More trip planner testing with colors
[busui.git] / labs / openlayers / lib / OpenLayers / Control / ModifyFeature.js
blob:a/labs/openlayers/lib/OpenLayers/Control/ModifyFeature.js -> blob:b/labs/openlayers/lib/OpenLayers/Control/ModifyFeature.js
--- a/labs/openlayers/lib/OpenLayers/Control/ModifyFeature.js
+++ b/labs/openlayers/lib/OpenLayers/Control/ModifyFeature.js
@@ -1,1 +1,778 @@
-
+/* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for 
+ * full list of contributors). Published under the Clear BSD license.  
+ * See http://svn.openlayers.org/trunk/openlayers/license.txt for the
+ * full text of the license. */
+
+/**
+ * @requires OpenLayers/Control/DragFeature.js
+ * @requires OpenLayers/Control/SelectFeature.js
+ * @requires OpenLayers/Handler/Keyboard.js
+ */
+
+/**
+ * Class: OpenLayers.Control.ModifyFeature
+ * Control to modify features.  When activated, a click renders the vertices
+ *     of a feature - these vertices can then be dragged.  By default, the
+ *     delete key will delete the vertex under the mouse.  New features are
+ *     added by dragging "virtual vertices" between vertices.  Create a new
+ *     control with the <OpenLayers.Control.ModifyFeature> constructor.
+ *
+ * Inherits From:
+ *  - <OpenLayers.Control>
+ */
+OpenLayers.Control.ModifyFeature = OpenLayers.Class(OpenLayers.Control, {
+
+    /**
+     * APIProperty: geometryTypes
+     * {Array(String)} To restrict modification to a limited set of geometry
+     *     types, send a list of strings corresponding to the geometry class
+     *     names.
+     */
+    geometryTypes: null,
+
+    /**
+     * APIProperty: clickout
+     * {Boolean} Unselect features when clicking outside any feature.
+     *     Default is true.
+     */
+    clickout: true,
+
+    /**
+     * APIProperty: toggle
+     * {Boolean} Unselect a selected feature on click.
+     *      Default is true.
+     */
+    toggle: true,
+    
+    /**
+     * APIProperty: standalone
+     * {Boolean} Set to true to create a control without SelectFeature
+     *     capabilities. Default is false.  If standalone is true, to modify
+     *     a feature, call the <selectFeature> method with the target feature.
+     *     Note that you must call the <unselectFeature> method to finish
+     *     feature modification in standalone mode (before starting to modify
+     *     another feature).
+     */
+    standalone: false,
+
+    /**
+     * Property: layer
+     * {<OpenLayers.Layer.Vector>}
+     */
+    layer: null,
+    
+    /**
+     * Property: feature
+     * {<OpenLayers.Feature.Vector>} Feature currently available for modification.
+     */
+    feature: null,
+    
+    /**
+     * Property: vertices
+     * {Array(<OpenLayers.Feature.Vector>)} Verticies currently available
+     *     for dragging.
+     */
+    vertices: null,
+    
+    /**
+     * Property: virtualVertices
+     * {Array(<OpenLayers.Feature.Vector>)} Virtual vertices in the middle
+     *     of each edge.
+     */
+    virtualVertices: null,
+
+    /**
+     * Property: selectControl
+     * {<OpenLayers.Control.SelectFeature>}
+     */
+    selectControl: null,
+    
+    /**
+     * Property: dragControl
+     * {<OpenLayers.Control.DragFeature>}
+     */
+    dragControl: null,
+    
+    /**
+     * Property: handlers
+     * {Object}
+     */
+    handlers: null,
+    
+    /**
+     * APIProperty: deleteCodes
+     * {Array(Integer)} Keycodes for deleting verticies.  Set to null to disable
+     *     vertex deltion by keypress.  If non-null, keypresses with codes
+     *     in this array will delete vertices under the mouse. Default
+     *     is 46 and 68, the 'delete' and lowercase 'd' keys.
+     */
+    deleteCodes: null,
+
+    /**
+     * APIProperty: virtualStyle
+     * {Object} A symbolizer to be used for virtual vertices.
