _.pluck(args, "" + i); return results; }; // If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**), // we need this function. Return the position of the first occurrence of an // item in an array, or -1 if the item is not included in the array. // Delegates to **ECMAScript 5**'s native `indexOf` if available. // If the array is large and already in sort order, pass `true` // for **isSorted** to use binary search. _.indexOf = function (array, item, isSorted) { if (array == null) return -1; var i, l; if (isSorted) { i = _.sortedIndex(array, item); return array[i] === item ? i : -1; } if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item); for (i = 0, l = array.length; i < l; i++) if (array[i] === item) return i; return -1; }; // Delegates to **ECMAScript 5**'s native `lastIndexOf` if available. _.lastIndexOf = function (array, item) { if (array == null) return -1; if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) return array.lastIndexOf(item); var i = array.length; while (i--) if (array[i] === item) return i; return -1; }; // Generate an integer Array containing an arithmetic progression. A port of // the native Python `range()` function. See // [the Python documentation](http://docs.python.org/library/functions.html#range). _.range = function (start, stop, step) { if (arguments.length <= 1) { stop = start || 0; start = 0; } step = arguments[2] || 1; var len = Math.max(Math.ceil((stop - start) / step), 0); var idx = 0; var range = new Array(len); while (idx < len) { range[idx++] = start; start += step; } return range; }; // Function (ahem) Functions // ------------------ // Create a function bound to a given object (assigning `this`, and arguments, // optionally). Binding with arguments is also known as `curry`. // Delegates to **ECMAScript 5**'s native `Function.bind` if available. // We check for `func.bind` first, to fail fast when `func` is undefined. _.bind = function (func, obj) { if (func.bind === nativeBind && nativeBind) return nativeBind.apply(func, slice.call(arguments, 1)); var args = slice.call(arguments, 2); return function () { return func.apply(obj, args.concat(slice.call(arguments))); }; }; // Bind all of an object's methods to that object. Useful for ensuring that // all callbacks defined on an object belong to it. _.bindAll = function (obj) { var funcs = slice.call(arguments, 1); if (funcs.length == 0) funcs = _.functions(obj); each(funcs, function (f) { obj[f] = _.bind(obj[f], obj); }); return obj; }; // Memoize an expensive function by storing its results. _.memoize = function (func, hasher) { var memo = {}; hasher || (hasher = _.identity); return function () { var key = hasher.apply(this, arguments); return hasOwnProperty.call(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments)); }; }; // Delays a function for the given number of milliseconds, and then calls // it with the arguments supplied. _.delay = function (func, wait) { var args = slice.call(arguments, 2); return setTimeout(function () { return func.apply(func, args); }, wait); }; // Defers a function, scheduling it to run after the current call stack has // cleared. _.defer = function (func) { return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1))); }; // Internal function used to implement `_.throttle` and `_.debounce`. var limit = function (func, wait, debounce) { var timeout; return function () { var context = this, args = arguments; var throttler = function () { timeout = null; func.apply(context, args); }; if (debounce) clearTimeout(timeout); if (debounce || !timeout) timeout = setTimeout(throttler, wait); }; }; // Returns a function, that, when invoked, will only be triggered at most once // during a given window of time. _.throttle = function (func, wait) { return limit(func, wait, false); }; // Returns a function, that, as long as it continues to be invoked, will not // be triggered. The function will be called after it stops being called for // N milliseconds. _.debounce = function (func, wait) { return limit(func, wait, true); }; // Returns a function that will be executed at most one time, no matter how // often you call it. Useful for lazy initialization. _.once = function (func) { var ran = false, memo; return function () { if (ran) return memo; ran = true; return memo = func.apply(this, arguments); }; }; // Returns