proper concat for hourlies
[scannr.git] / js / flotr2 / js / Flotr.js
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/**
 * Flotr2 (c) 2012 Carl Sutherland
 * MIT License
 * Special thanks to:
 * Flotr: http://code.google.com/p/flotr/ (fork)
 * Flot: https://github.com/flot/flot (original fork)
 */
(function () {
 
var
  global = this,
  previousFlotr = this.Flotr,
  Flotr;
 
Flotr = {
  _: _,
  bean: bean,
  isIphone: /iphone/i.test(navigator.userAgent),
  isIE: (navigator.appVersion.indexOf("MSIE") != -1 ? parseFloat(navigator.appVersion.split("MSIE")[1]) : false),
  
  /**
   * An object of the registered graph types. Use Flotr.addType(type, object)
   * to add your own type.
   */
  graphTypes: {},
  
  /**
   * The list of the registered plugins
   */
  plugins: {},
  
  /**
   * Can be used to add your own chart type. 
   * @param {String} name - Type of chart, like 'pies', 'bars' etc.
   * @param {String} graphType - The object containing the basic drawing functions (draw, etc)
   */
  addType: function(name, graphType){
    Flotr.graphTypes[name] = graphType;
    Flotr.defaultOptions[name] = graphType.options || {};
    Flotr.defaultOptions.defaultType = Flotr.defaultOptions.defaultType || name;
  },
  
  /**
   * Can be used to add a plugin
   * @param {String} name - The name of the plugin
   * @param {String} plugin - The object containing the plugin's data (callbacks, options, function1, function2, ...)
   */
  addPlugin: function(name, plugin){
    Flotr.plugins[name] = plugin;
    Flotr.defaultOptions[name] = plugin.options || {};
  },
  
  /**
   * Draws the graph. This function is here for backwards compatibility with Flotr version 0.1.0alpha.
   * You could also draw graphs by directly calling Flotr.Graph(element, data, options).
   * @param {Element} el - element to insert the graph into
   * @param {Object} data - an array or object of dataseries
   * @param {Object} options - an object containing options
   * @param {Class} _GraphKlass_ - (optional) Class to pass the arguments to, defaults to Flotr.Graph
   * @return {Object} returns a new graph object and of course draws the graph.
   */
  draw: function(el, data, options, GraphKlass){  
    GraphKlass = GraphKlass || Flotr.Graph;
    return new GraphKlass(el, data, options);
  },
  
  /**
   * Recursively merges two objects.
   * @param {Object} src - source object (likely the object with the least properties)
   * @param {Object} dest - destination object (optional, object with the most properties)
   * @return {Object} recursively merged Object
   * @TODO See if we can't remove this.
   */
  merge: function(src, dest){
    var i, v, result = dest || {};
 
    for (i in src) {
      v = src[i];
      if (v && typeof(v) === 'object') {
        if (v.constructor === Array) {
          result[i] = this._.clone(v);
        } else if (
            v.constructor !== RegExp &&
            !this._.isElement(v) &&
            !v.jquery
        ) {
          result[i] = Flotr.merge(v, (dest ? dest[i] : undefined));
        } else {
          result[i] = v;
        }
      } else {
        result[i] = v;
      }
    }
 
    return result;
  },
  
  /**
   * Recursively clones an object.
   * @param {Object} object - The object to clone
   * @return {Object} the clone
   * @TODO See if we can't remove this.
   */
  clone: function(object){
    return Flotr.merge(object, {});
  },
  
  /**
   * Function calculates the ticksize and returns it.
   * @param {Integer} noTicks - number of ticks
   * @param {Integer} min - lower bound integer value for the current axis
   * @param {Integer} max - upper bound integer value for the current axis
   * @param {Integer} decimals - number of decimals for the ticks
   * @return {Integer} returns the ticksize in pixels
   */
  getTickSize: function(noTicks, min, max, decimals){
    var delta = (max - min) / noTicks,
        magn = Flotr.getMagnitude(delta),
        tickSize = 10,
        norm = delta / magn; // Norm is between 1.0 and 10.0.
        