+     */
+    virtualStyle: null,
+
+    /**
+     * APIProperty: mode
+     * {Integer} Bitfields specifying the modification mode. Defaults to
+     *      OpenLayers.Control.ModifyFeature.RESHAPE. To set the mode to a
+     *      combination of options, use the | operator. For example, to allow
+     *      the control to both resize and rotate features, use the following
+     *      syntax
+     * (code)
+     * control.mode = OpenLayers.Control.ModifyFeature.RESIZE |
+     *                OpenLayers.Control.ModifyFeature.ROTATE;
+     *  (end)
+     */
+    mode: null,
+
+    /**
+     * Property: modified
+     * {Boolean} The currently selected feature has been modified.
+     */
+    modified: false,
+
+    /**
+     * Property: radiusHandle
+     * {<OpenLayers.Feature.Vector>} A handle for rotating/resizing a feature.
+     */
+    radiusHandle: null,
+
+    /**
+     * Property: dragHandle
+     * {<OpenLayers.Feature.Vector>} A handle for dragging a feature.
+     */
+    dragHandle: null,
+
+    /**
+     * APIProperty: onModificationStart 
+     * {Function} *Deprecated*.  Register for "beforefeaturemodified" instead.
+     *     The "beforefeaturemodified" event is triggered on the layer before
+     *     any modification begins.
+     *
+     * Optional function to be called when a feature is selected
+     *     to be modified. The function should expect to be called with a
+     *     feature.  This could be used for example to allow to lock the
+     *     feature on server-side.
+     */
+    onModificationStart: function() {},
+
+    /**
+     * APIProperty: onModification
+     * {Function} *Deprecated*.  Register for "featuremodified" instead.
+     *     The "featuremodified" event is triggered on the layer with each
+     *     feature modification.
+     *
+     * Optional function to be called when a feature has been
+     *     modified.  The function should expect to be called with a feature.
+     */
+    onModification: function() {},
+
+    /**
+     * APIProperty: onModificationEnd
+     * {Function} *Deprecated*.  Register for "afterfeaturemodified" instead.
+     *     The "afterfeaturemodified" event is triggered on the layer after
+     *     a feature has been modified.
+     *
+     * Optional function to be called when a feature is finished 
+     *     being modified.  The function should expect to be called with a
+     *     feature.
+     */
+    onModificationEnd: function() {},
+
+    /**
+     * Constructor: OpenLayers.Control.ModifyFeature
+     * Create a new modify feature control.
+     *
+     * Parameters:
+     * layer - {<OpenLayers.Layer.Vector>} Layer that contains features that
+     *     will be modified.
+     * options - {Object} Optional object whose properties will be set on the
+     *     control.
+     */
+    initialize: function(layer, options) {
+        this.layer = layer;
+        this.vertices = [];
+        this.virtualVertices = [];
+        this.virtualStyle = OpenLayers.Util.extend({},
+            this.layer.style || this.layer.styleMap.createSymbolizer());
+        this.virtualStyle.fillOpacity = 0.3;
+        this.virtualStyle.strokeOpacity = 0.3;
+        this.deleteCodes = [46, 68];
+        this.mode = OpenLayers.Control.ModifyFeature.RESHAPE;
+        OpenLayers.Control.prototype.initialize.apply(this, [options]);
+        if(!(this.deleteCodes instanceof Array)) {
+            this.deleteCodes = [this.deleteCodes];
+        }
+        var control = this;
+
+        // configure the select control
+        var selectOptions = {
+            geometryTypes: this.geometryTypes,
+            clickout: this.clickout,
+            toggle: this.toggle,
+            onBeforeSelect: this.beforeSelectFeature,
+            onSelect: this.selectFeature,
+            onUnselect: this.unselectFeature,
+            scope: this
+        };
+        if(this.standalone === false) {
+            this.selectControl = new OpenLayers.Control.SelectFeature(
+                layer, selectOptions
+            );
+        }
+
+        // configure the drag control
+        var dragOptions = {
+            geometryTypes: ["OpenLayers.Geometry.Point"],
+            snappingOptions: this.snappingOptions,
+            onStart: function(feature, pixel) {
+                control.dragStart.apply(control, [feature, pixel]);
+            },
+            onDrag: function(feature, pixel) {
+                control.dragVertex.apply(control, [feature, pixel]);
+            },
+            onComplete: function(feature) {
+                control.dragComplete.apply(control, [feature]);
+            },
+            featureCallbacks: {
+                over: function(feature) {
+                    /**
+                     * In normal mode, the feature handler is set up to allow
+                     * dragging of all points.  In standalone mode, we only
+                     * want to allow dragging of sketch vertices and virtual
+                     * vertices - or, in the case of a modifiable point, the
+                     * point itself.