the first function passed as an argument to the second, // allowing you to adjust arguments, run code before and after, and // conditionally execute the original function. _.wrap = function (func, wrapper) { return function () { var args = [func].concat(slice.call(arguments)); return wrapper.apply(this, args); }; }; // Returns a function that is the composition of a list of functions, each // consuming the return value of the function that follows. _.compose = function () { var funcs = slice.call(arguments); return function () { var args = slice.call(arguments); for (var i = funcs.length - 1; i >= 0; i--) { args = [funcs[i].apply(this, args)]; } return args[0]; }; }; // Returns a function that will only be executed after being called N times. _.after = function (times, func) { return function () { if (--times < 1) { return func.apply(this, arguments); } }; }; // Object Functions // ---------------- // Retrieve the names of an object's properties. // Delegates to **ECMAScript 5**'s native `Object.keys` _.keys = nativeKeys || function (obj) { if (obj !== Object(obj)) throw new TypeError('Invalid object'); var keys = []; for (var key in obj) if (hasOwnProperty.call(obj, key)) keys[keys.length] = key; return keys; }; // Retrieve the values of an object's properties. _.values = function (obj) { return _.map(obj, _.identity); }; // Return a sorted list of the function names available on the object. // Aliased as `methods` _.functions = _.methods = function (obj) { var names = []; for (var key in obj) { if (_.isFunction(obj[key])) names.push(key); } return names.sort(); }; // Extend a given object with all the properties in passed-in object(s). _.extend = function (obj) { each(slice.call(arguments, 1), function (source) { for (var prop in source) { if (source[prop] !== void 0) obj[prop] = source[prop]; } }); return obj; }; // Fill in a given object with default properties. _.defaults = function (obj) { each(slice.call(arguments, 1), function (source) { for (var prop in source) { if (obj[prop] == null) obj[prop] = source[prop]; } }); return obj; }; // Create a (shallow-cloned) duplicate of an object. _.clone = function (obj) { return _.isArray(obj) ? obj.slice() : _.extend({}, obj); }; // Invokes interceptor with the obj, and then returns obj. // The primary purpose of this method is to "tap into" a method chain, in // order to perform operations on intermediate results within the chain. _.tap = function (obj, interceptor) { interceptor(obj); return obj; }; // Perform a deep comparison to check if two objects are equal. _.isEqual = function (a, b) { // Check object identity. if (a === b) return true; // Different types? var atype = typeof(a), btype = typeof(b); if (atype != btype) return false; // Basic equality test (watch out for coercions). if (a == b) return true; // One is falsy and the other truthy. if ((!a && b) || (a && !b)) return false; // Unwrap any wrapped objects. if (a._chain) a = a._wrapped; if (b._chain) b = b._wrapped; // One of them implements an isEqual()? if (a.isEqual) return a.isEqual(b); if (b.isEqual) return b.isEqual(a); // Check dates' integer values. if (_.isDate(a) && _.isDate(b)) return a.getTime() === b.getTime(); // Both are NaN? if (_.isNaN(a) && _.isNaN(b)) return false; // Compare regular expressions. if (_.isRegExp(a) && _.isRegExp(b)) return a.source === b.source && a.global === b.global && a.ignoreCase === b.ignoreCase && a.multiline === b.multiline; // If a is not an object by this point, we can't handle it. if (atype !== 'object') return false; // Check for different array lengths before comparing contents. if (a.length && (a.length !== b.length)) return false; // Nothing else worked, deep compare the contents. var aKeys = _.keys(a), bKeys = _.keys(b); // Different object sizes? if (aKeys.length != bKeys.length) return false; // Recursive comparison of contents. for (var key in a) if (!(key in b) || !_.isEqual(a[key], b[key])) return false; return true; }; // Is a given array or object empty? _.isEmpty = function (obj) { if (_.isArray(obj) || _.isString(obj)) return obj.length === 0; for (var key in obj) if (hasOwnProperty.call(obj, key)) return false; return true; }; // Is a given value a DOM element? _.isElement = function (obj) { return !!