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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 | /* Copyright (c) 2006-2008 MetaCarta, Inc., published under the clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt * for the full text of the license. */ /** * @requires OpenLayers/Handler.js */ /** * Class: OpenLayers.Handler.Click * A handler for mouse clicks. The intention of this handler is to give * controls more flexibility with handling clicks. Browsers trigger * click events twice for a double-click. In addition, the mousedown, * mousemove, mouseup sequence fires a click event. With this handler, * controls can decide whether to ignore clicks associated with a double * click. By setting a <pixelTolerance>, controls can also ignore clicks * that include a drag. Create a new instance with the * <OpenLayers.Handler.Click> constructor. * * Inherits from: * - <OpenLayers.Handler> */ OpenLayers.Handler.Click = OpenLayers.Class(OpenLayers.Handler, { /** * APIProperty: delay * {Number} Number of milliseconds between clicks before the event is * considered a double-click. */ delay: 300, /** * APIProperty: single * {Boolean} Handle single clicks. Default is true. If false, clicks * will not be reported. If true, single-clicks will be reported. */ single: true, /** * APIProperty: double * {Boolean} Handle double-clicks. Default is false. */ 'double': false, /** * APIProperty: pixelTolerance * {Number} Maximum number of pixels between mouseup and mousedown for an * event to be considered a click. Default is 0. If set to an * integer value, clicks with a drag greater than the value will be * ignored. This property can only be set when the handler is * constructed. */ pixelTolerance: 0, /** * APIProperty: stopSingle * {Boolean} Stop other listeners from being notified of clicks. Default * is false. If true, any click listeners registered before this one * will not be notified of *any* click event (associated with double * or single clicks). */ stopSingle: false, /** * APIProperty: stopDouble * {Boolean} Stop other listeners from being notified of double-clicks. * Default is false. If true, any click listeners registered before * this one will not be notified of *any* double-click events. * * The one caveat with stopDouble is that given a map with two click * handlers, one with stopDouble true and the other with stopSingle * true, the stopSingle handler should be activated last to get * uniform cross-browser performance. Since IE triggers one click * with a dblclick and FF triggers two, if a stopSingle handler is * activated first, all it gets in IE is a single click when the * second handler stops propagation on the dblclick. */ stopDouble: false, /** * Property: timerId * {Number} The id of the timeout waiting to clear the <delayedCall>. */ timerId: null, /** * Property: down * {<OpenLayers.Pixel>} The pixel location of the last mousedown. */ down: null, /** * Property: rightclickTimerId * {Number} The id of the right mouse timeout waiting to clear the * <delayedEvent>. */ rightclickTimerId: null, /** * Constructor: OpenLayers.Handler.Click * Create a new click handler. * * Parameters: * control - {<OpenLayers.Control>} The control that is making use of * this handler. If a handler is being used without a control, the * handler's setMap method must be overridden to deal properly with * the map. * callbacks - {Object} An object with keys corresponding to callbacks * that will be called by the handler. The callbacks should * expect to recieve a single argument, the click event. * Callbacks for 'click' and 'dblclick' are supported. * options - {Object} Optional object whose properties will be set on the * handler. */ initialize: function(control, callbacks, options) { OpenLayers.Handler.prototype.initialize.apply(this, arguments); // optionally register for mouseup and mousedown if(this.pixelTolerance != null) { this.mousedown = function(evt) { this.down = evt.xy; return true; }; } }, /** * Method: mousedown * Handle mousedown. Only registered as a listener if pixelTolerance is * a non-zero value at construction. * * Returns: * {Boolean} Continue propagating this event. */ mousedown: null, /** * Method: mouseup * Handle