+                     */
+                    if(control.standalone !== true || feature._sketch ||
+                       control.feature === feature) {
+                        control.dragControl.overFeature.apply(
+                            control.dragControl, [feature]);
+                    }
+                }
+            }
+        };
+        this.dragControl = new OpenLayers.Control.DragFeature(
+            layer, dragOptions
+        );
+
+        // configure the keyboard handler
+        var keyboardOptions = {
+            keydown: this.handleKeypress
+        };
+        this.handlers = {
+            keyboard: new OpenLayers.Handler.Keyboard(this, keyboardOptions)
+        };
+    },
+
+    /**
+     * APIMethod: destroy
+     * Take care of things that are not handled in superclass.
+     */
+    destroy: function() {
+        this.layer = null;
+        this.standalone || this.selectControl.destroy();
+        this.dragControl.destroy();
+        OpenLayers.Control.prototype.destroy.apply(this, []);
+    },
+
+    /**
+     * APIMethod: activate
+     * Activate the control.
+     * 
+     * Returns:
+     * {Boolean} Successfully activated the control.
+     */
+    activate: function() {
+        return ((this.standalone || this.selectControl.activate()) &&
+                this.handlers.keyboard.activate() &&
+                OpenLayers.Control.prototype.activate.apply(this, arguments));
+    },
+
+    /**
+     * APIMethod: deactivate
+     * Deactivate the control.
+     *
+     * Returns: 
+     * {Boolean} Successfully deactivated the control.
+     */
+    deactivate: function() {
+        var deactivated = false;
+        // the return from the controls is unimportant in this case
+        if(OpenLayers.Control.prototype.deactivate.apply(this, arguments)) {
+            this.layer.removeFeatures(this.vertices, {silent: true});
+            this.layer.removeFeatures(this.virtualVertices, {silent: true});
+            this.vertices = [];
+            this.dragControl.deactivate();
+            var feature = this.feature;
+            var valid = feature && feature.geometry && feature.layer;
+            if(this.standalone === false) {
+                if(valid) {
+                    this.selectControl.unselect.apply(this.selectControl,
+                                                      [feature]);
+                }
+                this.selectControl.deactivate();
+            } else {
+                if(valid) {
+                    this.unselectFeature(feature);
+                }
+            }
+            this.handlers.keyboard.deactivate();
+            deactivated = true;
+        }
+        return deactivated;
+    },
+    
+    /**
+     * Method: beforeSelectFeature
+     * Called before a feature is selected.
+     *
+     * Parameters:
+     * feature - {<OpenLayers.Feature.Vector>} The feature about to be selected.
+     */
+    beforeSelectFeature: function(feature) {
+        return this.layer.events.triggerEvent(
+            "beforefeaturemodified", {feature: feature}
+        );
+    },
+
+    /**
+     * Method: selectFeature
+     * Called when the select feature control selects a feature.
+     *
+     * Parameters:
+     * feature - {<OpenLayers.Feature.Vector>} the selected feature.
+     */
+    selectFeature: function(feature) {
+        this.feature = feature;
+        this.modified = false;
+        this.resetVertices();
+        this.dragControl.activate();
+        this.onModificationStart(this.feature);
+    },
+
+    /**
+     * Method: unselectFeature
+     * Called when the select feature control unselects a feature.
+     *
+     * Parameters:
+     * feature - {<OpenLayers.Feature.Vector>} The unselected feature.