(obj && obj.nodeType == 1); }; // Is a given value an array? // Delegates to ECMA5's native Array.isArray _.isArray = nativeIsArray || function (obj) { return toString.call(obj) === '[object Array]'; }; // Is a given variable an object? _.isObject = function (obj) { return obj === Object(obj); }; // Is a given variable an arguments object? _.isArguments = function (obj) { return !!(obj && hasOwnProperty.call(obj, 'callee')); }; // Is a given value a function? _.isFunction = function (obj) { return !!(obj && obj.constructor && obj.call && obj.apply); }; // Is a given value a string? _.isString = function (obj) { return !!(obj === '' || (obj && obj.charCodeAt && obj.substr)); }; // Is a given value a number? _.isNumber = function (obj) { return !!(obj === 0 || (obj && obj.toExponential && obj.toFixed)); }; // Is the given value `NaN`? `NaN` happens to be the only value in JavaScript // that does not equal itself. _.isNaN = function (obj) { return obj !== obj; }; // Is a given value a boolean? _.isBoolean = function (obj) { return obj === true || obj === false; }; // Is a given value a date? _.isDate = function (obj) { return !!(obj && obj.getTimezoneOffset && obj.setUTCFullYear); }; // Is the given value a regular expression? _.isRegExp = function (obj) { return !!(obj && obj.test && obj.exec && (obj.ignoreCase || obj.ignoreCase === false)); }; // Is a given value equal to null? _.isNull = function (obj) { return obj === null; }; // Is a given variable undefined? _.isUndefined = function (obj) { return obj === void 0; }; // Utility Functions // ----------------- // Run Underscore.js in *noConflict* mode, returning the `_` variable to its // previous owner. Returns a reference to the Underscore object. _.noConflict = function () { root._ = previousUnderscore; return this; }; // Keep the identity function around for default iterators. _.identity = function (value) { return value; }; // Run a function **n** times. _.times = function (n, iterator, context) { for (var i = 0; i < n; i++) iterator.call(context, i); }; // Add your own custom functions to the Underscore object, ensuring that // they're correctly added to the OOP wrapper as well. _.mixin = function (obj) { each(_.functions(obj), function (name) { addToWrapper(name, _[name] = obj[name]); }); }; // Generate a unique integer id (unique within the entire client session). // Useful for temporary DOM ids. var idCounter = 0; _.uniqueId = function (prefix) { var id = idCounter++; return prefix ? prefix + id : id; }; // By default, Underscore uses ERB-style template delimiters, change the // following template settings to use alternative delimiters. _.templateSettings = { evaluate: /<%([\s\S]+?)%>/g, interpolate: /<%=([\s\S]+?)%>/g }; // JavaScript micro-templating, similar to John Resig's implementation. // Underscore templating handles arbitrary delimiters, preserves whitespace, // and correctly escapes quotes within interpolated code. _.template = function (str, data) { var c = _.templateSettings; var tmpl = 'var __p=[],print=function(){__p.push.apply(__p,arguments);};' + 'with(obj||{}){__p.push(\'' + str.replace(/\\/g, '\\\\') .replace(/'/g, "\\'") .replace(c.interpolate, function (match, code) { return "'," + code.replace(/\\'/g, "'") + ",'"; }) .replace(c.evaluate || null, function (match, code) { return "');" + code.replace(/\\'/g, "'") .replace(/[\r\n\t]/g, ' ') + "__p.push('"; }) .replace(/\r/g, '\\r') .replace(/\n/g, '\\n') .replace(/\t/g, '\\t') + "');}return __p.join('');"; var func = new Function('obj', tmpl); return data ? func(data) : func; }; // The OOP Wrapper // --------------- // If Underscore is called as a function, it returns a wrapped object that // can be used OO-style. This wrapper holds altered versions of all the // underscore functions. Wrapped objects may be chained. var wrapper = function (obj) { this._wrapped = obj; }; // Expose `wrapper.prototype` as `_.prototype` _.prototype = wrapper.prototype; // Helper function to continue chaining intermediate results. var result = function (obj, chain) { return chain ? _(obj).chain() : obj; }; // A method to easily add functions to the OOP wrapper. var addToWrapper = function (name, func) { wrapper.prototype[name] = function () { var args = slice.call(arguments); unshift.call(args, this._wrapped); return