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[scannr.git] / js / flotr2 / examples / lib / codemirror / doc / manual.html
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<!doctype html>
<html>
  <head>
    <title>CodeMirror: User Manual</title>
    <link rel="stylesheet" type="text/css" href="http://fonts.googleapis.com/css?family=Droid+Sans|Droid+Sans:bold"/>
    <link rel="stylesheet" type="text/css" href="docs.css"/>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
    <style>dl dl {margin: 0;}</style>
  </head>
  <body>
 
<h1><span class="logo-braces">{ }</span> <a href="http://codemirror.net/">CodeMirror</a></h1>
 
<pre class="grey">
<img src="baboon.png" class="logo" alt="logo"/>/* User manual and
   reference guide */
</pre>
 
<div class="clear"><div class="leftbig blk">
 
    <h2 id="overview">Overview</h2>
 
    <p>CodeMirror is a code-editor component that can be embedded in
    Web pages. The code library provides <em>only</em> the editor
    component, no accompanying buttons, auto-completion, or other IDE
    functionality. It does provide a rich API on top of which such
    functionality can be straightforwardly implemented. See
    the <a href="#addons">add-ons</a> included in the distribution,
    and
    the <a href="http://www.octolabs.com/javascripts/codemirror-ui/">CodeMirror
    UI</a> project, for reusable implementations of extra features.</p>
 
    <p>CodeMirror works with language-specific modes. Modes are
    JavaScript programs that help color (and optionally indent) text
    written in a given language. The distribution comes with a few
    modes (see the <code>mode/</code> directory), and it isn't hard
    to <a href="#modeapi">write new ones</a> for other languages.</p>
 
    <h2 id="usage">Basic Usage</h2>
 
    <p>The easiest way to use CodeMirror is to simply load the script
    and style sheet found under <code>lib/</code> in the distribution,
    plus a mode script from one of the <code>mode/</code> directories
    and a theme stylesheet from <code>theme/</code>. (See
    also <a href="compress.html">the compression helper</a>.) For
    example:</p>
 
    <pre>&lt;script src="lib/codemirror.js">&lt;/script>
&lt;link rel="stylesheet" href="../lib/codemirror.css">
&lt;script src="mode/javascript/javascript.js">&lt;/script></pre>
 
    <p>Having done this, an editor instance can be created like
    this:</p>
 
    <pre>var myCodeMirror = CodeMirror(document.body);</pre>
 
    <p>The editor will be appended to the document body, will start
    empty, and will use the mode that we loaded. To have more control
    over the new editor, a configuration object can be passed
    to <code>CodeMirror</code> as a second argument:</p>
 
    <pre>var myCodeMirror = CodeMirror(document.body, {
  value: "function myScript(){return 100;}\n",
  mode:  "javascript"
});</pre>
 
    <p>This will initialize the editor with a piece of code already in
    it, and explicitly tell it to use the JavaScript mode (which is
    useful when multiple modes are loaded).
    See <a href="#config">below</a> for a full discussion of the
    configuration options that CodeMirror accepts.</p>
 
    <p>In cases where you don't want to append the editor to an
    element, and need more control over the way it is inserted, the
    first argument to the <code>CodeMirror</code> function can also
    be a function that, when given a DOM element, inserts it into the
    document somewhere. This could be used to, for example, replace a
    textarea with a real editor:</p>
 
    <pre>var myCodeMirror = CodeMirror(function(elt) {
  myTextArea.parentNode.replaceChild(elt, myTextArea);
}, {value: myTextArea.value});</pre>
 
    <p>However, for this use case, which is a common way to use
    CodeMirror, the library provides a much more powerful
    shortcut:</p>
 
    <pre>var myCodeMirror = CodeMirror.fromTextArea(myTextArea);</pre>
 
    <p>This will, among other things, ensure that the textarea's value
    is updated when the form (if it is part of a form) is submitted.
    See the <a href="#fromTextArea">API reference</a> for a full
    description of this method.</p>
 
    <h2 id="config">Configuration</h2>
 
    <p>Both the <code>CodeMirror</code> function and
    its <code>fromTextArea</code> method take as second (optional)
    argument an object containing configuration options. Any option
    not supplied like this will be taken
    from <code>CodeMirror.defaults</code>, an object containing the
    default options. You can update this object to change the defaults
    on your page.</p>
 
    <p>Options are not checked in any way, so setting bogus option
    values is bound to lead to odd errors.</p>
 
    <p>These are the supported options:</p>
 
    <dl>
      <dt id="option_value"><code>value (string)</code></dt>
      <dd>The starting value of the editor.</dd>
 
      <dt id="option_mode"><code>mode (string or object)</code></dt>
      <dd>The mode to use. When not given, this will default to the
      first mode that was loaded. It may be a string, which either
      simply names the mode or is
      a <a href="http://en.wikipedia.org/wiki/MIME">MIME</a> type
      associated with the mode. Alternatively, it may be an object
      containing configuration options for the mode, with
      a <code>name</code> property that names the mode (for
      example <code>{name: "javascript", json: true}</code>). The demo
      pages for each mode contain information about what configuration
      parameters the mode supports. You can ask CodeMirror which modes
      and MIME types are loaded with
      the <code>CodeMirror.listModes</code>
      and <code>CodeMirror.listMIMEs</code> functions.</dd>
 