+     */
+    unselectFeature: function(feature) {
+        this.layer.removeFeatures(this.vertices, {silent: true});
+        this.vertices = [];
+        this.layer.destroyFeatures(this.virtualVertices, {silent: true});
+        this.virtualVertices = [];
+        if(this.dragHandle) {
+            this.layer.destroyFeatures([this.dragHandle], {silent: true});
+            delete this.dragHandle;
+        }
+        if(this.radiusHandle) {
+            this.layer.destroyFeatures([this.radiusHandle], {silent: true});
+            delete this.radiusHandle;
+        }
+        this.feature = null;
+        this.dragControl.deactivate();
+        this.onModificationEnd(feature);
+        this.layer.events.triggerEvent("afterfeaturemodified", {
+            feature: feature,
+            modified: this.modified
+        });
+        this.modified = false;
+    },
+
+    /**
+     * Method: dragStart
+     * Called by the drag feature control with before a feature is dragged.
+     *     This method is used to differentiate between points and vertices
+     *     of higher order geometries.  This respects the <geometryTypes>
+     *     property and forces a select of points when the drag control is
+     *     already active (and stops events from propagating to the select
+     *     control).
+     *
+     * Parameters:
+     * feature - {<OpenLayers.Feature.Vector>} The point or vertex about to be
+     *     dragged.
+     * pixel - {<OpenLayers.Pixel>} Pixel location of the mouse event.
+     */
+    dragStart: function(feature, pixel) {
+        // only change behavior if the feature is not in the vertices array
+        if(feature != this.feature && !feature.geometry.parent &&
+           feature != this.dragHandle && feature != this.radiusHandle) {
+            if(this.standalone === false && this.feature) {
+                // unselect the currently selected feature
+                this.selectControl.clickFeature.apply(this.selectControl,
+                                                      [this.feature]);
+            }
+            // check any constraints on the geometry type
+            if(this.geometryTypes == null ||
+               OpenLayers.Util.indexOf(this.geometryTypes,
+                                       feature.geometry.CLASS_NAME) != -1) {
+                // select the point
+                this.standalone || this.selectControl.clickFeature.apply(
+                                            this.selectControl, [feature]);
+                /**
+                 * TBD: These lines improve workflow by letting the user
+                 *     immediately start dragging after the mouse down.
+                 *     However, it is very ugly to be messing with controls
+                 *     and their handlers in this way.  I'd like a better
+                 *     solution if the workflow change is necessary.
+                 */
+                // prepare the point for dragging
+                this.dragControl.overFeature.apply(this.dragControl,
+                                                   [feature]);
+                this.dragControl.lastPixel = pixel;
+                this.dragControl.handlers.drag.started = true;
+                this.dragControl.handlers.drag.start = pixel;
+                this.dragControl.handlers.drag.last = pixel;
+            }
+        }
+    },
+    
+    /**
+     * Method: dragVertex
+     * Called by the drag feature control with each drag move of a vertex.
+     *
+     * Parameters:
+     * vertex - {<OpenLayers.Feature.Vector>} The vertex being dragged.
+     * pixel - {<OpenLayers.Pixel>} Pixel location of the mouse event.
