/* * LabeledMarker Class * * Copyright 2007 Mike Purvis (http://uwmike.com) * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * This class extends the Maps API's standard GMarker class with the ability * to support markers with textual labels. Please see articles here: * * http://googlemapsbook.com/2007/01/22/extending-gmarker/ * http://googlemapsbook.com/2007/03/06/clickable-labeledmarker/ */ /** * Constructor for LabeledMarker, which picks up on strings from the GMarker * options array, and then calls the GMarker constructor. * * @param {GLatLng} latlng * @param {GMarkerOptions} Named optional arguments: * opt_opts.labelText {String} text to place in the overlay div. * opt_opts.labelClass {String} class to use for the overlay div. * (default "markerLabel") * opt_opts.labelOffset {GSize} label offset, the x- and y-distance between * the marker's latlng and the upper-left corner of the text div. */ function LabeledMarker(latlng, opt_opts){ this.latlng_ = latlng; this.opts_ = opt_opts; this.initText_ = opt_opts.labelText || ""; this.labelClass_ = opt_opts.labelClass || "markerLabel"; this.labelOffset_ = opt_opts.labelOffset || new GSize(0, 0); this.clickable_ = opt_opts.clickable || true; if (opt_opts.draggable) { // This version of LabeledMarker doesn't support dragging. opt_opts.draggable = false; } GMarker.apply(this, arguments); } // It's a limitation of JavaScript inheritance that we can't conveniently // inherit from GMarker without having to run its constructor. In order for // the constructor to run, it requires some dummy GLatLng. LabeledMarker.prototype = new GMarker(new GLatLng(0, 0)); /** * Is called by GMap2's addOverlay method. Creates the text div and adds it * to the relevant parent div. * * @param {GMap2} map the map that has had this labeledmarker added to it. */ LabeledMarker.prototype.initialize = function(map) { // Do the GMarker constructor first. GMarker.prototype.initialize.apply(this, arguments); this.map_ = map; this.setText(this.initText_); } /** * Create a new div for this label. */ LabeledMarker.prototype.makeDiv_ = function(map) { if (this.div_) { return; } this.div_ = document.createElement("div"); this.div_.className = this.labelClass_; this.div_.style.position = "absolute"; this.div_.style.cursor = "pointer"; this.map_.getPane(G_MAP_MARKER_PANE).appendChild(this.div_); if (this.clickable_) { /** * Creates a closure for passing events through to the source marker * This is located in here to avoid cluttering the global namespace. * The downside is that the local variables from initialize() continue * to occupy space on the stack. * * @param {Object} object to receive event trigger. * @param {GEventListener} event to be triggered. */ function newEventPassthru(obj, event) { return function() { GEvent.trigger(obj, event); }; } // Pass through events fired on the text div to the marker. var eventPassthrus = ['click', 'dblclick', 'mousedown', 'mouseup', 'mouseover', 'mouseout']; for(var i = 0; i < eventPassthrus.length; i++) { var name = eventPassthrus[i]; GEvent.addDomListener(this.div_, name, newEventPassthru(this, name)); } } } /** * Return the html in the div of this label, or "" if none is set */ LabeledMarker.prototype.getText = function(text) { if (this.div_) { return this.div_.innerHTML; } else { return ""; } } /** * Set the html in the div of this label to text. If text is "" or null remove * the div. */ LabeledMarker.prototype.setText = function(text) { if (this.div_) { if (text) { this.div_.innerHTML = text; } else { // remove div GEvent.clearInstanceListeners(this.div_); this.div_.parentNode.removeChild(this.div_); this.div_ = null; } } else { if (text) { this.makeDiv_(); this.div_.innerHTML = text; this.redraw(); } } } /** * Move the text div based on current projection and zoom level, call the redraw() * handler in GMarker. * * @param {Boolean} force will be true when pixel coordinates need to be recomputed. */ LabeledMarker.prototype.redraw = function(force) { GMarker.prototype.redraw.apply(this, arguments); if (this.div_) { // Calculate the DIV coordinates of two opposite corners of our bounds to // get the size and position of our rectangle var p = this.map_.fromLatLngToDivPixel(this.latlng_); var z = GOverlay.getZIndex(this.latlng_.lat()); // Now position our div based on the div coordinates of our bounds this.div_.style.left = (p.x + this.labelOffset_.width) + "px"; this.div_.style.top = (p.y + this.labelOffset_.height) + "px"; this.div_.style.zIndex = z; // in front of the marker } } /** * Remove the text div from the map pane, destroy event passthrus, and calls the * default remove() handler in GMarker. */ LabeledMarker.prototype.remove = function() { this.setText(null); GMarker.prototype.remove.apply(this, arguments); } /** * Return a copy of this overlay, for the parent Map to duplicate itself in full. This * is part of the Overlay interface and is used, for example, to copy everything in the * main view into the mini-map. */ LabeledMarker.prototype.copy = function() { return new LabeledMarker(this.latlng_, this.opt_opts_); }