      <dt id="option_theme"><code>theme (string)</code></dt>
      <dd>The theme to style the editor with. You must make sure the
      CSS file defining the corresponding <code>.cm-s-[name]</code>
      styles is loaded (see
      the <a href="../theme/"><code>theme</code></a> directory in the
      distribution). The default is <code>"default"</code>, for which
      colors are included in <code>codemirror.css</code>. It is
      possible to use multiple theming classes at once—for
      example <code>"foo bar"</code> will assign both
      the <code>cm-s-foo</code> and the <code>cm-s-bar</code> classes
      to the editor.</dd>
 
      <dt id="option_indentUnit"><code>indentUnit (integer)</code></dt>
      <dd>How many spaces a block (whatever that means in the edited
      language) should be indented. The default is 2.</dd>
 
      <dt id="option_tabSize"><code>tabSize (integer)</code></dt>
      <dd>The width of a tab character. Defaults to 4.</dd>
 
      <dt id="option_indentWithTabs"><code>indentWithTabs (boolean)</code></dt>
      <dd>Whether, when indenting, the first N*<code>tabSize</code>
      spaces should be replaced by N tabs. Default is false.</dd>
 
      <dt id="option_electricChars"><code>electricChars (boolean)</code></dt>
      <dd>Configures whether the editor should re-indent the current
      line when a character is typed that might change its proper
      indentation (only works if the mode supports indentation).
      Default is true.</dd>
 
      <dt id="option_keyMap"><code>keyMap (string)</code></dt>
      <dd>Configures the keymap to use. The default
      is <code>"default"</code>, which is the only keymap defined
      in <code>codemirror.js</code> itself. Extra keymaps are found in
      the <a href="../keymap/"><code>keymap</code></a> directory.</dd>
 
      <dt id="option_extraKeys"><code>extraKeys (object)</code></dt>
      <dd>Can be used to specify extra keybindings for the editor.
      When given, should be an object with property names
      like <code>Ctrl-A</code>, <code>Home</code>,
      and <code>Ctrl-Alt-Left</code>. See
      the <code>CodeMirror.keyNames</code> object for the names of all
      the keys. The values in this object can either be functions,
      which will be called with the CodeMirror instance when the key
      is pressed, or strings, which should name commands defined
      in <code>CodeMirror.commands</code> (not documented properly,
      but looking at the source and the definition of the built-in
      keymaps, they should be rather obvious).</dd>
 
      <dt id="option_lineWrapping"><code>lineWrapping (boolean)</code></dt>
      <dd>Whether CodeMirror should scroll or wrap for long lines.
      Defaults to <code>false</code> (scroll).</dd>
 
      <dt id="option_lineNumbers"><code>lineNumbers (boolean)</code></dt>
      <dd>Whether to show line numbers to the left of the editor.</dd>
 
      <dt id="option_firstLineNumber"><code>firstLineNumber (integer)</code></dt>
      <dd>At which number to start counting lines. Default is 1.</dd>
 
      <dt id="option_gutter"><code>gutter (boolean)</code></dt>
      <dd>Can be used to force a 'gutter' (empty space on the left of
      the editor) to be shown even when no line numbers are active.
      This is useful for setting <a href="#setMarker">markers</a>.</dd>
 
      <dt id="option_fixedGutter"><code>fixedGutter (boolean)</code></dt>
      <dd>When enabled (off by default), this will make the gutter
      stay visible when the document is scrolled horizontally.</dd>
 
      <dt id="option_readOnly"><code>readOnly (boolean)</code></dt>
      <dd>This disables editing of the editor content by the user.</dd>
 
      <dt id="option_onChange"><code>onChange (function)</code></dt>
      <dd>When given, this function will be called every time the
      content of the editor is changed. It will be given the editor
      instance as first argument, and an <code>{from, to, newText,
      next}</code> object containing information about the changes
      that occurred as second argument. <code>from</code>
      and <code>to</code> are the positions (in the pre-change
      coordinate system) where the change started and
      ended. <code>newText</code> is an array of strings representing
      the text that replaced the changed range (split by line). If
      multiple changes happened during a single operation, the object
      will have a <code>next</code> property pointing to another
      change object (which may point to another, etc).</dd>
 
      <dt id="option_onCursorActivity"><code>onCursorActivity (function)</code></dt>
      <dd>Will be called when the cursor or selection moves, or any
      change is made to the editor content.</dd>
 
      <dt id="option_onGutterClick"><code>onGutterClick (function)</code></dt>
      <dd>When given, will be called whenever the editor gutter (the
      line-number area) is clicked. Will be given the editor instance
      as first argument, the (zero-based) number of the line that was
      clicked as second argument, and the raw <code>mousedown</code>
      event object as third argument.</dd>
 
      <dt id="option_onFocus"><code>onFocus, onBlur (function)</code></dt>
      <dd>The given functions will be called whenever the editor is
      focused or unfocused.</dd>
 
      <dt id="option_onScroll"><code>onScroll (function)</code></dt>
      <dd>When given, will be called whenever the editor is
      scrolled.</dd>
 
      <dt id="option_onHighlightComplete"><code>onHighlightComplete (function)</code></dt>
      <dd>Whenever the editor's content has been fully highlighted,
      this function (if given) will be called. It'll be given a single
      argument, the editor instance.</dd>
 
      <dt id="option_onUpdate"><code>onUpdate (function)</