+     */
+    dragVertex: function(vertex, pixel) {
+        this.modified = true;
+        /**
+         * Five cases:
+         * 1) dragging a simple point
+         * 2) dragging a virtual vertex
+         * 3) dragging a drag handle
+         * 4) dragging a real vertex
+         * 5) dragging a radius handle
+         */
+        if(this.feature.geometry.CLASS_NAME == "OpenLayers.Geometry.Point") {
+            // dragging a simple point
+            if(this.feature != vertex) {
+                this.feature = vertex;
+            }
+            this.layer.events.triggerEvent("vertexmodified", {
+                vertex: vertex.geometry,
+                feature: this.feature,
+                pixel: pixel
+            });
+        } else {
+            if(vertex._index) {
+                // dragging a virtual vertex
+                vertex.geometry.parent.addComponent(vertex.geometry,
+                                                    vertex._index);
+                // move from virtual to real vertex
+                delete vertex._index;
+                OpenLayers.Util.removeItem(this.virtualVertices, vertex);
+                this.vertices.push(vertex);
+            } else if(vertex == this.dragHandle) {
+                // dragging a drag handle
+                this.layer.removeFeatures(this.vertices, {silent: true});
+                this.vertices = [];
+                if(this.radiusHandle) {
+                    this.layer.destroyFeatures([this.radiusHandle], {silent: true});
+                    this.radiusHandle = null;
+                }
+            } else if(vertex !== this.radiusHandle) {
+                // dragging a real vertex
+                this.layer.events.triggerEvent("vertexmodified", {
+                    vertex: vertex.geometry,
+                    feature: this.feature,
+                    pixel: pixel
+                });
+            }
+            // dragging a radius handle - no special treatment
+            if(this.virtualVertices.length > 0) {
+                this.layer.destroyFeatures(this.virtualVertices, {silent: true});
+                this.virtualVertices = [];
+            }
+            this.layer.drawFeature(this.feature, this.standalone ? undefined :
+                                            this.selectControl.renderIntent);
+        }
+        // keep the vertex on top so it gets the mouseout after dragging
+        // this should be removed in favor of an option to draw under or
+        // maintain node z-index
+        this.layer.drawFeature(vertex);
+    },
+    
+    /**
+     * Method: dragComplete
+     * Called by the drag feature control when the feature dragging is complete.
+     *
+     * Parameters:
+     * vertex - {<OpenLayers.Feature.Vector>} The vertex being dragged.
+     */
+    dragComplete: function(vertex) {
+        this.resetVertices();
+        this.setFeatureState();
+        this.onModification(this.feature);
+        this.layer.events.triggerEvent("featuremodified", 
+                                       {feature: this.feature});
+    },
+    
+    /**
+     * Method: setFeatureState
+     * Called when the feature is modified.  If the current state is not
+     *     INSERT or DELETE, the state is set to UPDATE.
+     */
+    setFeatureState: function() {
+        if(this.feature.state != OpenLayers.State.INSERT &&
+           this.feature.state != OpenLayers.State.DELETE) {
+            this.feature.state = OpenLayers.State.UPDATE;
+        }
+    },
+    
+    /**
+     * Method: resetVertices
+     */
+    resetVertices: function() {
+        // if coming from a drag complete we're about to destroy the vertex
+        // that was just dragged. For that reason, the drag feature control
+        // will never detect a mouse-out on that vertex, meaning that the drag
+        // handler won't be deactivated. This can cause errors because the drag
+        // feature control still has a feature to drag but that feature is
+        // destroyed. To prevent this, we call outFeature on the drag feature
+        // control if the control actually has a feature to drag.
+        if(this.dragControl.feature) {
+            this.dragControl.outFeature(this.dragControl.feature);
+        }
+        if(this.vertices.length > 0) {
+            this.layer.removeFeatures(this.vertices, {silent: true});
+            this.vertices = [];
+        }
+        if(this.virtualVertices.length > 0) {
+            this.layer.removeFeatures(this.virtualVertices, {silent: true});
+            this.virtualVertices = [];
+        }
+        if(this.dragHandle) {
+            this.layer.destroyFeatures([this.dragHandle], {silent: true});
+            this.dragHandle = null;
+        }
+        if(this.radiusHandle) {
+            this.layer.destroyFeatures([this.radiusHandle], {silent: true});
+            this.radiusHandle = null;
+        }
+        if(this.feature &&
+           this.feature.geometry.CLASS_NAME != "OpenLayers.Geometry.Point") {
+            if((this.mode & OpenLayers.Control.ModifyFeature.DRAG)) {
+                this.collectDragHandle();
+            }
+            if((this.mode & (OpenLayers.Control.ModifyFeature.ROTATE |
+                             OpenLayers.Control.ModifyFeature.RESIZE))) {
+                this.collectRadiusHandle();
+            }
+            if(this.mode & OpenLayers.Control.ModifyFeature.RESHAPE){
+                // Don't collect vertices when we're resizing
+                if (!(this.mode & OpenLayers.Control.ModifyFeature.RESIZE)){
+                    this.collectVertices();
+                }
+            }
+        }
+    },
+    
+    /**
+     * Method: handleKeypress
+     * Called by the feature handler on keypress.  This is used to delete
+     *     vertices. If the <deleteCode> property is set, vertices will
+     *     be deleted when a feature is selected for modification and
+     *     the mouse is over a vertex.