mouseup. Installed to support collection of right mouse events. * * Returns: * {Boolean} Continue propagating this event. */ mouseup: function (evt) { var propagate = true; // Collect right mouse clicks from the mouseup // IE - ignores the second right click in mousedown so using // mouseup instead if (this.checkModifiers(evt) && this.control.handleRightClicks && OpenLayers.Event.isRightClick(evt)) { propagate = this.rightclick(evt); } return propagate; }, /** * Method: rightclick * Handle rightclick. For a dblrightclick, we get two clicks so we need * to always register for dblrightclick to properly handle single * clicks. * * Returns: * {Boolean} Continue propagating this event. */ rightclick: function(evt) { if(this.passesTolerance(evt)) { if(this.rightclickTimerId != null) { //Second click received before timeout this must be // a double click this.clearTimer(); this.callback('dblrightclick', [evt]); return !this.stopDouble; } else { //Set the rightclickTimerId, send evt only if double is // true else trigger single var clickEvent = this['double'] ? OpenLayers.Util.extend({}, evt) : this.callback('rightclick', [evt]); var delayedRightCall = OpenLayers.Function.bind( this.delayedRightCall, this, clickEvent ); this.rightclickTimerId = window.setTimeout( delayedRightCall, this.delay ); } } return !this.stopSingle; }, /** * Method: delayedRightCall * Sets <rightclickTimerId> to null. And optionally triggers the * rightclick callback if evt is set. */ delayedRightCall: function(evt) { this.rightclickTimerId = null; if (evt) { this.callback('rightclick', [evt]); } return !this.stopSingle; }, /** * Method: dblclick * Handle dblclick. For a dblclick, we get two clicks in some browsers * (FF) and one in others (IE). So we need to always register for * dblclick to properly handle single clicks. * * Returns: * {Boolean} Continue propagating this event. */ dblclick: function(evt) { if(this.passesTolerance(evt)) { if(this["double"]) { this.callback('dblclick', [evt]); } this.clearTimer(); } return !this.stopDouble; }, /** * Method: click * Handle click. * * Returns: * {Boolean} Continue propagating this event. */ click: function(evt) { if(this.passesTolerance(evt)) { if(this.timerId != null) { // already received a click this.clearTimer(); } else { // set the timer, send evt only if single is true //use a clone of the event object because it will no longer //be a valid event object in IE in the timer callback var clickEvent = this.single ? OpenLayers.Util.extend({}, evt) : null; this.timerId = window.setTimeout( OpenLayers.Function.bind(this.delayedCall, this, clickEvent), this.delay ); } } return !this.stopSingle; }, /** * Method: passesTolerance * Determine whether the event is within the optional pixel tolerance. Note * that the pixel tolerance check only works if mousedown events get to * the listeners registered here. If they are stopped by other elements, * the <pixelTolerance> will have no effect here (this method will always * return true). * * Returns: * {Boolean} The click is within the pixel tolerance (if specified). */ passesTolerance: function(evt) { var passes = true; if(this.pixelTolerance != null && this.down) { var dpx = Math.sqrt( Math.pow(this.down.x - evt.xy.x, 2) + Math.pow(this.down.y - evt.xy.y, 2) ); if(dpx > this.pixelTolerance) { passes = false; } } return passes; }, /** * Method: clearTimer * Clear the timer and set <timerId> to null. */ clearTimer: function() { if(this.timerId != null) { window.clearTimeout(this.timerId); this.timerId = null; } if(this.rightclickTimerId != null) { window.clearTimeout(this.rightclickTimerId); this.rightclickTimerId = null; } }, /** * Method: delayedCall * Sets <timerId> to null. And optionally triggers the click callback if * evt is set. */ delayedCall: function(evt) { this.timerId = null; if(evt) { this.callback('click', [evt]); } }, /** * APIMethod: deactivate * Deactivate the handler. * * Returns: * {Boolean} The handler was successfully deactivated. */ deactivate: function() { var deactivated = false; if(OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) { this.clearTimer(); this.down = null; deactivated = true; } return deactivated; }, CLASS_NAME: "OpenLayers.Handler.Click" }); |