More trip planner testing with colors
[busui.git] / labs / openlayers / lib / OpenLayers / Handler / Path.js
blob:a/labs/openlayers/lib/OpenLayers/Handler/Path.js -> blob:b/labs/openlayers/lib/OpenLayers/Handler/Path.js
--- a/labs/openlayers/lib/OpenLayers/Handler/Path.js
+++ b/labs/openlayers/lib/OpenLayers/Handler/Path.js
@@ -1,1 +1,303 @@
-
+/* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for 
+ * full list of contributors). Published under the Clear BSD license.  
+ * See http://svn.openlayers.org/trunk/openlayers/license.txt for the
+ * full text of the license. */
+
+
+/**
+ * @requires OpenLayers/Handler/Point.js
+ * @requires OpenLayers/Geometry/Point.js
+ * @requires OpenLayers/Geometry/LineString.js
+ */
+
+/**
+ * Class: OpenLayers.Handler.Path
+ * Handler to draw a path on the map.  Path is displayed on mouse down,
+ * moves on mouse move, and is finished on mouse up.
+ *
+ * Inherits from:
+ *  - <OpenLayers.Handler.Point>
+ */
+OpenLayers.Handler.Path = OpenLayers.Class(OpenLayers.Handler.Point, {
+    
+    /**
+     * Property: line
+     * {<OpenLayers.Feature.Vector>}
+     */
+    line: null,
+    
+    /**
+     * Property: freehand
+     * {Boolean} In freehand mode, the handler starts the path on mouse down,
+     * adds a point for every mouse move, and finishes the path on mouse up.
+     * Outside of freehand mode, a point is added to the path on every mouse
+     * click and double-click finishes the path.
+     */
+    freehand: false,
+    
+    /**
+     * Property: freehandToggle
+     * {String} If set, freehandToggle is checked on mouse events and will set
+     * the freehand mode to the opposite of this.freehand.  To disallow
+     * toggling between freehand and non-freehand mode, set freehandToggle to
+     * null.  Acceptable toggle values are 'shiftKey', 'ctrlKey', and 'altKey'.
+     */
+    freehandToggle: 'shiftKey',
+
+    /**
+     * Constructor: OpenLayers.Handler.Path
+     * Create a new path hander
+     *
+     * Parameters:
+     * control - {<OpenLayers.Control>} The control that owns this handler
+     * callbacks - {Object} An object with a properties whose values are
+     *     functions.  Various callbacks described below.
+     * options - {Object} An optional object with properties to be set on the
+     *           handler
+     *
+     * Named callbacks:
+     * create - Called when a sketch is first created.  Callback called with
+     *     the creation point geometry and sketch feature.
+     * modify - Called with each move of a vertex with the vertex (point)
+     *     geometry and the sketch feature.
+     * point - Called as each point is added.  Receives the new point geometry.
+     * done - Called when the point drawing is finished.  The callback will
+     *     recieve a single argument, the linestring geometry.
+     * cancel - Called when the handler is deactivated while drawing.  The
+     *     cancel callback will receive a geometry.
+     */
+    initialize: function(control, callbacks, options) {
+        OpenLayers.Handler.Point.prototype.initialize.apply(this, arguments);
+    },
+        
+    /**
+     * Method: createFeature
+     * Add temporary geometries
+     *
+     * Parameters:
+     * pixel - {<OpenLayers.Pixel>} The initial pixel location for the new
+     *     feature.
+     */
+    createFeature: function(pixel) {
+        var lonlat = this.control.map.getLonLatFromPixel(pixel);
+        this.point = new OpenLayers.Feature.Vector(
+            new OpenLayers.Geometry.Point(lonlat.lon, lonlat.lat)
+        );
+        this.line = new OpenLayers.Feature.Vector(
+            new OpenLayers.Geometry.LineString([this.point.geometry])
+        );
+        this.callback("create", [this.point.geometry, this.getSketch()]);
+        this.point.geometry.clearBounds();
+        this.layer.addFeatures([this.line, this.point], {silent: true});
+    },
+        
+    /**
+     * Method: destroyFeature
+     * Destroy temporary geometries
+     */
+    destroyFeature: function() {
+        OpenLayers.Handler.Point.prototype.destroyFeature.apply(this);
+        this.line = null;
+    },
+
+    /**
+     * Method: removePoint
+     * Destroy the temporary point.
+     */
+    removePoint: function() {
+        if(this.point) {
+            this.layer.removeFeatures([this.point]);
+        }
+    },
+    
+    /**
+     * Method: addPoint
+     * Add point to geometry.  Send the point index to override
+     * the behavior of LinearRing that disregards adding duplicate points.
+     *
+     * Parameters:
+     * pixel - {<OpenLayers.Pixel>} The pixel location for the new point.