    if(norm < 1.5) tickSize = 1;
    else if(norm < 2.25) tickSize = 2;
    else if(norm < 3) tickSize = ((decimals === 0) ? 2 : 2.5);
    else if(norm < 7.5) tickSize = 5;
    
    return tickSize * magn;
  },
  
  /**
   * Default tick formatter.
   * @param {String, Integer} val - tick value integer
   * @param {Object} axisOpts - the axis' options
   * @return {String} formatted tick string
   */
  defaultTickFormatter: function(val, axisOpts){
    return val+'';
  },
  
  /**
   * Formats the mouse tracker values.
   * @param {Object} obj - Track value Object {x:..,y:..}
   * @return {String} Formatted track string
   */
  defaultTrackFormatter: function(obj){
    return '('+obj.x+', '+obj.y+')';
  }, 
  
  /**
   * Utility function to convert file size values in bytes to kB, MB, ...
   * @param value {Number} - The value to convert
   * @param precision {Number} - The number of digits after the comma (default: 2)
   * @param base {Number} - The base (default: 1000)
   */
  engineeringNotation: function(value, precision, base){
    var sizes =         ['Y','Z','E','P','T','G','M','k',''],
        fractionSizes = ['y','z','a','f','p','n','µ','m',''],
        total = sizes.length;
 
    base = base || 1000;
    precision = Math.pow(10, precision || 2);
 
    if (value === 0) return 0;
 
    if (value > 1) {
      while (total-- && (value >= base)) value /= base;
    }
    else {
      sizes = fractionSizes;
      total = sizes.length;
      while (total-- && (value < 1)) value *= base;
    }
 
    return (Math.round(value * precision) / precision) + sizes[total];
  },
  
  /**
   * Returns the magnitude of the input value.
   * @param {Integer, Float} x - integer or float value
   * @return {Integer, Float} returns the magnitude of the input value
   */
  getMagnitude: function(x){
    return Math.pow(10, Math.floor(Math.log(x) / Math.LN10));
  },
  toPixel: function(val){
    return Math.floor(val)+0.5;//((val-Math.round(val) < 0.4) ? (Math.floor(val)-0.5) : val);
  },
  toRad: function(angle){
    return -angle * (Math.PI/180);
  },
  floorInBase: function(n, base) {
    return base * Math.floor(n / base);
  },
  drawText: function(ctx, text, x, y, style) {
    if (!ctx.fillText) {
      ctx.drawText(text, x, y, style);
      return;
    }
    
    style = this._.extend({
      size: Flotr.defaultOptions.fontSize,
      color: '#000000',
      textAlign: 'left',
      textBaseline: 'bottom',
      weight: 1,
      angle: 0
    }, style);
    
    ctx.save();
    ctx.translate(x, y);
    ctx.rotate(style.angle);
    ctx.fillStyle = style.color;
    ctx.font = (style.weight > 1 ? "bold " : "") + (style.size*1.3) + "px sans-serif";
    ctx.textAlign = style.textAlign;
    ctx.textBaseline = style.textBaseline;
    ctx.fillText(text, 0, 0);
    ctx.restore();
  },
  getBestTextAlign: function(angle, style) {
    style = style || {textAlign: 'center', textBaseline: 'middle'};
    angle += Flotr.getTextAngleFromAlign(style);
    
    if (Math.abs(Math.cos(angle)) > 10e-3) 
      style.textAlign    = (Math.cos(angle) > 0 ? 'right' : 'left');
    
    if (Math.abs(Math.sin(angle)) > 10e-3) 
      style.textBaseline = (Math.sin(angle) > 0 ? 'top' : 'bottom');
    
    return style;
  },
  alignTable: {
    'right middle' : 0,
    'right top'    : Math.PI/4,
    'center top'   : Math.PI/2,
    'left top'     : 3*(Math.PI/4),
    'left middle'  : Math.PI,
    'left bottom'  : -3*(Math.PI/4),
    'center bottom': -Math.PI/2,
    'right bottom' : -Math.PI/4,
    'center middle': 0
  },
  getTextAngleFromAlign: function(style) {
    return Flotr.alignTable[style.textAlign+' '+style.textBaseline] || 0;
  },
  noConflict : function () {
    global.Flotr = previousFlotr;
    return this;
  }
};
 
global.Flotr = Flotr;
 
})();