+     *
+     * Parameters:
+     * {Integer} Key code corresponding to the keypress event.
+     */
+    handleKeypress: function(evt) {
+        var code = evt.keyCode;
+        
+        // check for delete key
+        if(this.feature &&
+           OpenLayers.Util.indexOf(this.deleteCodes, code) != -1) {
+            var vertex = this.dragControl.feature;
+            if(vertex &&
+               OpenLayers.Util.indexOf(this.vertices, vertex) != -1 &&
+               !this.dragControl.handlers.drag.dragging &&
+               vertex.geometry.parent) {
+                // remove the vertex
+                vertex.geometry.parent.removeComponent(vertex.geometry);
+                this.layer.drawFeature(this.feature, this.standalone ?
+                                       undefined :
+                                       this.selectControl.renderIntent);
+                this.resetVertices();
+                this.setFeatureState();
+                this.onModification(this.feature);
+                this.layer.events.triggerEvent("featuremodified", 
+                                               {feature: this.feature});
+            }
+        }
+    },
+
+    /**
+     * Method: collectVertices
+     * Collect the vertices from the modifiable feature's geometry and push
+     *     them on to the control's vertices array.
+     */
+    collectVertices: function() {
+        this.vertices = [];
+        this.virtualVertices = [];        
+        var control = this;
+        function collectComponentVertices(geometry) {
+            var i, vertex, component, len;
+            if(geometry.CLASS_NAME == "OpenLayers.Geometry.Point") {
+                vertex = new OpenLayers.Feature.Vector(geometry);
+                vertex._sketch = true;
+                control.vertices.push(vertex);
+            } else {
+                var numVert = geometry.components.length;
+                if(geometry.CLASS_NAME == "OpenLayers.Geometry.LinearRing") {
+                    numVert -= 1;
+                }
+                for(i=0; i<numVert; ++i) {
+                    component = geometry.components[i];
+                    if(component.CLASS_NAME == "OpenLayers.Geometry.Point") {
+                        vertex = new OpenLayers.Feature.Vector(component);
+                        vertex._sketch = true;
+                        control.vertices.push(vertex);
+                    } else {
+                        collectComponentVertices(component);
+                    }
+                }
+                
+                // add virtual vertices in the middle of each edge
+                if(geometry.CLASS_NAME != "OpenLayers.Geometry.MultiPoint") {
+                    for(i=0, len=geometry.components.length; i<len-1; ++i) {
+                        var prevVertex = geometry.components[i];
+                        var nextVertex = geometry.components[i + 1];
+                        if(prevVertex.CLASS_NAME == "OpenLayers.Geometry.Point" &&
+                           nextVertex.CLASS_NAME == "OpenLayers.Geometry.Point") {
+                            var x = (prevVertex.x + nextVertex.x) / 2;
+                            var y = (prevVertex.y + nextVertex.y) / 2;
+                            var point = new OpenLayers.Feature.Vector(
+                                new OpenLayers.Geometry.Point(x, y),
+                                null, control.virtualStyle
+                            );
+                            // set the virtual parent and intended index
+                            point.geometry.parent = geometry;
+                            point._index = i + 1;
+                            point._sketch = true;
+                            control.virtualVertices.push(point);
+                        }
+                    }
+                }
+            }
+        }
+        collectComponentVertices.call(this, this.feature.geometry);
+        this.layer.addFeatures(this.virtualVertices, {silent: true});
+        this.layer.addFeatures(this.vertices, {silent: true});
+    },
+
+    /**
+     * Method: collectDragHandle
+     * Collect the drag handle for the selected geometry.