result(func.apply(_, args), this._chain); }; }; // Add all of the Underscore functions to the wrapper object. _.mixin(_); // Add all mutator Array functions to the wrapper. each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function (name) { var method = ArrayProto[name]; wrapper.prototype[name] = function () { method.apply(this._wrapped, arguments); return result(this._wrapped, this._chain); }; }); // Add all accessor Array functions to the wrapper. each(['concat', 'join', 'slice'], function (name) { var method = ArrayProto[name]; wrapper.prototype[name] = function () { return result(method.apply(this._wrapped, arguments), this._chain); }; }); // Start chaining a wrapped Underscore object. wrapper.prototype.chain = function () { this._chain = true; return this; }; // Extracts the result from a wrapped and chained object. wrapper.prototype.value = function () { return this._wrapped; }; })(); /** * Flotr2 (c) 2012 Carl Sutherland * MIT License * Special thanks to: * Flotr: http://code.google.com/p/flotr/ (fork) * Flot: https://github.com/flot/flot (original fork) */ (function () { var global = this, previousFlotr = this.Flotr, Flotr; Flotr = { _: _, bean: bean, isIphone: /iphone/i.test(navigator.userAgent), isIE: (navigator.appVersion.indexOf("MSIE") != -1 ? parseFloat(navigator.appVersion.split("MSIE")[1]) : false), /** * An object of the registered graph types. Use Flotr.addType(type, object) * to add your own type. */ graphTypes: {}, /** * The list of the registered plugins */ plugins: {}, /** * Can be used to add your own chart type. * @param {String} name - Type of chart, like 'pies', 'bars' etc. * @param {String} graphType - The object containing the basic drawing functions (draw, etc) */ addType: function (name, graphType) { Flotr.graphTypes[name] = graphType; Flotr.defaultOptions[name] = graphType.options || {}; Flotr.defaultOptions.defaultType = Flotr.defaultOptions.defaultType || name; }, /** * Can be used to add a plugin * @param {String} name - The name of the plugin * @param {String} plugin - The object containing the plugin's data (callbacks, options, function1, function2, ...) */ addPlugin: function (name, plugin) { Flotr.plugins[name] = plugin; Flotr.defaultOptions[name] = plugin.options || {}; }, /** * Draws the graph. This function is here for backwards compatibility with Flotr version 0.1.0alpha. * You could also draw graphs by directly calling Flotr.Graph(element, data, options). * @param {Element} el - element to insert the graph into * @param {Object} data - an array or object of dataseries * @param {Object} options - an object containing options * @param {Class} _GraphKlass_ - (optional) Class to pass the arguments to, defaults to Flotr.Graph * @return {Object} returns a new graph object and of course draws the graph. */ draw: function (el, data, options, GraphKlass) { GraphKlass = GraphKlass || Flotr.Graph; return new GraphKlass(el, data, options); }, /** * Recursively merges two objects. * @param {Object} src - source object (likely the object with the least properties) * @param {Object} dest - destination object (optional, object with the most properties) * @return {Object} recursively merged Object * @TODO See if we can't remove this. */ merge: function (src, dest) { var i, v, result = dest || {}; for (i in src) { v = src[i]; if (v && typeof(v) === 'object') { if (v.constructor === Array) { result[i] = this._.clone(v); } else if (v.constructor !== RegExp && !this._.isElement(v)) { result[i] = Flotr.merge(v, (dest ? dest[i] : undefined)); } else { result[i] = v; } } else { result[i] = v; } } return result; }, /** * Recursively clones an object. * @param {Object} object - The object to clone * @return {Object} the clone * @TODO See if we can't remove this. */ clone: function (object) { return Flotr.merge(object, {}); }, /** * Function calculates the ticksize and returns it. * @param {Integer} noTicks - number of ticks * @param {Integer} min - lower bound integer value for the current axis * @param {Integer} max - upper bound integer value for the current axis * @param {Integer} decimals - number of decimals for the ticks * @return {Integer} returns the ticksize in pixels */ getTickSize: function (noTicks, min, max, decimals) { var delta = (max - min) / noTicks, magn = Flotr.getMagnitude(delta), tickSize = 10, norm = delta / magn; // Norm is between 1.0 and 10.0. if (norm < 1.5) tickSize = 1; else if (norm < 2.25) tickSize = 2; else if (norm < 3) tickSize = ((decimals === 0) ? 