+     */
+    addPoint: function(pixel) {
+        this.layer.removeFeatures([this.point]);
+        var lonlat = this.control.map.getLonLatFromPixel(pixel);
+        this.point = new OpenLayers.Feature.Vector(
+            new OpenLayers.Geometry.Point(lonlat.lon, lonlat.lat)
+        );
+        this.line.geometry.addComponent(
+            this.point.geometry, this.line.geometry.components.length
+        );
+        this.callback("point", [this.point.geometry, this.getGeometry()]);
+        this.callback("modify", [this.point.geometry, this.getSketch()]);
+        this.drawFeature();
+    },
+    
+    /**
+     * Method: freehandMode
+     * Determine whether to behave in freehand mode or not.
+     *
+     * Returns:
+     * {Boolean}
+     */
+    freehandMode: function(evt) {
+        return (this.freehandToggle && evt[this.freehandToggle]) ?
+                    !this.freehand : this.freehand;
+    },
+
+    /**
+     * Method: modifyFeature
+     * Modify the existing geometry given the new point
+     *
+     * Parameters:
+     * pixel - {<OpenLayers.Pixel>} The updated pixel location for the latest
+     *     point.
+     */
+    modifyFeature: function(pixel) {
+        var lonlat = this.control.map.getLonLatFromPixel(pixel);
+        this.point.geometry.x = lonlat.lon;
+        this.point.geometry.y = lonlat.lat;
+        this.callback("modify", [this.point.geometry, this.getSketch()]);
+        this.point.geometry.clearBounds();
+        this.drawFeature();
+    },
+
+    /**
+     * Method: drawFeature
+     * Render geometries on the temporary layer.
+     */
+    drawFeature: function() {
+        this.layer.drawFeature(this.line, this.style);
+        this.layer.drawFeature(this.point, this.style);
+    },
+
+    /**
+     * Method: getSketch
+     * Return the sketch feature.
+     *
+     * Returns:
+     * {<OpenLayers.Feature.Vector>}
+     */
+    getSketch: function() {
+        return this.line;
+    },
+
+    /**
+     * Method: getGeometry
+     * Return the sketch geometry.  If <multi> is true, this will return
+     *     a multi-part geometry.
+     *
+     * Returns:
+     * {<OpenLayers.Geometry.LineString>}
+     */
+    getGeometry: function() {
+        var geometry = this.line && this.line.geometry;
+        if(geometry && this.multi) {
+            geometry = new OpenLayers.Geometry.MultiLineString([geometry]);
+        }
+        return geometry;
+    },
+
+    /**
+     * Method: mousedown
+     * Handle mouse down.  Add a new point to the geometry and
+     * render it. Return determines whether to propagate the event on the map.
+     * 
+     * Parameters:
+     * evt - {Event} The browser event
+     *
+     * Returns: 
+     * {Boolean} Allow event propagation
+     */
+    mousedown: function(evt) {
+        // ignore double-clicks
+        if (this.lastDown && this.lastDown.equals(evt.xy)) {
+            return false;
+        }
+        if(this.lastDown == null) {
+            if(this.persist) {
+                this.destroyFeature();
+            }
+            this.createFeature(evt.xy);
+        } else if((this.lastUp == null) || !this.lastUp.equals(evt.xy)) {
+            this.addPoint(evt.xy);
+        }
+        this.mouseDown = true;
+        this.lastDown = evt.xy;
+        this.drawing = true;
+        return false;
+    },
+
+    /**
+     * Method: mousemove
+     * Handle mouse move.  Adjust the geometry and redraw.
+     * Return determines whether to propagate the event on the map.
+     * 
+     * Parameters:
+     * evt - {Event} The browser event
+     *
+     * Returns: 
+     * {Boolean} Allow event propagation
+     */
+    mousemove: function (evt) {
+        if(this.drawing) { 
+            if(this.mouseDown && this.freehandMode(evt)) {
+                this.addPoint(evt.xy);
+            } else {
+                this.modifyFeature(evt.xy);
+            }
+        }
+        return true;
+    },
+    
+    /**
+     * Method: mouseup
+     * Handle mouse up.  Send the latest point in the geometry to
+     * the control. Return determines whether to propagate the event on the map.
+     * 
+     * Parameters:
+     * evt - {Event} The browser event
+     *
+     * Returns: 
+     * {Boolean} Allow event propagation
+     */
+    mouseup: function (evt) {
+        this.mouseDown = false;
+        if(this.drawing) {
+            if(this.freehandMode(evt)) {
+                this.removePoint();
+                this.finalize();
+            } else {
+                if(this.lastUp == null) {
+                   this.addPoint(evt.xy);
+                }
+                this.lastUp = evt.xy;
+            }
+            return false;
+        }
+        return true;
+    },
+  
+    /**
+     * Method: dblclick 
+     * Handle double-clicks.  Finish the geometry and send it back
+     * to the control.
+     * 
+     * Parameters:
+     * evt - {Event} The browser event
+     *
+     * Returns: 
+     * {Boolean} Allow event propagation
+     */
+    dblclick: function(evt) {
+        if(!this.freehandMode(evt)) {
+            var index = this.line.geometry.components.length - 1;
+            this.line.geometry.removeComponent(this.line.geometry.components[index]);
+            this.removePoint();
+            this.finalize();
+        }
+        return false;
+    },
+
+    CLASS_NAME: "OpenLayers.Handler.Path"
+});
+