+     */
+    collectDragHandle: function() {
+        var geometry = this.feature.geometry;
+        var center = geometry.getBounds().getCenterLonLat();
+        var originGeometry = new OpenLayers.Geometry.Point(
+            center.lon, center.lat
+        );
+        var origin = new OpenLayers.Feature.Vector(originGeometry);
+        originGeometry.move = function(x, y) {
+            OpenLayers.Geometry.Point.prototype.move.call(this, x, y);
+            geometry.move(x, y);
+        };
+        origin._sketch = true;
+        this.dragHandle = origin;
+        this.layer.addFeatures([this.dragHandle], {silent: true});
+    },
+
+    /**
+     * Method: collectRadiusHandle
+     * Collect the radius handle for the selected geometry.
+     */
+    collectRadiusHandle: function() {
+        var geometry = this.feature.geometry;
+        var bounds = geometry.getBounds();
+        var center = bounds.getCenterLonLat();
+        var originGeometry = new OpenLayers.Geometry.Point(
+            center.lon, center.lat
+        );
+        var radiusGeometry = new OpenLayers.Geometry.Point(
+            bounds.right, bounds.bottom
+        );
+        var radius = new OpenLayers.Feature.Vector(radiusGeometry);
+        var resize = (this.mode & OpenLayers.Control.ModifyFeature.RESIZE);
+        var reshape = (this.mode & OpenLayers.Control.ModifyFeature.RESHAPE);
+        var rotate = (this.mode & OpenLayers.Control.ModifyFeature.ROTATE);
+
+        radiusGeometry.move = function(x, y) {
+            OpenLayers.Geometry.Point.prototype.move.call(this, x, y);
+            var dx1 = this.x - originGeometry.x;
+            var dy1 = this.y - originGeometry.y;
+            var dx0 = dx1 - x;
+            var dy0 = dy1 - y;
+            if(rotate) {
+                var a0 = Math.atan2(dy0, dx0);
+                var a1 = Math.atan2(dy1, dx1);
+                var angle = a1 - a0;
+                angle *= 180 / Math.PI;
+                geometry.rotate(angle, originGeometry);
+            }
+            if(resize) {
+                var scale, ratio;
+                // 'resize' together with 'reshape' implies that the aspect 
+                // ratio of the geometry will not be preserved whilst resizing 
+                if (reshape) {
+                    scale = dy1 / dy0;
+                    ratio = (dx1 / dx0) / scale;
+                } else {
+                    var l0 = Math.sqrt((dx0 * dx0) + (dy0 * dy0));
+                    var l1 = Math.sqrt((dx1 * dx1) + (dy1 * dy1));
+                    scale = l1 / l0;
+                }
+                geometry.resize(scale, originGeometry, ratio);
+            }
+        };
+        radius._sketch = true;
+        this.radiusHandle = radius;
+        this.layer.addFeatures([this.radiusHandle], {silent: true});
+    },
+
+    /**
+     * Method: setMap
+     * Set the map property for the control and all handlers.
+     *
+     * Parameters:
+     * map - {<OpenLayers.Map>} The control's map.
+     */
+    setMap: function(map) {
+        this.standalone || this.selectControl.setMap(map);
+        this.dragControl.setMap(map);
+        OpenLayers.Control.prototype.setMap.apply(this, arguments);
+    },
+
+    CLASS_NAME: "OpenLayers.Control.ModifyFeature"
+});
+
+/**
+ * Constant: RESHAPE
+ * {Integer} Constant used to make the control work in reshape mode
+ */
+OpenLayers.Control.ModifyFeature.RESHAPE = 1;
+/**
+ * Constant: RESIZE
+ * {Integer} Constant used to make the control work in resize mode
+ */
+OpenLayers.Control.ModifyFeature.RESIZE = 2;
+/**
+ * Constant: ROTATE
+ * {Integer} Constant used to make the control work in rotate mode
+ */
+OpenLayers.Control.ModifyFeature.ROTATE = 4;
+/**
+ * Constant: DRAG
+ * {Integer} Constant used to make the control work in drag mode
+ */
+OpenLayers.Control.ModifyFeature.DRAG = 8;
+