2 : 2.5); else if (norm < 7.5) tickSize = 5; return tickSize * magn; }, /** * Default tick formatter. * @param {String, Integer} val - tick value integer * @param {Object} axisOpts - the axis' options * @return {String} formatted tick string */ defaultTickFormatter: function (val, axisOpts) { return val + ''; }, /** * Formats the mouse tracker values. * @param {Object} obj - Track value Object {x:..,y:..} * @return {String} Formatted track string */ defaultTrackFormatter: function (obj) { return '(' + obj.x + ', ' + obj.y + ')'; }, /** * Utility function to convert file size values in bytes to kB, MB, ... * @param value {Number} - The value to convert * @param precision {Number} - The number of digits after the comma (default: 2) * @param base {Number} - The base (default: 1000) */ engineeringNotation: function (value, precision, base) { var sizes = ['Y', 'Z', 'E', 'P', 'T', 'G', 'M', 'k', ''], fractionSizes = ['y', 'z', 'a', 'f', 'p', 'n', 'ยต', 'm', ''], total = sizes.length; base = base || 1000; precision = Math.pow(10, precision || 2); if (value === 0) return 0; if (value > 1) { while (total-- && (value >= base)) value /= base; } else { sizes = fractionSizes; total = sizes.length; while (total-- && (value < 1)) value *= base; } return (Math.round(value * precision) / precision) + sizes[total]; }, /** * Returns the magnitude of the input value. * @param {Integer, Float} x - integer or float value * @return {Integer, Float} returns the magnitude of the input value */ getMagnitude: function (x) { return Math.pow(10, Math.floor(Math.log(x) / Math.LN10)); }, toPixel: function (val) { return Math.floor(val) + 0.5;//((val-Math.round(val) < 0.4) ? (Math.floor(val)-0.5) : val); }, toRad: function (angle) { return -angle * (Math.PI / 180); }, floorInBase: function (n, base) { return base * Math.floor(n / base); }, drawText: function (ctx, text, x, y, style) { if (!ctx.fillText) { ctx.drawText(text, x, y, style); return; } style = this._.extend({ size: Flotr.defaultOptions.fontSize, color: '#000000', textAlign: 'left', textBaseline: 'bottom', weight: 1, angle: 0 }, style); ctx.save(); ctx.translate(x, y); ctx.rotate(style.angle); ctx.fillStyle = style.color; ctx.font = (style.weight > 1 ? "bold " : "") + (style.size * 1.3) + "px sans-serif"; ctx.textAlign = style.textAlign; ctx.textBaseline = style.textBaseline; ctx.fillText(text, 0, 0); ctx.restore(); }, getBestTextAlign: function (angle, style) { style = style || {textAlign: 'center', textBaseline: 'middle'}; angle += Flotr.getTextAngleFromAlign(style); if (Math.abs(Math.cos(angle)) > 10e-3) style.textAlign = (Math.cos(angle) > 0 ? 'right' : 'left'); if (Math.abs(Math.sin(angle)) > 10e-3) style.textBaseline = (Math.sin(angle) > 0 ? 'top' : 'bottom'); return style; }, alignTable: { 'right middle': 0, 'right top': Math.PI / 4, 'center top': Math.PI / 2, 'left top': 3 * (Math.PI / 4), 'left middle': Math.PI, 'left bottom': -3 * (Math.PI / 4), 'center bottom': -Math.PI / 2, 'right bottom': -Math.PI / 4, 'center middle': 0 }, getTextAngleFromAlign: function (style) { return Flotr.alignTable[style.textAlign + ' ' + style.textBaseline] || 0; }, noConflict: function () { global.Flotr = previousFlotr; return this; } }; global.Flotr = Flotr; })(); /** * Flotr Defaults */ Flotr.defaultOptions = { colors: ['#00A8F0', '#C0D800', '#CB4B4B', '#4DA74D', '#9440ED'], //=> The default colorscheme. When there are > 5 series, additional colors are generated. ieBackgroundColor: '#FFFFFF', // Background color for excanvas clipping title: null, // => The graph's title subtitle: null, // => The graph's subtitle shadowSize: 4, // => size of the 'fake' shadow defaultType: null, // => default series type HtmlText: true, // => wether to draw the text using HTML or on the canvas fontColor: '#545454', // => default font color fontSize: 7.5, // => canvas' text font size resolution: 1, // => resolution of the graph, to have printer-friendly graphs ! parseFloat: true, // => whether to preprocess data for floats (ie. if input is string) xaxis: { ticks: null, // => format: either [1, 3] or [[1, 'a'], 3] minorTicks: null, // => format: